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RE: Should i even waste your time? Boring

Posted: Wed Aug 26, 2020 4:36 pm
by Alamander
Yeah... well my mouseover at Prome says 35,000 troops, 1900 AFVs, and 650 guns... lol. Remember that many allied units have motorized support, halftracks, and so forth, so AV of their troops, based on troop number is slightly higher than yours as Japan (since they have more motorized support and less foot support), but the number of actual combat vehicles is a lower percentage of the total than for japan.

I tore apartr 1 U.S. brigade and an anti-aircraft unit that I caught by surpise on the road to Rangoon, and bombed the snot out of a British recon unit that got ahead of its AA, but I estimate there are still about 700 tanks and about 725 AV of infantry there.

As for my advice on air-raids, radar, and so forth, it is not so clever. It is all straight from the manual, page 173.

When a raid is detected a “First Detection” message is generated and a time stamp, notes
a T0. From T0, the cruise speed of the raid’s slowest component is used to generate a time
until over target. When combined with the distance at which the raid was first detected. This
time-distance routine is checked against the “time to climb” of the scrambling fighters and
their various delays depending on their state of readiness. In game terms the EXP of the Radar
operator can also positively or negatively modify the result of a CAP’s intercept. Additionally,
Radar cannot detect raids below the horizon or without Line-of-Sight. This means altitude
settings are important to first detection of a raid.

RE: Should i even waste your time? Boring

Posted: Wed Aug 26, 2020 4:43 pm
by RangerJoe
ORIGINAL: Alamander

At least you don't have to worry about 6 U.S. and British regiments, about 700 tanks, and about 300 AA guns sitting at Prome, like I do. Looks like Mike bought out the whole British tank corps, reinforced them with about 1/3 of all the U.S. unrestricted units available at this point in the game and sent all of it into Burma... lol.

Of course, I asked for it, having cut off the Pacific route to Australia... lol. It is an interesting game that Mike and I have going right now, and an interesting experiment for both Japan and the allies. What if the allies just send everything to Burma from early on and make a focused offensive on Burma?

Difficult to supply, easy to bypass and trap. Bomb the units as they retreat with the units unable to evacuate by sea.

Bomb the troops at rear bases and paradrop on them, take ports along the coast, bombard Prome, bomb the base and units. Low LRCAP over to shoot down enemy transports. Thank the opponent for the POW camp that is starving.

RE: Should i even waste your time? Boring

Posted: Wed Aug 26, 2020 4:54 pm
by RADM.Yamaguchi
ORIGINAL: RangerJoe

ORIGINAL: Alamander

At least you don't have to worry about 6 U.S. and British regiments, about 700 tanks, and about 300 AA guns sitting at Prome, like I do. Looks like Mike bought out the whole British tank corps, reinforced them with about 1/3 of all the U.S. unrestricted units available at this point in the game and sent all of it into Burma... lol.

Of course, I asked for it, having cut off the Pacific route to Australia... lol. It is an interesting game that Mike and I have going right now, and an interesting experiment for both Japan and the allies. What if the allies just send everything to Burma from early on and make a focused offensive on Burma?

Difficult to supply, easy to bypass and trap. Bomb the units as they retreat with the units unable to evacuate by sea.

Bomb the troops at rear bases and paradrop on them, take ports along the coast, bombard Prome, bomb the base andunits. Low LRCAP over to shoot down enemy transports. Thank the opponent for the POW camp that is starving.
that looks like the perfect solution for Prome. I'll try it on Akyab and Cox's Bazaar in my game. I won't run my BB TF up to Chittagong next time. I'll stop at Akyab and Cox.

RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Posted: Wed Aug 26, 2020 4:55 pm
by RADM.Yamaguchi
PLACE KEEPER FOR AAR TITLE

RE: Should i even waste your time? Boring

Posted: Wed Aug 26, 2020 5:08 pm
by Alamander
ORIGINAL: RangerJoe

Difficult to supply, easy to bypass and trap. Bomb the units as they retreat with the units unable to evacuate by sea.

Bomb the troops at rear bases and paradrop on them, take ports along the coast, bombard Prome, bomb the base andunits. Low LRCAP over to shoot down enemy transports. Thank the opponent for the POW camp that is starving.

Well... the last time that I bombed them, I lost 20 planes to flak for about 30 vehicles disabled or destroyed, so bombing, at least where the AA is concentrated is out.

I suspect supply is a problem for him, but he has Ramree, Akyab, and Chittagong, so some supply is getting down to them. Monsoon season just ended, and he timed his advance well to coincide with the end of the monsoon season. As to Ramree, don't get me started... lol. I should have captured the base about 3 weeks ago, but I dropped my paratroopers in rest mode and had to evacuate them... lol, and the other units I wanted to land there did not have enough prep to land without having taken the base. I had big plans for Ramree... now... I'm not sure what to do about it.

Working on a couple of options. For the moment, I think I can hold both north and south, but it is dicey.

RE: Should i even waste your time? Boring

Posted: Wed Aug 26, 2020 5:35 pm
by RangerJoe
Without looking at the map and your precise situation.

Massively bombard Ramree, then fast transport in paratroopers who get to have the advantage of the naval ships bombarding. The paratroopers do not need to be prepped. The next turn, fast transport in Naval Support (if captured), an HQ, and more units, otherwise just the HQ with prep for Ramree and more ground units. If you have not captured the base on the first attack, you are reinforcing an existing beachhead and your units should not have as much disruption as compared to an initial landing. Chances are, if he has not defeated your initial landing, he will attack. That is, his units will attack after being bombarded into a reinforced position.

RE: Should i even waste your time? Boring

Posted: Wed Aug 26, 2020 8:25 pm
by Alamander
Ramree will require a full-blown major amphibious operation at this point as he is at brigade-level strength there now. I have a number of options for defnding Burma and have been pondering them all day. Whatever the case, to my mind, in this game, Burma is ground that can be given up at any time. It's only real purpose is to generate 300 oil per day from Magwe, until the allies have air superiority and destroy the wells, and cause operations loses to allied planes flying over the hump. This is not to say that is the case in every game, and it can be important for Japan to hold Burma well into 1943 or 1944 in many games. Not this one though and not the way I like to play.

It is mostly a matter of buying as much time as possible, losing as little as possible, and inflicting as much damage as possible. If the opportunities do not present themselves to do these things, I won't regret leaving Burma early.

RE: Should i even waste your time? Boring

Posted: Wed Aug 26, 2020 8:38 pm
by RangerJoe
It is harder on the Allies in Burma due to the supply constraints and until their units get they infantry and other upgrades done.

RE: Should i even waste your time? Boring

Posted: Sat Aug 29, 2020 1:45 pm
by RADM.Yamaguchi
It was a quiet turn and am i glad - picked up about a dozen bee (well i think maybe yellow jacket?) stings on the back of my neck. Hurts like hell but yet in a strange way it's manageable.

AFTER ACTION REPORTS FOR Oct 11, 42
--------------------------------------------------------------------------------
Sub attack near Miri at 63,87

Japanese Ships
xAK Tempei Maru
xAK Rasin Maru
xAK Kusuyama Maru
xAK Kaimei Maru
xAK Zyunyo Maru
xAK Siraha Maru
xAK Manzyu Maru
xAK Hiteru Maru
xAK Singapore Maru
xAK Denmark Maru
SC CHa-13

Allied Ships
SS Haddock, hits 3
first sub near Miri that i've found.
--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Thunderstorms

Raid detected at 35 NM, estimated altitude 6,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-45 KAIa Nick x 5

Allied aircraft
B-17F Fortress x 4

No Japanese losses

Allied aircraft losses
B-17F Fortress: 1 damaged
B-17F Fortress: 1 destroyed by flak

Aircraft Attacking:
3 x B-17F Fortress bombing from 3000 feet
Airfield Attack: 8 x 500 lb GP Bomb
Night bombings in burma being handled better but i've got about 20 more AA units unloaded at rangoon.
--------------------------------------------------------------------------------
Night Naval bombardment of Adak Island at 162,52

Japanese Ships
BB Yamashiro
BB Fuso
BB Yamato
CA Suzuya
CL Oi
DD Tadeyame
DD Tachekaze
DD Uruyuke
DD Tatsuyuke
DD Katsutade
DD Tadeshiwa
DD Akebono
DD Shikinami
DD Ariake
DD Yugure
DD Yudachi
DD Harusame
DD Murasame
DD Shigure
DD Shiratsuyu
DD Tokitsukaze
DD Amatsukaze
DD Shiranui
DD Kuroshio

Allied ground losses:
29 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
worthless
--------------------------------------------------------------------------------
Night Naval bombardment of Adak Island at 162,52

Japanese Ships
CA Kako
CA Kinugasa
CA Aoba
CL Kitakami
DD Shirayuki
DD Shinonome
DD Fubuki
DD Inazuma
more worthless? is that possible?
--------------------------------------------------------------------------------

Ground combat at Adak Island (162,52)

Japanese Deliberate attack

Attacking force 56153 troops, 506 guns, 65 vehicles, Assault Value = 1752

Defending force 20908 troops, 577 guns, 575 vehicles, Assault Value = 518

Japanese adjusted assault: 2159

Allied adjusted defense: 357

Japanese assault odds: 6 to 1

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), supply(-)
Attacker:

Japanese ground losses:
2584 casualties reported
Squads: 20 destroyed, 304 disabled
Non Combat: 2 destroyed, 23 disabled
Engineers: 0 destroyed, 43 disabled
Guns lost 27 (2 destroyed, 25 disabled)
Vehicles lost 4 (1 destroyed, 3 disabled)

Allied ground losses:
1003 casualties reported
Squads: 25 destroyed, 121 disabled
Non Combat: 1 destroyed, 23 disabled
Engineers: 0 destroyed, 17 disabled
Guns lost 45 (5 destroyed, 40 disabled)

Assaulting units:
54th Division
Guards Mixed Brigade
7th Division
302nd Ind.Infantry Battalion
52nd Division
27th Electric Engineer Regiment
303rd Ind.Infantry Battalion
53rd Division
Ichiki Det.
16th JNAF AF Unit
1st Air Army
9th Ind. Engineer Regiment
5th Fleet
31st Air Defense AA Regiment
51st Base Force

Defending units:
87th Mountain Regiment
138th(Sep) Infantry Regiment
22nd Marine Regiment
41st Infantry Division
165th Field Artillery Battalion
353rd Construction Regiment
13th USN Naval Construction Battalion
210th Coast AA Regiment
209th Field Artillery Battalion
503rd Coast AA Regiment
813th Engineer Aviation Battalion
12th USN Naval Construction Battalion
wait a minute! 6 to 1 odds and that's all I get?
--------------------------------------------------------------------------------

Ground combat at 81,53 (near Changsha)

Japanese Shock attack

Attacking force 140069 troops, 1586 guns, 927 vehicles, Assault Value = 3669

Defending force 724 troops, 21 guns, 0 vehicles, Assault Value = 9

Japanese adjusted assault: 4693

Allied adjusted defense: 1

Japanese assault odds: 4693 to 1

Combat modifiers
Defender:
Attacker: shock(+)

Allied ground losses:
962 casualties reported
Squads: 32 destroyed, 0 disabled
Non Combat: 99 destroyed, 0 disabled
Engineers: 5 destroyed, 0 disabled
Guns lost 14 (14 destroyed, 0 disabled)
Units destroyed 4

Assaulting units:
3rd Ind. Engineer Regiment
41st Division
20th Ind. Engineer Regiment
3rd Division
37th Division
34th Division
6th Division
68th Division
59th Division
40th Division
36th Division
32nd Division
69th Division
4th Ind. Engineer Regiment
19th Ind. Engineer Regiment
13th Division
15th Ind. Engineer Regiment
2nd Ind.Hvy.Art. Battalion
11th Army
Tonei Hvy Gun Regiment
3rd Ind.Hvy.Art. Battalion
15th Ind.Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
7th Ind.Hvy.Art. Battalion
12th Ind.Hvy.Art Battalion
22nd AA Regiment
6th Ind.Hvy.Art. Battalion
11th Ind.Hvy.Art Battalion
China Expeditionary Army
9th Ind.Hvy.Art. Battalion
2nd Hvy.Artillery Regiment
4th Ind.Hvy.Art. Battalion
6th Medium Field Artillery Regiment
3rd Hvy.Artillery Regiment
2nd Ind. Mountain Gun Regiment
5th Ind.Hvy.Art Battalion
1st Mortar Regiment
1st Ind.Hvy.Art. Battalion
14th Medium Field Artillery Regiment
1st Mortar Battalion
Botanko Hvy Gun Regiment
8th Ind.Hvy.Art. Battalion
1st Hvy.Artillery Regiment
1st Art.Mortar Regiment
52nd Ind.Mtn.Gun Battalion
13th Ind.Hvy.Art Battalion

Defending units:
3rd New Chinese Corps
9th Prov Chinese Corps
21st Chinese Corps
78th Chinese Corps
i'm gonna guess that i shouldn't have destroyed them but should have pushed them back somehow?

RE: Should i even waste your time? Boring

Posted: Sat Aug 29, 2020 2:21 pm
by inqistor
ORIGINAL: RADM.Yamaguchi

Night Air attack on Mandalay , at 59,46

Weather in hex: Thunderstorms

Raid detected at 35 NM, estimated altitude 6,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-45 KAIa Nick x 5

Allied aircraft
B-17F Fortress x 4

No Japanese losses

Allied aircraft losses
B-17F Fortress: 1 damaged
B-17F Fortress: 1 destroyed by flak

Aircraft Attacking:
3 x B-17F Fortress bombing from 3000 feet
Airfield Attack: 8 x 500 lb GP Bomb
Those 4Es comes really low. It might be your only chance to use those weird Machine Cannon Battalions. 20mm T98 AA Gun have ceiling of whooping 5000, so can be reliably used only against DBs...
Ground combat at Adak Island (162,52)

Japanese Deliberate attack

Attacking force 56153 troops, 506 guns, 65 vehicles, Assault Value = 1752

Defending force 20908 troops, 577 guns, 575 vehicles, Assault Value = 518

Japanese adjusted assault: 2159

Allied adjusted defense: 357

Japanese assault odds: 6 to 1

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), supply(-)
Attacker:

Japanese ground losses:
2584 casualties reported
Squads: 20 destroyed, 304 disabled
Non Combat: 2 destroyed, 23 disabled
Engineers: 0 destroyed, 43 disabled
Guns lost 27 (2 destroyed, 25 disabled)
Vehicles lost 4 (1 destroyed, 3 disabled)

Allied ground losses:
1003 casualties reported
Squads: 25 destroyed, 121 disabled
Non Combat: 1 destroyed, 23 disabled
Engineers: 0 destroyed, 17 disabled
Guns lost 45 (5 destroyed, 40 disabled)

Assaulting units:
54th Division
Guards Mixed Brigade
7th Division
302nd Ind.Infantry Battalion
52nd Division
27th Electric Engineer Regiment
303rd Ind.Infantry Battalion
53rd Division
Ichiki Det.
16th JNAF AF Unit
1st Air Army
9th Ind. Engineer Regiment
5th Fleet
31st Air Defense AA Regiment
51st Base Force

Defending units:
87th Mountain Regiment
138th(Sep) Infantry Regiment
22nd Marine Regiment
41st Infantry Division
165th Field Artillery Battalion
353rd Construction Regiment
13th USN Naval Construction Battalion
210th Coast AA Regiment
209th Field Artillery Battalion
503rd Coast AA Regiment
813th Engineer Aviation Battalion
12th USN Naval Construction Battalion
wait a minute! 6 to 1 odds and that's all I get?
Behold! The first occurrence of dread ZOMBIE UNIT! That happens, when enemy is not in the Base, and can't retreat.

RE: Should i even waste your time? Boring

Posted: Sat Aug 29, 2020 4:04 pm
by Alamander
ORIGINAL: inqistor
ORIGINAL: RADM.Yamaguchi

Night Air attack on Mandalay , at 59,46

Weather in hex: Thunderstorms

Raid detected at 35 NM, estimated altitude 6,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-45 KAIa Nick x 5

Allied aircraft
B-17F Fortress x 4

No Japanese losses

Allied aircraft losses
B-17F Fortress: 1 damaged
B-17F Fortress: 1 destroyed by flak

Aircraft Attacking:
3 x B-17F Fortress bombing from 3000 feet
Airfield Attack: 8 x 500 lb GP Bomb

Those 4Es comes really low. It might be your only chance to use those weird Machine Cannon Battalions. 20mm T98 AA Gun have ceiling of whooping 5000, so can be reliably used only against DBs...


Those machine cannons are not weird. They are essential units to encourage the allies to stay above 5K. There are not enough of them actually. I think the JAAF air support units have 4 of them on average in stock, but that JNAF air support battalions do not. At least this is the case in DBB. They are cheap and great units to buy out from Manchuria ASAP.

The Japanese type 96 and 98 25mm AA guns were notoriously bad (especially when compared to allied 40mm) and perform as they did historically in the game, but they are all you have. As bad as they are, they are sufficient, when deployed in numbers, to make low bombing costly for the allies.

RE: Should i even waste your time? Boring

Posted: Sat Aug 29, 2020 8:28 pm
by jdsrae
Watch your own fatigue and disruption levels at Adak, but a few more attacks like that and the allied stack will surrender.

Your CA bombardments have other effects that don’t get shown, like increasing enemy fatigue and disruption, also reducing morale.
Everything adds up and will help that stack surrender quicker.

RE: Should i even waste your time? Boring

Posted: Sat Aug 29, 2020 9:03 pm
by RADM.Yamaguchi
ORIGINAL: jdsrae

Watch your own fatigue and disruption levels at Adak, but a few more attacks like that and the allied stack will surrender.

Your CA bombardments have other effects that don’t get shown, like increasing enemy fatigue and disruption, also reducing morale.
Everything adds up and will help that stack surrender quicker.
Thanks jdsrae. I'll keep them rested between attacks to reduce fatigue and disruption. And i'll keep up the BBs even without obvious signs of results.

RE: Should i even waste your time? Boring

Posted: Sat Aug 29, 2020 9:07 pm
by RADM.Yamaguchi
ORIGINAL: Alamander
Those machine cannons are not weird. They are essential units to encourage the allies to stay above 5K. There are not enough of them actually. I think the JAAF air support units have 4 of them on average in stock, but that JNAF air support battalions do not. At least this is the case in DBB. They are cheap and great units to buy out from Manchuria ASAP.

The Japanese type 96 and 98 25mm AA guns were notoriously bad (especially when compared to allied 40mm) and perform as they did historically in the game, but they are all you have. As bad as they are, they are sufficient, when deployed in numbers, to make low bombing costly for the allies.
Well, this is Scen 2 and i have 17 of those autocannon units in manchuria. I never thought to bring them out because like inqistor i thought they would be worthless. I figured they would stay buried forever. I'll give it a shot though. I checked all my other JAAF AF Bns and JAAF Base Forces but i don't see any other unit with those 20mm guns.

RE: Should i even waste your time? Boring

Posted: Sat Aug 29, 2020 9:09 pm
by RADM.Yamaguchi
ORIGINAL: inqistor

Behold! The first occurrence of dread ZOMBIE UNIT! That happens, when enemy is not in the Base, and can't retreat.
Thanks inqistor for the explanation. I've had it occur before when my units were stuck and fought really well and wouldn't surrender. I thought that was just because i was playing the japanese side and they had a reputation for fighting till the very end. I didn't know it would apply to the allied side as well.

I need to change the title of this AAR back to my diary

Posted: Sat Aug 29, 2020 9:10 pm
by RADM.Yamaguchi
Having never made it this far i did not realize how difficult it is to empty Palembang,Medan,Miri,Tarakan,Balikpapan of fuel!! It keeps pooling up! I already have every TK working on it. I'll have to use my AOs too. And my AKs?

RE: I need to change the title of this AAR back to my diary

Posted: Sat Aug 29, 2020 9:53 pm
by RangerJoe
ORIGINAL: RADM.Yamaguchi

Having never made it this far i did not realize how difficult it is to empty Palembang,Medan,Miri,Tarakan,Balikpapan of fuel!! It keeps pooling up! I already have every TK working on it. I'll have to use my AOs too. And my AKs?

Some Japanese players like that problem.

I hope that you did not repair any refineries.

RE: I need to change the title of this AAR back to my diary

Posted: Sat Aug 29, 2020 10:30 pm
by RADM.Yamaguchi
ORIGINAL: RangerJoe
Some Japanese players like that problem.

I hope that you did not repair any refineries.
almost everything was intact. I think you told me not to repair Miri so i didn't repair the refinery more than a turn or two. I should have said the oil is piling up too.

RE: I need to change the title of this AAR back to my diary

Posted: Sat Aug 29, 2020 10:37 pm
by RangerJoe
ORIGINAL: RADM.Yamaguchi

ORIGINAL: RangerJoe
Some Japanese players like that problem.

I hope that you did not repair any refineries.
almost everything was intact. I think you told me not to repair Miri so i didn't repair the refinery more than a turn or two. I should have said the oil is piling up too.

That is good. You don't lose oil during port hits, only fuel. You can't lose fuel at an inland base . . .

RE: I need to change the title of this AAR back to my diary

Posted: Sat Aug 29, 2020 11:34 pm
by Alamander
There is a limit to how much oil each base will hold based on its size and the number of wells, refineries and so forth. You will start to lose production if you let it pile up too much. Also, any small base, below size 9, I believe, also has a fuel limit, and you will suffer loss of fuel to spoilage if allowed to pile up at small bases. Keep that oil and fuel flowing at all times and as low as possible at your production sites.

Important tip: anywhere you have refineries: Miri, Soerabaja, Palembang, Balikpapan, you will never be able to pull all the oil out down to 0. The game engine will always retain some for the refineries. Get it down to 6 or 7K at the smaller refinery sites and about 18K at Palembang and try to keep it there. Once you get it down to this minimum level at Balikpapan and Thrakan, you will never have to transport oil from there again, because it will all be converted into fuel, if all the refineries are intact. If not, then you will have to transport oil from time to time.