RE: Bloody skies of India
Posted: Mon Sep 15, 2014 4:51 am
.


What's your Strategy?
https://forums.matrixgames.com:443/


ORIGINAL: GreyJoy
For those interested in VPs, Japan, despite having conquered half India and Northern and Western Oz, is barely at 2,7 to 1...[X(]
ORIGINAL: njp72
That's interesting as I have found exactly the same thing occurring in my current and previous games and with roughly the same territory.
Not that I'm fixated on VPs, but it does highlight the significant achievement of others who can push through to 4:1 eg Mr Kane.
I think sinking Allied CVs in 42 is critical but of course Allied players know that as well
ORIGINAL: GreyJoy
For those interested in VPs, Japan, despite having conquered half India and Northern and Western Oz, is barely at 2,7 to 1...[X(]
ORIGINAL: GreyJoy
August 14, 1942
The Empire breaths. In the west the allies have moved back all their air assets. Hyderabad is safe for the moment.
Also a tank regiment of ours arrived on the hex west of the city before the allies could take control of it[:)]. Pretty good. Now in a couple of days i'll have there enough strength to be able to hold whatever he throws at me on the left flank of Hyderabad.
At Patna, the Empire moves back to Ranchi the air units that fought yesterday. No point in giving the allies another easy day. In fact the allies come back and attack Patna again with LRCAP+SWEEPs+Bombers. They took 5 planes downed by flak but the base remains operative. Tomorrow we'll be back in force.
In China things got bad again. Another attack repulsed with heavy losses on our side. Will now need to rotate the units back again. Need patience here.
ORIGINAL: GreyJoy
KI-61a is also entering into production. Have 2 sentais upgrading from Nates to this frame.
ORIGINAL: Lokasenna
ORIGINAL: GreyJoy
August 14, 1942
The Empire breaths. In the west the allies have moved back all their air assets. Hyderabad is safe for the moment.
Also a tank regiment of ours arrived on the hex west of the city before the allies could take control of it[:)]. Pretty good. Now in a couple of days i'll have there enough strength to be able to hold whatever he throws at me on the left flank of Hyderabad.
At Patna, the Empire moves back to Ranchi the air units that fought yesterday. No point in giving the allies another easy day. In fact the allies come back and attack Patna again with LRCAP+SWEEPs+Bombers. They took 5 planes downed by flak but the base remains operative. Tomorrow we'll be back in force.
In China things got bad again. Another attack repulsed with heavy losses on our side. Will now need to rotate the units back again. Need patience here.
Are your units in China actually suffering destroyed devices, or just disabled? If it's disabled, I think you can ditch the patience and simply have 2-3 attacks' worth of troops ready to go...attack once, move the hard-hit units out and fresh ones in, attack again in a couple of days. The longer you wait, the more time he has to recover from the supply burn. The less time you wait, the more it hurts for him.
ORIGINAL: Lowpe
ORIGINAL: GreyJoy
KI-61a is also entering into production. Have 2 sentais upgrading from Nates to this frame.
It is a great plane compared to a Nate![:D] Beautiful lines, armored, fast, well armed (for now). Full employment for the ground crew, however.

ORIGINAL: Cribtop
Banzai! Great air result in India.
ORIGINAL: GreyJoy
ORIGINAL: castor troy
your game pretty much shows why I don't play with stacking limits other than those on islands. I've tried it but the game just doesn't handle it well. The way stacking limits work is just creating a WWI style war with no chance to break the line if the player in charge of the defense is somewhat skilled.
I disagree here, respectfully. Stacking Limits make the land combat much more "real" IMHO. Battles aren't won in single day. Not only in Atolls, but especially on continental battles. In stock it's just who mass the bigger army, no matter the quality or the manouver. Here you are forced to think and to manouver, which makes the game, especially in China, much more interesting... my 0,2 cents obviously
Then you haven't read mine.ORIGINAL: castor troy
ORIGINAL: GreyJoy
ORIGINAL: castor troy
your game pretty much shows why I don't play with stacking limits other than those on islands. I've tried it but the game just doesn't handle it well. The way stacking limits work is just creating a WWI style war with no chance to break the line if the player in charge of the defense is somewhat skilled.
I disagree here, respectfully. Stacking Limits make the land combat much more "real" IMHO. Battles aren't won in single day. Not only in Atolls, but especially on continental battles. In stock it's just who mass the bigger army, no matter the quality or the manouver. Here you are forced to think and to manouver, which makes the game, especially in China, much more interesting... my 0,2 cents obviously
Really? All the AARs I`ve read so far (including yours) show exactly the opposite of what you say in that post. With stacking limits any halve decent player knows exactly that he doesn't have to maneuver as it's perfectly easy to know what you need in a hex so nothing could ever dislodge you and the stacking limit is exactly what is giving you that advantage, which goes for both sides of course. As the attacker you might have to "maneuver", means bringing in one division after the other to have it butchered.
I agree that stacking does give the advantage to the defender but there are not enough units to really saturate the entire line. There are always going to be weak spots and effective players will hit those spots decisively before the defense can react. If your games are really playing out like you suggest then the Japanese player isn't fully utilizing his advantages over China.ORIGINAL: castor troy
Really? All the AARs I`ve read so far (including yours) show exactly the opposite of what you say in that post. With stacking limits any halve decent player knows exactly that he doesn't have to maneuver as it's perfectly easy to know what you need in a hex so nothing could ever dislodge you and the stacking limit is exactly what is giving you that advantage, which goes for both sides of course. As the attacker you might have to "maneuver", means bringing in one division after the other to have it butchered.