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RE: Admiral's Edition General Thread

Posted: Thu Jun 12, 2008 8:32 pm
by bradfordkay
My guess is that the AE team is working on the game and not the utilities. Those who created the utilities will have to adapt their product to AE, I suppose...

RE: Admiral's Edition General Thread

Posted: Thu Jun 12, 2008 9:53 pm
by langley
If AE supports river traffic which I seem to remember it will, can you conduct air attacks against such traffic?
 
MJT

RE: Admiral's Edition General Thread

Posted: Mon Jun 16, 2008 9:03 pm
by Woos
ORIGINAL: Toddr22

Will utilities like WITP [font=arial]import/export utility[/font][font=arial] (aka witpload) be usable with AE?[/font]

AFAIK a new version of witpload will be available and included. A new version of witpDecoder too.

RE: Admiral's Edition General Thread

Posted: Mon Jun 16, 2008 11:26 pm
by Flying Tiger
If AE supports river traffic which I seem to remember it will, can you conduct air attacks against such traffic?
 
I would assume air attacks against river traffic would be the same as any other naval attack?

RE: Admiral's Edition General Thread

Posted: Mon Jun 16, 2008 11:32 pm
by Andrew Brown
ORIGINAL: langley

If AE supports river traffic which I seem to remember it will, can you conduct air attacks against such traffic?

MJT

Naval movement along rivers is the same as other naval movement, so yes you can.

Andrew

RE: Admiral's Edition General Thread

Posted: Sat Jun 28, 2008 1:02 pm
by khyberbill
I do have one wish. And one wish only. In the old War in the Pacific from many years ago one could go from task force to task force with the N key. In this way, overlooked/forgotten task forces were found, orders amended/changed/given and life was good again on the high seas. If this can be done in WITP I havent figured out how. All I get is a listing of TF's instead of being able to actually go to the next one in numerical order. Thanks












RE: Admiral's Edition General Thread

Posted: Mon Jun 30, 2008 2:00 pm
by Charbroiled
ORIGINAL: khyberbill

I do have one wish. And one wish only. In the old War in the Pacific from many years ago one could go from task force to task force with the N key. In this way, overlooked/forgotten task forces were found, orders amended/changed/given and life was good again on the high seas. If this can be done in WITP I havent figured out how. All I get is a listing of TF's instead of being able to actually go to the next one in numerical order. Thanks

I think this was added under one of the recent patches. IIRC, if you isolate submarines under the ship list, the "N" key will cycle you through all of the submarines at sea. I had forgot about this feature and therefore don't use it, but I believe it is in WITP. I'll try it and let you know.












[/quote]

RE: Admiral's Edition General Thread

Posted: Mon Jun 30, 2008 2:22 pm
by Q-Ball
Here is my one wish list:

I wish you could list all Japanese factories on ONE screen, regardless of location, and have a ON/OFF button for each of them.

Even better, a button for "Turn Off All Ki-43Ib production", etc.

Turning production on/off currently is a pain.

RE: Admiral's Edition General Thread

Posted: Mon Jun 30, 2008 3:38 pm
by khyberbill
thanks charbroiled, i will check this out in my next turn. have tried other methods. when one gets to my age a task force goes missing now and then.

RE: Admiral's Edition General Thread

Posted: Mon Jun 30, 2008 5:53 pm
by Don Bowen
ORIGINAL: Charbroiled

ORIGINAL: khyberbill

I do have one wish. And one wish only. In the old War in the Pacific from many years ago one could go from task force to task force with the N key. In this way, overlooked/forgotten task forces were found, orders amended/changed/given and life was good again on the high seas. If this can be done in WITP I havent figured out how. All I get is a listing of TF's instead of being able to actually go to the next one in numerical order. Thanks

I think this was added under one of the recent patches. IIRC, if you isolate submarines under the ship list, the "N" key will cycle you through all of the submarines at sea. I had forgot about this feature and therefore don't use it, but I believe it is in WITP. I'll try it and let you know.

[/quote]

This feature was added to stock WITP in one of the 1.8 patches, using the ">" and "<" keys. Note that you could also use the un-shifted versions of "<" and ">" ("," and ".").

Select some subset of Task Forces using the Task Force screen (hot key "t'). Then you can cycle thru the TFs that match the criteria using "<"/"," and ">"/".". This feature is "sticky" so if you notice that the "<"/">" keys are not showing all your TFs, go back to the TF screen and adjust your settings.

The feature has been expanded slightly in AE. The shifted and unshifted variations of "<"/"," and ">"/"." now have slightly different meanings:
Shifted ("<" and ">") will display the next TF in the selection set WITH the Task Force screen being displayed.
Unshifted ("," and ".") will move to the next TF in the selection set WITHOUT the Task Force screen being displayed.





RE: Admiral's Edition General Thread

Posted: Tue Jul 01, 2008 10:43 am
by rhohltjr
Dan,

To what extent will AE be further moddable. It looks like AE will be pretty complete right out of the 'box', but since there are so many creative fans of Witp.... who knows. Aside from the engine of AE changing, are the other details of AE remaining similar to Witp?

In other words, will some of the art or sounds found on Spookys site for Witp still be usable in AE?

rhohltjr [:)]


RE: Admiral's Edition General Thread

Posted: Wed Jul 02, 2008 10:06 pm
by khyberbill
Thanks, I will give that a try. Still seems cumbersome compared to the old War.

RE: Admiral's Edition General Thread

Posted: Wed Jul 02, 2008 11:13 pm
by Don Bowen
ORIGINAL: khyberbill

Thanks, I will give that a try. Still seems cumbersome compared to the old War.

Don't agree at all.

First, the N key is already used for something else (naval air groups). And "." is as easy to hit, being right there on the bottom key row.




RE: Admiral's Edition General Thread

Posted: Wed Jul 02, 2008 11:15 pm
by Don Bowen
ORIGINAL: rhohltjr

Dan,

To what extent will AE be further moddable. It looks like AE will be pretty complete right out of the 'box', but since there are so many creative fans of Witp.... who knows. Aside from the engine of AE changing, are the other details of AE remaining similar to Witp?

In other words, will some of the art or sounds found on Spookys site for Witp still be usable in AE?

rhohltjr [:)]


Am I Dan??

If so, I can say that the art and sounds are still externalized so they can be moded. I can not say if the old WITP art/sounds will all work with AE.

Now before everyone piles on and asks for more data, I need to point out that no details are available until release.




RE: Admiral's Edition General Thread

Posted: Thu Jul 03, 2008 2:04 pm
by khyberbill
That works somewhat well. Not quite as smooth as the old WITP, the one with two week turns. But it helps alot. I get interrupted frequently when making a move and sometimes forget to give an order here or there. Has caused some disasters.

RE: Admiral's Edition General Thread

Posted: Fri Jul 04, 2008 11:15 am
by rhohltjr
ORIGINAL: Don Bowen

Am I Dan??

[:(]

I'm fraid so.
Thanks for the reply Don/Dan. [;)]

RE: Admiral's Edition General Thread

Posted: Tue Jul 08, 2008 1:52 pm
by Heeward
Dates and Sorting
&nbsp;
I would be nice for reinforcements we could&nbsp;view&nbsp;a the date of arrival&nbsp;& number ETA.&nbsp; Hornet arrives March 13, 1942 /&nbsp;95 days Panama City
&nbsp;
For the aircraft replacement screen I would like to set a default to sort by type and/or nationality vs availability date.

RE: Admiral's Edition General Thread

Posted: Thu Jul 17, 2008 7:53 am
by traskott
A question about mods (RHS, Iron Storm and so ): Will they work or had to be rebuild from scratch ?&nbsp;

RE: Admiral's Edition General Thread

Posted: Thu Jul 17, 2008 9:34 am
by treespider
ORIGINAL: traskott

A question about mods (RHS, Iron Storm and so ): Will they work or had to be rebuild from scratch ?
rebuilt

RE: Admiral's Edition General Thread

Posted: Thu Jul 17, 2008 12:30 pm
by jwilkerson
Lots of cutting and pasting from excel version of old scenario to new will accelerate the process, we do have new version of witploadAE. But there are lots of new pieces of data in AE and there is no way to "auto populate" these fields, this will have to be done in the editor or excel.

James (author of editorX) has written us a whole new editor for AE and most of us can hardly image going back to the stock editor, the AE editor is much easier to use.