RE: 8MP T54 AGC closes the center AAR
Posted: Wed Feb 06, 2019 1:40 am
So did this one end?
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: M60A3TTS
So did this one end?
ORIGINAL: EwaldvonKleist
View from the other side of the front:
Excellent AAR with fine graphics and some good jokes between the AAR posts.
When the game started around 2 years ago, the two teams mirrored the historical situation quite well: The Axis team was lead by an experienced player with great management skills (okay, that point is a bit ahistorical) with subordinates who were not all veterans, but played a solid T1 and good follow up turns. Axis team communications appeared to be regular and detailed.
The Soviet team on the other hand was composed of more or less complete rookie (including me). Communication broke down often and was scarce, a coherent strategy not really existent and micromanagement barely happened. Rather than blame Hortlund for that, I do think that it was part of his roleplay vision for the game.
As was to be expected given the conditions of the GC1941 and the differences in the team structure, the first half of the summer of 1941 was a series of defeats. Somehow, the Soviet Union, using its immense recovery abilities, managed to survive until the Blizzard in a very difficult situation, but not completely without options. At least one possible recruit turned down the offer to join the Red Army, stating that he "is not into hopeless missions". However, with M60 a veteran commander came on board in late summer and the team became more efficient.
During the snow time before blizzard in 1941, I was in command of the central front and had to hold a very weak Tula front, feared encirclement and repeatedly requested permission from M60 to retreat. No offensive took place and the stand fast order turned out to be the correct decision, because the Axis declined to use the opportunity. Apparently, the Axis mobile forces were already on the way to the winter quaters in T22? tm.asp?m=4250683&mpage=11&key=
I noticed the Axis built allot of fortified zones. I am sceptical of their use. They draw resources away from combat units and start with low morale and experience, probably taking considerable losses to attrition. I doubt that the bonus for artillery in fortified zones (if existent?) is significant enough to justify the investments. Probably a different doctrine, firepower (Crackaces) vs. raw CV (me).
The Blizzard saw a stand fast defence of the Axis. Initially, I planned to attempt ZOC locks and encirclements in the Tula area, but M60s orders called for a focus on Guards farming. The Axis forward defence limited the Soviet land gain considerably, but helped Guards farming and allowed us to trade losses at a good ratio.
Interestingly, AGC counterattacked much. It was a win-win situation for both sides, as the Axis side could celebrate routed units, while Soviets were encouraged by the good loss ratios. I usually tried to put well rested rifle brigades in the front line to encourage counterattacks on them, as the fatigue level has a huge effect on losses.
After the Blizzard, I personally was very sceptical about the outlook of the game, and was surprised when the snow turns did not end with immediate doom and massive encirclements. Although I of course do not know the detailed Axis situation at this time, I think splitting the armoured attack into two not directly mutually supporting operations was a mistake. At least my greatest fear as the Centre commander was a Panzerballe biting of small chunks of units in a "pacman" strategy, while I welcomed the frontal pushing-back assault in the Tula area.
With snow becoming mud and then clear weather, the situation became increasingly difficult due to the growing mobility of the Axis forces and the slow growth of the Soviet manpower count. That was the situation when I resigned, because I was burned out with WitE at this point and university became more demanding.
Throughout the game, the Axis side heavily used strategic bombing and constantly attacked the Soviet air force. Due to their very good management, initial Soviet non-action in the air and snowball effects, Axis air superiority was secured until summer 1942 and beyond, a major + for them.
If playing the solo, I use spam bombing by Soviet bombers, which causes huge losses, something that simply did not happen here, saving the Axis several dozen k of manpower losses until T50 alone. Not to speak about the operational advantages of air superiority.
The non-air related strategic bombing strategy had mixed results. Armaments and HI bombing was without real effect, as the USSR had an armaments surplus since January 1942 IIRC and never ran short of supplies.
AFV factory bombing effect depended on the equipment type. Strategic bombing simply has zero effect until it actually causes a shortage. So from retroperspective the Axis bombing should have focused on Soviet fighters, light tanks an manpower (preferably small cities along static fronts).
If the above sounds overall critical it is because repeating all the positive things is a bit useless and I am interested in the Axis rationale behind the decisions, and of course it is clearly the Axis side's game to lose here with the Soviets needing luck, strong play and Axis mistakes and iron nerves to turn around the game.
Thanks to the Axis team as a whole for the game, during the entire time I played, you were fine opponents!
ORIGINAL: Crackaces
Finally (in this post) strategic bombing and routing units. I might offer that strategic bombing does not yield instant results. Rather, focusing on certain targets accumulates over time in opportunity costs. Ten tanks not produced over 100 turns is 1000 tanks not produced.
ORIGINAL: TELEMECUSRecon spam had virtually no impact at all.original: HardLuckYetAgainORIGINAL: Crackaces
Finally (in this post) strategic bombing and routing units. I might offer that strategic bombing does not yield instant results. Rather, focusing on certain targets accumulates over time in opportunity costs. Ten tanks not produced over 100 turns is 1000 tanks not produced.
Strategic bombing is a pipe dream now that Recon spamming has been nerfed. Recon spamming was the PRIMARY reason the strategic bombing campaign took off in this game.


Strategic bombing is a pipe dream now that Recon spamming has been nerfed. Recon spamming was the PRIMARY reason the strategic bombing campaign took off in this game.
I disagree with both views.Recon spam had virtually no impact at all
ORIGINAL: EwaldvonKleist
@Crackaces: Your writing about firepoer for sure made me more aware of the topic. Although I would argue it is more significant for the Soviet side which relies more on attrition by frontal combat. But also good to consider for the Axis side too.
Re routing units, from my feeling/knowledge having a unit routed is not too much of a problem because it can recover in the rear without contact to enemy forces. But I did not conduct detailed tests. I was also very satisfied with loss ratios even if you include damaged equipment, as the Axis side suffered too from attrition. The definitive answer will need more tests.
Re morale, I am not sure if the morale hit from routing is that much worse than from retreating. As we operated close to NM most of the time it was not much of a factor.
Thanks for the detailed reply Crackaces!
Strategic bombing is a pipe dream now that Recon spamming has been nerfed. Recon spamming was the PRIMARY reason the strategic bombing campaign took off in this game.I disagree with both views.Recon spam had virtually no impact at all
I think strat bombing can very well be more than a pipe dream without recon spamming and the factory expansion buff, especially as there was further improvement in the pipeline by the Axis team, I do not like such vague allusions usually but it is the inventor's honour to post it and that is not me. It does not require complete air dominance as in this game for strategic bombing to be successful, and be it to keep the air force occupied during mud turns or for training purposes. It will have to stop at some point when the Sovs have crushing fighter superiority everyhwere, but it takes time to get to this point.
However, although it is definitely not the primary reason for the air war imbalance in this game, recon spam did have an effect. I recall several occations where it helped to fatigue Soviet fighters to the point where they did not respond to attacks, or did so without much effect.
ORIGINAL: ledo
Yeah but you also said you could stop the strategic bombing/telemecus' red airforce strategy cold if they wanted to when there was recon spamming, in fact you said it would be easy. I believe you could, I figure you being a very skilled player could deal with any of these problems, knowing the intricacies of the engine and best possible method for maintaining and building up a red airforce and adapting to various strategies. My only point is, it's really moot whether or not you know you could make the strategy ineffective. The point is probably whether it would be effective against a less than optimised use of the red airforce (which 95% of players on this forum will encounter/achieve when they play a game).
ORIGINAL: EwaldvonKleist
A massive area has to be covered by the Soviets to prevent strat bombing of the full range of attractive targets. Possible after investment in many new fighter units, but a window of opportunity for the Axis is there. And even then, strat bomb defence draws resources from other fields, giving it indirect effect. Be it less fighter coverage for the front, APs invested in fighters instead of IL2s and and and.
Note I do not argue for strat bombing to be war winning on its own, but that it has more than the pipe dream zero effect.
ORIGINAL: ledo
You don't need to bold the exploit I get it. Not really related to my point, but yeah I get it. My point is the fact that you have no illusions you can stop it is irrelevant, since you could stop it before and so it was really a non-sequitur to point out that you can stop it now that it's easier. The question is, is it still useful and to what extent can it still have an impact? I see that you and EvK agree on that point that it will be useful to some extent but not game winning. So I guess that answers that.
Quote, “You don't need to bold the exploit I get it. Not really related to my point, but yeah I get it. My point is the fact that you have no illusions you can stop it is irrelevant, since you could stop it before and so it was really a non-sequitur to point out that you can stop it now that it's easier.”
My answer is in my last post, please read again. If you like me to bold that section I can for you ;-P
ORIGINAL: ledo
Quote, “You don't need to bold the exploit I get it. Not really related to my point, but yeah I get it. My point is the fact that you have no illusions you can stop it is irrelevant, since you could stop it before and so it was really a non-sequitur to point out that you can stop it now that it's easier.”
My answer is in my last post, please read again. If you like me to bold that section I can for you ;-P
Answer to what? That wasn't a question.