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Re: Please use this to post ready scenarios for Community
Posted: Wed Jul 02, 2025 6:50 pm
by Mgellis
Turkish Warships Join the Fight, 1968 [final version]
Re: Please use this to post ready scenarios for Community
Posted: Fri Jul 18, 2025 6:20 am
by Stanley_The_Rolmate
The C-Team, 1988 V1.2
Re: Please use this to post ready scenarios for Community
Posted: Tue Jul 29, 2025 3:24 pm
by Mgellis
Operation British Harpoon, 1968 [final version]
Re: Please use this to post ready scenarios for Community
Posted: Fri Aug 08, 2025 9:46 pm
by Kushan04
Tookatee wrote: Fri Jun 27, 2025 9:58 am
Operation Rising Lion, 2025 (Improved)
You're in the seat of Israel on the outset of Operation Rising Lion in the Israel-Iran war, the largest and most significant attack on Iran since Alexander the Great marched through ancient Persia. A straightforward, but large and challenging scenario that will test your skills.
FYI the description text is extremely small.
https://i.imgur.com/MGpinki.png
Re: Please use this to post ready scenarios for Community
Posted: Tue Aug 19, 2025 9:44 pm
by Mgellis
Uncle Mark's Tutorials - 5 - Motozintla Incursion V2, 2015 [final version]
(This is a revised version of an earlier scenario. Please replace the earlier scenario with this one.)
Re: Please use this to post ready scenarios for Community
Posted: Sun Sep 28, 2025 4:47 pm
by Mgellis
STANAVFORLANT Holds the Line, 1968 [final version]
West African OOB
Posted: Wed Oct 08, 2025 12:05 am
by nogravity
Template for scenario building projects. Include West African countries such as Ghana, Ivory Coast, Nigeria, Togo, Mali, Niger, Burkin Faso, Senegal.
Central Aftrian OOB
Posted: Wed Oct 08, 2025 1:06 am
by nogravity
Template for scenario building projects. Include Central African countries such as Gabon, Equatorial Guinea, DRC, Chad and Cameroon.
Re: Please use this to post ready scenarios for Community
Posted: Wed Oct 08, 2025 4:03 pm
by blu3s
nogravity wrote: Wed Oct 08, 2025 1:06 am
Template for scenario building projects. Include Central African countries such as Gabon, Equatorial Guinea, DRC, Chad and Cameroon.
nogravity wrote: Wed Oct 08, 2025 1:06 am
Template for scenario building projects. Include Central African countries such as Gabon, Equatorial Guinea, DRC, Chad and Cameroon.
These are better placed in the Import/Export section
https://forums.matrixgames.com/viewtopi ... 2#p5234802
and not as Community scenarios since they're not a game scenario
Re: Please use this to post ready scenarios for Community
Posted: Thu Oct 09, 2025 3:16 pm
by nogravity
Thanks for the pointer, I will post to Import/Export section.
Re: Please use this to post ready scenarios for Community
Posted: Tue Oct 28, 2025 2:52 pm
by Mgellis
Abra De Ilog Passage, 2028
Re: Please use this to post ready scenarios for Community
Posted: Sun Nov 09, 2025 6:21 pm
by Knightpawn
This is the amazing "Goodnight Irene, 2016" with its scoring system fixed (Human player did not proper points for MS Amsterdam reaching the goalpost area). That is all
Re: Please use this to post ready scenarios for Community
Posted: Thu Dec 18, 2025 3:13 am
by Tookatee
An update to my existing Korean Campaign (Operation Dragon Fire), 2018 scenario, bringing it up to the latest database entry and making some minor fixes/adjustments to various units. Also made some minor additions to the Chinese and DPRK forces.
Re: Please use this to post ready scenarios for Community
Posted: Sun Dec 21, 2025 11:48 pm
by HalfLifeExpert
Not a new scenario, but a small tweak should be made to one scenario in the Pack:
Assault on Banak, 1985
"Realistic Submarine Comms" is enabled on this scenario, but it must be disabled. The player is only in command of this one submarine, so it would be absurd for the submarine's own captain to stop talking with his crew below a certain depth.
Re: Please use this to post ready scenarios for Community
Posted: Mon Dec 22, 2025 6:53 pm
by Kushan04
HalfLifeExpert wrote: Sun Dec 21, 2025 11:48 pm
Not a new scenario, but a small tweak should be made to one scenario in the Pack:
Assault on Banak, 1985
"Realistic Submarine Comms" is enabled on this scenario, but it must be disabled. The player is only in command of this one submarine, so it would be absurd for the submarine's own captain to stop talking with his crew below a certain depth.
Think you forgot to attach the scenario file.
Re: Please use this to post ready scenarios for Community
Posted: Tue Dec 23, 2025 2:52 am
by HalfLifeExpert
Kushan04 wrote: Mon Dec 22, 2025 6:53 pm
HalfLifeExpert wrote: Sun Dec 21, 2025 11:48 pm
Not a new scenario, but a small tweak should be made to one scenario in the Pack:
Assault on Banak, 1985
"Realistic Submarine Comms" is enabled on this scenario, but it must be disabled. The player is only in command of this one submarine, so it would be absurd for the submarine's own captain to stop talking with his crew below a certain depth.
Think you forgot to attach the scenario file.
I didn't think i had to, it's just a matter of opening the scenario in editor mode, and unchecking the "Realistic Submarine Comms", and saving the scenario.
I already corrected it on my copy that's in the pack, I just felt it's a valuable tweak to make for everyone else.
Re: Please use this to post ready scenarios for Community
Posted: Sun Jan 04, 2026 3:50 pm
by Correcaminos
Operation Absolute Resolve, 2026 (Last Update V1.97 10-01-2026) FINAL VERSION
Hi everyone,
I’m submitting my first scenario for the Community . Special thanks to Nikel for the invaluable help during testing.
Scenario: Operation Absolute Resolve
Side: USA vs Venezuela
Mission: High-stakes HVT extraction in Caracas. Coordinate a SEAD/DEAD campaign against a dense IADS (S-300VM, Buk-M2E) to clear the path for Delta Force.
Technical Notes:
This mission uses LUA scripting for ground operations and a custom 15-minute extraction window.
Includes assets like the F-35C, EA-18G, F-22and RQ-170 Sentinel...
https://steamcommunity.com/sharedfiles/ ... 3640984244
This scenario uses new features. You MUST update your game to Build 1774 or 1776 to avoid crashes/missing units.
HOW TO UPDATE:
Via Steam (Easiest): Right-click game in Library -> Properties -> Betas -> Select "beta - Public Beta".
Manual Download
https://forums.matrixgames.com/viewtopic.php?t=414039
I hope you enjoy it!
Re: Please use this to post ready scenarios for Community
Posted: Sun Jan 18, 2026 1:09 pm
by Correcaminos
After a week of intense work in the editor, I’m excited to share the final version v1.32 of my new scenario: "Operation Sunset".
I chose this specific setting for two main reasons: my absolute passion for the Su-27 Flanker, and my belief that the Ethiopian-Eritrean War (1998-2000) is a "forgotten conflict" that deserves more representation in CMO. What happened around the village of Badme was unique: WWI-style trench warfare fought under the cover of high-tech 4th Gen fighters, often flown by foreign mercenaries.
I have tried to keep the scenario dramatic and historically faithful to the plight of the Ethiopian 20th Mechanized Division. They have just breached the enemy lines, but they are now exhausted, low on ammo, and about to be encircled in a massive counter-attack.
https://steamcommunity.com/sharedfiles/ ... 3648635252
This scenario uses new features. You MUST update your game to Build 1774 or 1776 to avoid crashes/missing units.
HOW TO UPDATE:
Via Steam (Easiest): Right-click game in Library -> Properties -> Betas -> Select "beta - Public Beta".
Manual Download
https://forums.matrixgames.com/viewtopic.php?t=414039
Please don't forget to rate it if you liked it, it helps a lot and keeps me motivated!

Re: Please use this to post ready scenarios for Community
Posted: Mon Feb 16, 2026 3:44 am
by Mgellis
Sea of Japan Crisis - Standing Fast, 1985 [final version]
Re: Please use this to post ready scenarios for Community
Posted: Sat Mar 07, 2026 2:33 pm
by Correcaminos
TRIDENT BOREAL V3.47
STEAM MISSION LINK
https://steamcommunity.com/sharedfiles/ ... 3680395005
Or if you prefer the version with images not hosted on a hosting service, download the compressed file attached to this post to your CMO scenarios folder.

IMPORTANT NOTICE REGARDING TIME COMPRESSION (DOUBLE FLAME)
This scenario includes complex scripted events for Search and Rescue (SAR) missions. Due to how the CMO engine processes event logic under stress, using "double flame" (maximum time acceleration) during active combat or in the middle of a rescue sequence carries a high risk of breaking the event. Please use time acceleration with common sense and reasonable judgment. You have been warned, so don't complain in the comments if a helicopter is stuck in circles due to excessive use of double flame!
OPERATION TRIDENT BOREAL
ARCTIC ESCALATION | FEB 2027
1. TOTAL ESCALATION
The arrival of B-1B Lancer bombers at the Norwegian base of Ørland has triggered a strategic collapse in the Barents Sea. Under the cover of massive naval exercises, a covert act of sabotage has disconnected the Havis North-1 platform, blinding NATO's acoustic sensors (SOSUS) in the strategic Bear Gap.
"The enemy has saturated the Bear Gap. The Havis North-1 platform is the centerpiece; any allied movement will be monitored by a network of sensors that you must learn to bypass."
INTEL: GROUND ZERO - HAVIS NORTH-1 (SABOTAGED)
2. THE KOLA BASTION
The Russian Northern Fleet has activated the Kola Bastion. The area is heavily monitored by overlapping radar networks and defended by a fearsome Surface Action Group (SAG) led by the Kirov-class cruiser Admiral Nakhimov. In the depths, a lethal Yasen-M class SSGN has been detected attempting to slip into the Atlantic. In the depths, the submarine threat between the Bear Gap and the GIUK chokepoint is constant and highly lethal. Unidentified hostile contacts are currently attempting to slip undetected into the Atlantic
3. STRATEGIC ORDERS
Commander, you lead an unprecedented joint naval force (Ford, Queen Elizabeth, Charles De Gaulle). Your orders are clear:
AIRSPACE & EMCON: Maintain strict emission control. Do not allow Russian Tu-22 Backfires to reach missile launch distance against the Carrier Group.
SURFACE STRIKE: Coordinate anti-ship saturation attacks with your operational B-1B Lancers against the Kirov SAG blocking the sector.
ASW HUNT: Maintain a constant screen of sonobuoys and aggressively prosecute any elusive subsurface contacts before they vanish into the deep.
Created by Alberto "Correcaminos"
Thanks to Nikel for your patience , KnightPawn and Turmoil for testing.
* Dynamic SAR missions (LUA) to rescue downed pilots (adapted from existing LUAs with a personal touch).
* Reactive autoscoring based on battle events, etc.
* I have tried to make it visually appealing for the player.

Support community content!
If you enjoyed this scenario and would like to see more new content in the future, I would highly appreciate it if you could leave a LIKE on the mission. The sheer amount of effort that goes into brainstorming, planning, researching, and scripting a full scenario feels incredibly rewarding with just that simple click. Thank you for playing and for your support!