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RE: Nandi Base force

Posted: Thu Aug 13, 2009 3:43 am
by erstad
ORIGINAL: Flying Tiger

not sure if this has already been mentioned....

i have several cargo TFs loading resources in Queenstown (west coast of Tasmania). It is about turn 10 (campaign 1), so far i have extracted about 10,000 units of resources from the base, and the base still shows 1000 available resources, which is what it started the scenario with. The base apparently produces 50 resources/day. Have i found 'the magic pudding'? Or is this a bug? Seems a little 'odd' to me!

i would not complain, but if this is a bug then unlimited resources is going to help my opponent FAR more than me down the track.....

Resource centers generate 20 resources per resource center point per day. So on day 10 a "50" center would have produced 10,000 resources, pretty consistent with what you're observing.

Your opponent needs a LOT of resources. So don't worry that he's got an infinite pile.

RE: Nandi Base force

Posted: Thu Aug 13, 2009 4:16 am
by Flying Tiger
ORIGINAL: erstad

ORIGINAL: Flying Tiger

not sure if this has already been mentioned....

i have several cargo TFs loading resources in Queenstown (west coast of Tasmania). It is about turn 10 (campaign 1), so far i have extracted about 10,000 units of resources from the base, and the base still shows 1000 available resources, which is what it started the scenario with. The base apparently produces 50 resources/day. Have i found 'the magic pudding'? Or is this a bug? Seems a little 'odd' to me!

i would not complain, but if this is a bug then unlimited resources is going to help my opponent FAR more than me down the track.....

Resource centers generate 20 resources per resource center point per day. So on day 10 a "50" center would have produced 10,000 resources, pretty consistent with what you're observing.

Your opponent needs a LOT of resources. So don't worry that he's got an infinite pile.

thanks erstad. i will continue to watch it, and try to get it below 1000 if i can - my concern is that the number has not changed (up or down). But maybe i'm just loading them as fast as they are produced?

RE: Nandi Base force

Posted: Thu Aug 13, 2009 12:28 pm
by erstad
Well, you said you loaded about 10,000 so far, and that it started with 1000, and ended with 1000. So, yeah, you're loading as fast as it produces:

1000 start
Add 1000*10 turns
remove 10,000 (per your e-mail)
end up with 1000

Whether you need the resources, I don't know. Not familiar with the allied setup.

BTW, you might not be able to pull this below 1000. I don't see in the manual's sequence of play where resources are generated but in the "combat events" report the "production Phase" seems to be after the where the last load/unload phase is supposed to be so you might always have a minimum of one days production when you view the base.

RE: Nandi Base force

Posted: Thu Aug 13, 2009 5:44 pm
by Xargun
If the location of resources is a dot base (yet you control it) does it still produce resources? or do you have to develop it first?

Xargun

RE: Nandi Base force

Posted: Thu Aug 13, 2009 6:00 pm
by Mynok

They'll build. You might be a bit hard pressed to get them off of there until you build it up though.

RE: Nandi Base force

Posted: Fri Aug 14, 2009 1:31 am
by jcjordan
Searched but didn't find anything on this but should there be a small shipyard repair in Perth for repairing subs & other small ships. As it is now, I'm not able to repair any eng damage on a sub there w/ it stood down or pierside settings even if it's as low as 1.

RE: Nandi Base force

Posted: Fri Aug 14, 2009 3:28 am
by Flying Tiger
ORIGINAL: erstad

Well, you said you loaded about 10,000 so far, and that it started with 1000, and ended with 1000. So, yeah, you're loading as fast as it produces:

1000 start
Add 1000*10 turns
remove 10,000 (per your e-mail)
end up with 1000

Whether you need the resources, I don't know. Not familiar with the allied setup.

BTW, you might not be able to pull this below 1000. I don't see in the manual's sequence of play where resources are generated but in the "combat events" report the "production Phase" seems to be after the where the last load/unload phase is supposed to be so you might always have a minimum of one days production when you view the base.

thanks again erstad. good answer.

RE: Nandi Base force

Posted: Fri Aug 14, 2009 4:45 pm
by Chad Harrison
I was not sure which thread to put this in, but since it is a build rate, I would assume this one. This might have already been brought up so . . .

Did the available and build dates for SCR-270 Radar and CPS-1 Radar get mixed up?

For Scen 1, I see the following:

1190 - Sound Detector (A) - Available Dec 1941 to Dec 1942 - Upgrades to 1191
1191 - SCR-270 Radar - Available Dec 1943 to scenario end - Upgrades to 1192
1192 - CPS-1 Radar - Available Dec 1942 to scenario end - No upgrade

Dont get me wrong, I would love to have CPS in 1943, but seems like those dates got mixed up in the editor.

Thanks!

Chad

RE: Nandi Base force

Posted: Fri Aug 14, 2009 4:55 pm
by wdolson
The dates did get a big messed up.  Already fixed for patch 1.

Bill

RE: Nandi Base force

Posted: Fri Aug 14, 2009 4:56 pm
by Chad Harrison
Great, thanks for the reply. I figured I was not the first one to notice, but you know, its hard to keep track of 1000 new threads, and 10,000 new posts each day!

I have no idea how you all can sort through all this! [X(]

Thanks again for the reply!

RE: Nandi Base force

Posted: Fri Aug 14, 2009 6:26 pm
by witpqs
The following HQ units have "No TOE Available":

slot 153 - IX US Corps
slot 121 - III US Corps
slot 120 - Alaska Defense Cmd

RE: Nandi Base force

Posted: Sat Aug 15, 2009 8:07 am
by BPRE
ORIGINAL: witpqs

The following HQ units have "No TOE Available":

slot 153 - IX US Corps
slot 121 - III US Corps
slot 120 - Alaska Defense Cmd

It screws up the statistics for disabled contra total elements also. It's shown as 5000/5000 and 7000/9000. I noticed earlier that they are connected to the TOE for Corps Static which is defined as a City rather than a HQ so maybe that's the reason.

/BPRE

RE: Nandi Base force

Posted: Sat Aug 15, 2009 8:29 am
by Blackhorse

I'll take a look at it, thanks.

RE: Nandi Base force

Posted: Sun Aug 16, 2009 2:00 am
by Xargun
I may be missing some things, but why would I have Light Industry Points in the pool ? I understand HI being stockpiled, but not LI.

Xargun

Aleutian bases are inconsistent

Posted: Sun Aug 16, 2009 3:18 pm
by fbs
On Dec-1941 all the bases in the Aleutians are under West Coast, except for Kiska, Dutch Harbor and Kodiak, which belong to Pacific Fleet; that given an impression of knowing up months ahead of the Jap invasion of the Aleutians.

It doesn't make much sense: Nome is about the same size as Kodiak, but it is West Coast while Kodiak is Pacific Fleet; Attu is larger than Kiska, but it is West Coast while Kiska is Pacific Fleet.

Either make all the Aleutians to be Pacific Fleet and Alaska to be West Coast, or make Aleutians and Alaska to be West Coast. The HQ that a base belongs to doesn't have any effect, right?

Thanks [:D]
fbs

RE: Nandi Base force

Posted: Sun Aug 16, 2009 7:34 pm
by tanksone
Hi, can anyone tell me where Changchun is located in China?









Image

RE: Aleutian bases are inconsistent

Posted: Sun Aug 16, 2009 8:40 pm
by Blackhorse
On Dec-1941 all the bases in the Aleutians are under West Coast, except for Kiska, Dutch Harbor and Kodiak, which belong to Pacific Fleet; that given an impression of knowing up months ahead of the Jap invasion of the Aleutians.

Dutch Harbor and Kodiak were the Navy's primary bases in Alaskan waters and are appropriately assigned to the Pacific Fleet (and later, the USN's North Pacific Command, when that arrives in the Spring of 1942).

Kiska appears to be an oversight. It should probably be assigned to West Coast, like the other Alaskan bases. We'll take a look at it, thanks.

RE: Nandi Base force

Posted: Sun Aug 16, 2009 10:45 pm
by hunchback77
Hello Tanksone, Changchun is not located in China, it is located in Manchukuo. On the map look North of Korea.

RE: Nandi Base force

Posted: Sun Aug 16, 2009 11:42 pm
by Mynok

That Chinese unit has some moxie! [:D]

RE: Nandi Base force

Posted: Mon Aug 17, 2009 9:13 am
by John Lansford
I'm getting increasingly more frequent screen updating issues.  At first they were located in the West Coast region and involved the icons and other on-screen images not being replaced by non WC locations when I scrolled or jumped to a new location.  I was able to reboot the computer to refresh the video card and get rid of this.
 
Now the same problem has appeared in CentPac and is taking place both during my part of the turn during setup and during the turn resolution.  I get half of the Japanese home islands during displays of the DEI and PI's, and the night turn screen is only half the display at night.  Rebooting only helps for a turn or two, then it returns.
 
Has anyone else had this problem, and what can be done about it?  I'm not running a bare bones computer barely able to run the game either.