ORIGINAL: el cid again
This is very frustrating: I begin to wonder if we need to change languages? English and logic appear insiffucient.
Where have I read all this before? [:(]
While it is quite true that the area generates supplies in the sense of food, cement, commercial wood products, and many forms of traditional manufactured goods, it is also perfectly FALSE that it produces modern military materials like torpedoes, mines, aircraft, tanks, naval guns, artillery pieces, electronics and spares (to name a few salient ones). To allow a place with significant rice production to feed a modern military air group, or port with warships, ore any combat unit with ammunition needs, is utter fiction and poor modeling. [I recommended three kinds of supply - fuel, ammo and general - but the model was simplified from that]. Of the many technical problems with WITP this is the BIGGEST and the most serious structural reason it is not a valid simulation - even in a crude sense. Failing to admit this - and opposing forming a consensus that it is the case - means Matrix won't address it - which is where it really needs to be addressed. Mogami is not contributing to a solution - he is dening there is any problem to solve. And I find it very frustrating since he clearly is incorrect in that opinion.
Russ means well, but he is incapable to conceptualize this title as anything other than a game (as opposed to a simulation
per se) that he happens to be enthralled with to the point of utter obsession. There is also no little bit of "company loyalty" in there, which, while admirable in a certain light, makes any sort of "intellectual progress" along the lines delineated in the CHS section of the boards all but impossible. You could stand here all day long and spell it out in LARGE BLOCK LETTERS a foot tall and still you would make no headway with this man. He is the classic case of a person who sees only what he wishes to see, hears only what he wishes to hear. "Reality" as you understand the term doesn't enter into it with Russ. His "reality" is the
WitP game model as it was so awkwardly published. End of story. And to that simplistic end Russ has committed himself 100%--heart, mind and soul.
I don't mean that to be a bash. Russ is a good guy at heart, and if I had a complicated game project that I wanted to see through to the bitter end then I could easily imagine a good place for him within its development scheme, for I know full well he'd give me all he had, and then some. But just mention any fundamental change to the
WitP engine, no matter how meticulously researched this proposed change is, no matter how categorically fundamental the change is needed
at face value in order to affect any further good progress of the game, and Russ automatically digs in his three-inch cowboy heels and posts the same (and I'm talking word for word here) stonewall objections that he has resorted to since I first visited this board in a serious manner after the publication of
Uncommon Valor. That's just the way Russ is, and neither time nor good reason will alter that.
I would urge you (as far as words would allow) to simply ignore Russ (and other gainsayers like him--these people are legion, especially on the Japanese side of the board, but there are few bad Allied wrenches in the works, too, if memory serves) and pay strict attention to at least the
principles of design theory which Ron Saueracker continues to harp on (he has learned the hard way that only repetition works--
sometimes works), most especially with regard to his driving determination to "break the model." If I may say so, you are apparently digging in your own heels a little bit hard on that basic truth yourself. After all, how could anyone make heads or tails of this cockeyed excuse for a military model if one did not
first break it in order to discover that fissure line
where one might begin to conceive of useful correction?
Isn't it patently obvious that the cause of such a bad game design flows directly from the lack of effort to "break it" in the first place? Isn't that what a reasonable person would try to do with any statistical model. Break it? And if it breaks, then it must be a bad model. Except of course in the case before us it isn't just a bad model that's a little out of whack, but an almost completely dysfunctional model which hardly works at any level in any area of the game for more than a turn or two, at which juncture play degenerates into something . . . silly. Which is fine, if that's what you want. Silliness. But if you're looking for anything that even
smacks of historicity, then a more serious and thoughtful approach is the order of the day.
As we don't even understand how the game works inwardly in many respects (thanks to little support from Matrix--everything around here is a state secret, you know), and as far as I know nobody has the resources to rewrite the game code (or even have the code itself in hand--and should that change, fine, but I'm not holding my breath), then it seems logical to me that there is then only way to approach the overall problem, and that is to do exactly what Ron suggests: break the model every place you can, both by overloading it and by starving it (in other words, subject its dynamics to the extremities of its own poor logic), take a gander through those results, then tinker with it some more.
This is, of course, an ape-like, hugely inefficient way to proceed. Dumb all the way around. But. It it is the only intelligent way to proceed that I am aware of given what we actually have to work with. Various "tweaks" suggested along the way might have some value, and might not, that's to tell, but when it comes to the logistics model this game is saddled with only a good old-fashioned breaking will do.
I don't plan on blowing a gasket again trying to move the proverbial Matrix mountain, so the final solution (assuming there is one, and I doubt this side of a serious code rewrite there is a final
good solution) will be left up to you people. And I wish you will. But please try to stop thinking in terms of "tweaks" when it comes to supply. You can tweak port levels, but supply needs to be entirely rethought. From scratch. This game system's supply model will not respond productively to tweaks. That is for the reason that it never made any good sense (as in zero) to begin with.
I wish you well and I applaud your effort. [:)]