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RE: Master Wishlist Thread

Posted: Thu Jul 08, 2010 6:00 pm
by taltamir
ORIGINAL: Igard

Could we please have some kind of option for adjusting racial bias? I've used the editor to do this, but I'd rather have something that can be saved either at a galaxy set up screen, or in a txt file.

I've now got 20 star trek races in my mod, so each time starting a new game, I need to set Klingons against Romulans, Bajorans against Cardassians etc, and it's alot of hard work to do this for all of them.

I'm not sure how this could be implemented, perhaps a drop-down menu with each selected race then set the bias for that race? Or have a txt file for race bias?

I think this needs to go further. For proper modding support you need to be able to define:
1. How many races EXIST (less or more than 20)
2. Everything about each race.

Races have a variety of stats and bonuses, allow the creation of completely custom races with any combination of existing stats. (it doesn't have to be new stats, just allowing mix and match).
This would be great, hope we see it soon. But there is always work to be done, so I don't know how high on the priority list that is.

RE: Master Wishlist Thread

Posted: Thu Jul 08, 2010 10:57 pm
by Igard
ORIGINAL: taltamir
But there is always work to be done, so I don't know how high on the priority list that is.

Exactly why I didn't go so far.[:D]

I totally agree with you, taltamir, but I like to focus on the little things first.[;)]

RE: Master Wishlist Thread

Posted: Fri Jul 09, 2010 1:21 pm
by drillerman
Not sure if this has been asked for but I'd like a volume slider for the UI sounds, you know button clicks etc. We have one for music and effects so I assume it would be easy to add one for UI sounds.
Thanks

RE: Master Wishlist Thread

Posted: Tue Jul 13, 2010 3:26 pm
by WoodMan
Hi guys, list getting really long now, so sorry if this already brought up else where [:D]

Would like pirates to be able to steal tech and territory maps from various Empires that they can then sell on to others.  e.g. "Would you like to buy the territory map of the Atuuk Council 5000 Credits etc".  Of course your own counter intelligence spies would resist them in the same way they do enemy Empire spies.

RE: Master Wishlist Thread

Posted: Tue Jul 13, 2010 4:56 pm
by jalapen0
ORIGINAL: WoodMan

Hi guys, list getting really long now, so sorry if this already brought up else where [:D]

Would like pirates to be able to steal tech and territory maps from various Empires that they can then sell on to others.  e.g. "Would you like to buy the territory map of the Atuuk Council 5000 Credits etc".  Of course your own counter intelligence spies would resist them in the same way they do enemy Empire spies.

That's a cool idea

RE: Master Wishlist Thread

Posted: Wed Jul 14, 2010 1:29 am
by Icesavage
I would like there to be an "Empire Spread" Option, when creating a new game.   Something which I can set which influences how close other empires are to each other.  So that starting points for AI empires are not always on top of each other. 

Something like:
Minimum distance between capital system = X sectors.

RE: Master Wishlist Thread

Posted: Wed Jul 14, 2010 12:52 pm
by Shark7
Another request of mine:

Random Empire Events:

Events that are randomly generated for the player's empire. It helps give you a feeling that there is more going on in your empire than just war or routine trade.

The results could be good, could be bad, could require action on your part (IE pay some money to get the benefit or negate the bad impact), could cost you money or gain you money or just be fun and informational.

Anyway, keeping this short, I've started a discussion thread here: tm.asp?m=2522314&mpage=1&key=&#2522314

RE: Master Wishlist Thread

Posted: Wed Jul 14, 2010 3:12 pm
by WoodMan
Agree with that Shark, but... it would have to happen to AI Empires too for it to work for me.  Gal Civ 2 had a similar thing.  I can remember one quite distinctly, my leader was Assassinated on a visit to another Empire or something, making an automatic state of war [:D]

RE: Master Wishlist Thread

Posted: Thu Jul 15, 2010 4:51 pm
by caerr
A quick suggestion:

In the fleets screen, provide DISBAND FLEET button, which removes all ships from the fleet, puts them under AI control and removes the fleet from the list.

RE: Master Wishlist Thread

Posted: Thu Jul 15, 2010 5:57 pm
by taltamir
ORIGINAL: caerr

A quick suggestion:

In the fleets screen, provide DISBAND FLEET button, which removes all ships from the fleet, puts them under AI control and removes the fleet from the list.

That would be useful.

RE: Master Wishlist Thread

Posted: Sat Jul 17, 2010 1:17 pm
by WoodMan
A big wish for the supposedly upcoming modders patch.  Please can we have the ability to assign the special governments to custom races, Hive, Merch Guild and Utopia.  Thx [8D]

RE: Master Wishlist Thread

Posted: Sat Jul 17, 2010 3:28 pm
by tjhkkr
[Could we please have some kind of option for adjusting racial bias? I've used the editor to do this, but I'd rather have something that can be saved either at a galaxy set up screen, or in a txt file. I've now got 20 star trek races in my mod, so each time starting a new game, I need to set Klingons against Romulans, Bajorans against Cardassians etc, and it's alot of hard work to do this for all of them. I'm not sure how this could be implemented, perhaps a drop-down menu with each selected race then set the bias for that race? Or have a txt file for race bias?]
I would like to see this too. Being an SW fan, I am not sure the Republic would like doing business with the Hutts or Black Sun or the Separatists
==> Hutts... [:)]

RE: Master Wishlist Thread

Posted: Sat Jul 17, 2010 4:41 pm
by tjhkkr
Igard
Is there an easy way for you to explain to me how you manually set two empires against each other with the editor?
I would at least like to keep the Republic and the Separatists from allying and coming after me... [X(]

RE: Master Wishlist Thread

Posted: Sat Jul 17, 2010 5:59 pm
by Igard
Hey tj,
Just enter the editor, at the bottom of the editor panel there is a button for 'edit empires'. This brings up a list where you can edit each empire in your current game.

You can change the relation ship each empire has with one another you'll see the list that says 'not met' or 'at war'. Next to that there is a bias setting. It's a bit laborious to say the least when you have a galaxy full of races that are supposed to hate each other, but it's worth the hassle.[;)]

RE: Master Wishlist Thread

Posted: Sun Jul 18, 2010 5:29 pm
by redchaostry
Wish list addition for ships being destroyed by black holes.

Would it be possible to have ships destroyed by black holes, stop and fade out through red shift?

RE: Master Wishlist Thread

Posted: Mon Jul 19, 2010 9:16 am
by Igard
With Elliot and team working on new mod features for the next update, I thought it would be an opportune time to make a list prioritising what I think are the most important improvements for modding the game.

1. More ship families. This could be set extremely high or even infinite. This also includes the other race families like the pirates, Shaktur, Freedom alliance ships.

2. More modable racial stats. As much as possible about each race should be modable. This includes things like race bias, special tech (can be more that 1). Race family should also be modable (ie I can create feline race family if I so desire).

3. Modable technology. Edit the names, images and properties of each tech.

4. Ability to mod ship sizes. There is a bug which makes round, fat ships appear small and thin, stretched ships to appear larger. This needs to be fixed first, but after that, I would like to set each ship with a modifier, perhaps 3 settings, 1=small, 2=normal, 3=large. This would allow huge ships to be created for races such as the Galactic Empire or the Borg, when compared to other empires ships like the Tholians.

5. More ship types per ship role. This would activate the unused ship images MIL1A etc. What I would like to see happen though, is each new ship image can be activated once the empire reaches a certain tech level. This would create the illusion of an evolving race. It would allow the player to start a game with Captain Archer's Enterprise and then by the time they are ready to build 500 size ships, they can move on and build Captain Kirk's Enterprise.

6. More than 20 races. I'd like to add more races to the game, even if these races are minor and share a generic ship family.

7. Modable weapons. This includes the weapon images. Also would be nice to have a beam weapon that looks like a phaser array from Star Trek. I can't think of other weapons right now that would need a new weapon effect, perhaps Mass Drivers? Though I'm not sure how popular/useful they are.

8. Modable types of government. I'd like to add more governments, change stats etc.

9. Modable resources, perhaps should be higher on the list. Change images, stats.

10. Toggle for galactic history, Could be set in the start up screens, but I'd like to switch it off for certain themes.

11. Bigger galaxy map. I'd like to put this higher but I know it's a big ask. With a larger galaxy map, more space, There would be a longer expansion part of the game. I think with the improvements to the games performance with previous patches, many people's computers could handle the extra memory load.

That's all I can think of for now. I've tried to list these items in order of importance and also in order of viability.

If Erik and Elliot would like me to move this to it's own thread, we could keep the modding wishes separate from the gaming wishes.[;)]

EDIT: new thread started for this.

RE: Master Wishlist Thread

Posted: Mon Jul 19, 2010 9:46 am
by WoodMan
If Erik and Elliot would like me to move this to it's own thread, we could keep the modding wishes separate from the gaming wishes.

lol, I came on here to start that very thread but you seem to have covered most of the things I need.  Start the thread dude, but only things I would like to add that you missed out is editable Galactopedia (preferably even add new pages, and don't forget we need to change some pictures perhaps too), and editable Galaxy History (the messages that appear when you first encounter independant colonies, those stories they have, and also the full screen pop-ups that come from ruins sometimes).

RE: Master Wishlist Thread

Posted: Mon Jul 19, 2010 5:35 pm
by HUNMercenaries
I have some ideas for weapons. :)

About to lasers:
-Small range laser what are look like a "dot"- Its those kind of lasers what is are shooted bye fighters/bombers,corcettes,destroyers and frigates.
-Heavy long range laserbeam what is are look like a "small line" in the monitor what is are shooted bye medium sized ships.
-Nuke missile: Its those kind of weapon what is are make the planets live more easyer to kill.[:D] And only can be shooted by capitol ships. :)

I have a wish to the developers to make these kind of weapons to as in research for all specis. Sorry for my english...

RE: Master Wishlist Thread

Posted: Mon Jul 19, 2010 5:40 pm
by Yarasala
Moddable fuel consumption.

RE: Master Wishlist Thread

Posted: Tue Jul 20, 2010 8:58 am
by Pipewrench
couple of things,

Pirates that sometimes give you false information after getting your money.
-sending colony ships out to to find that is not really habitable or the populations mood towards you is not what was reported.
-pirates that by allying with you can increase your covert missions and link you with other pirate factions. (mafia ?)

ship design
get rid of the basic item list and just have those minimum required items already onboard your new design, or just create a minimum button.
would be nice to have a recommended button installed where the things needed would be installed in your design with one click.