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RE: Wish List: Suggestions for a future patch
Posted: Thu Jul 07, 2005 8:20 pm
by kerguelen
Another suggestion would be to give cossack, irregular and light cavalry a higher chance to avoid battle (they should be much better in this than infantry) and it would give them a real advantage in destroying the enemies supply lines.
RE: Wish List: Suggestions for a future patch
Posted: Thu Jul 07, 2005 9:09 pm
by Kipper
I mentioned it in the bug forum but thought I would add it here to have it in the patch-list:
In tactical battles, please give an option to have units that have the status of "shaken" to have an exclaimation mark (or some other plain symbol) to identify this state rather than have them "jiggle" on-screen which is literally giving me a headache and has resulted in my not playing the game until this human-computer interface issue is sorted out.
Thanks
Kipper
RE: Wish List: Suggestions for a future patch
Posted: Fri Jul 08, 2005 9:14 am
by ezjax
I. Undo button 4 Stategic move, Province Development Upgrade, Unit Build
2. Hide Enemy Depots in my Province, when (Enemy (AI) plans an attack on me I can see it coming by where it places the depots in my Provinces. I would rather not see them.
3. Restrict Invasion By Sea 2 Ports Only, or at least penalize the unload time when dropping troops off on a Province with no ports to maybe 2 or 3 months B4 they can unload. Also it would be nice if when dropping troops off in a Province with a port, that the port be able to defend it self from the landings. A possible way to reflect this would be to require the Invasion fleet to hav at least 10 Frigate/Hvy class ships accompany the troop transports for every gun level Province they are attacking. Example If you want to invand a port Province with a Gun level of 4 you must hav at least 40 Frigate/Hvy ships with your troop transports in order for the landings 2 take place.
RE: Wish List: Suggestions for a future patch
Posted: Fri Jul 08, 2005 11:27 am
by Jonny_B
ericbabe, Thanks.
How about a game that starts in the year 1796 and finishes the year of Napoleon second defeat, or until all your enemies have capitulated. A very long term strategy game, like the great game “War in the Pacific.” I know a lot of game players like small quick scenarios; however there are a few of us gamers that like long term scenarios, almost lasting forever.
I know this might be wishing for to much. Still I would have like to seen parts of the New World located on the map. The colonies played a major function in economics and small skirmishes over them would have been such fun. (yes I see the colony money)
This would have include the newly formed United States and could possible be a major player, for us yanks. Although I have seen a few American ships in the Mediterranean Sea, there must have been some though about such ideas.
Thanks again.
RE: Wish List: Suggestions for a future patch
Posted: Fri Jul 08, 2005 1:49 pm
by Mr. Z
How about a game that starts in the year 1796 and finishes the year of Napoleon second defeat, or until all your enemies have capitulated. A very long term strategy game, like the great game “War in the Pacific.” I know a lot of game players like small quick scenarios; however there are a few of us gamers that like long term scenarios, almost lasting forever.
FWIW, you can play a scenario for up to 15 years--change the game length on the setup screen. Since we have a 1796 scenario, you can thus play it up to 1811. Not quite the whole period, but a long time! And someone on another thread has combined *all* the general files into a single file.
(You can even promote generals in a roundabout way--save a game, quit, then open the generals file and change their rank--and restart the game! I've never tried this, but I see no reason why it wouldn't work.)
RE: Wish List: Suggestions for a future patch
Posted: Fri Jul 08, 2005 2:04 pm
by siRkid
ORIGINAL: Zan
An explanation of each upgrade on the upgrade popup would be nice.
I was dissapointed when I r-clicked on the upgrades and did not get any info. I second this sujestion.
RE: Wish List: Suggestions for a future patch
Posted: Sat Jul 09, 2005 10:52 am
by Reg Pither
ORIGINAL: Kid
ORIGINAL: Zan
An explanation of each upgrade on the upgrade popup would be nice.
I was dissapointed when I r-clicked on the upgrades and did not get any info. I second this sujestion.
There are
so many things in this game that would really benefit from pop-up or right click explanations. Having to scrabble through an on-screen manual to get info is very cumbersome in this day and age.
RE: Wish List: Suggestions for a future patch
Posted: Sat Jul 09, 2005 2:35 pm
by SuomiKp
How about making the AI's turn's slower in tactical battles ?
Everything happens too fast to keep track
RE: Wish List: Suggestions for a future patch
Posted: Sat Jul 09, 2005 3:54 pm
by siRkid
On the Review Trade window put how much the trade route cost under the Active Button. But only for the active palyer.
RE: Wish List: Suggestions for a future patch
Posted: Sat Jul 09, 2005 3:55 pm
by sol_invictus
Did you move the green speed slider down to make the turn slower?
RE: Wish List: Suggestions for a future patch
Posted: Sat Jul 09, 2005 4:21 pm
by SuomiKp
That worked , I should study the manual better [8|]
RE: Wish List: Suggestions for a future patch
Posted: Sun Jul 10, 2005 3:46 am
by sol_invictus
That wouldn't have helped because the manual described this action completely in error.
RE: Wish List: Suggestions for a future patch
Posted: Sun Jul 10, 2005 5:38 pm
by Mr. Z
ORIGINAL: Arinvald
That wouldn't have helped because the manual described this action completely in error.
Sad but true [:(]
RE: Wish List: Suggestions for a future patch
Posted: Sun Jul 10, 2005 6:08 pm
by Tanaka
How about some locks for the province settings. Seems like the wrong click here or there while you are doing stuff always screws with your settings....
RE: Wish List: Suggestions for a future patch
Posted: Sun Jul 10, 2005 6:46 pm
by bluemonday
When you say "locks" do you mean for the slider bars in manpower allocations? They exist - just right-click on the bar you want to lock.
RE: Wish List: Suggestions for a future patch
Posted: Mon Jul 11, 2005 7:41 am
by Reg Pither
ORIGINAL: bluemonday
When you say "locks" do you mean for the slider bars in manpower allocations? They exist - just right-click on the bar you want to lock.
But they don't work properly! They start off locking things in place, but then you reach a point when you can still increase other sliders and the red-outlined 'locked' ones start to reduce. [:(]
RE: Wish List: Suggestions for a future patch
Posted: Mon Jul 11, 2005 1:27 pm
by Mr. Z
But they don't work properly! They start off locking things in place, but then you reach a point when you can still increase other sliders and the red-outlined 'locked' ones start to reduce. [:(]
Could you show us a screenshot?
RE: Wish List: Suggestions for a future patch
Posted: Mon Jul 11, 2005 2:00 pm
by Reg Pither
ORIGINAL: Mr. Z
But they don't work properly! They start off locking things in place, but then you reach a point when you can still increase other sliders and the red-outlined 'locked' ones start to reduce. [:(]
Could you show us a screenshot?
How can I show a screenshot of two sliders moving? [&:]
RE: Wish List: Suggestions for a future patch
Posted: Mon Jul 11, 2005 2:06 pm
by Montbrun
ORIGINAL: Reg Pither
ORIGINAL: Mr. Z
But they don't work properly! They start off locking things in place, but then you reach a point when you can still increase other sliders and the red-outlined 'locked' ones start to reduce. [:(]
Could you show us a screenshot?
How can I show a screenshot of two sliders moving? [&:]
There should be a red outline on the slider that is "locked."
Brad
RE: Wish List: Suggestions for a future patch
Posted: Mon Jul 11, 2005 2:40 pm
by Reg Pither
ORIGINAL: Brad Hunter
ORIGINAL: Reg Pither
ORIGINAL: Mr. Z
Could you show us a screenshot?
How can I show a screenshot of two sliders moving? [&:]
There should be a red outline on the slider that is "locked."
Brad
Understood, and there is a red outline around the 'locked' ones, but how do I show a screenshot of the sliders
moving? [&:]