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RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 6:03 am
by Froonp
If anyone have any good ideas of what I could put into matrix for each landunit I would be grateful. Any idea is welcome and I will see if I can find that number
Right now my thoughts are this:
1. Raised when?
2. What fronts?
3. When disbanded?
Then I add any extra information I can find. I sometimes go by information on some interesting commander, sometimes by some interesting battle and sometimes some freak fact I can get my hands on.
Why not the amount of Decorations or Citations the corps got. Knights Crosses, Congressional Medal of Honors, Silver Stars....
RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 7:08 am
by jesperpehrson
ORIGINAL: Froonp
Why not the amount of Decorations or Citations the corps got. Knights Crosses, Congressional Medal of Honors, Silver Stars....
Good idea. It should not be too hard to find either I think.
so how about having this format:
Name: IV Infantry Korps
Fronts: France, Balkans and Russia
Decorations:
The IV Infantry Korps was raised in.... and so on and so forth...
RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 7:42 am
by Shannon V. OKeets
ORIGINAL: capitan
ORIGINAL: Froonp
Why not the amount of Decorations or Citations the corps got. Knights Crosses, Congressional Medal of Honors, Silver Stars....
Good idea. It should not be too hard to find either I think.
so how about having this format:
Name: IV Infantry Korps
Fronts: France, Balkans and Russia
Decorations:
The IV Infantry Korps was raised in.... and so on and so forth...
Nice
RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 7:56 am
by jesperpehrson
Hmm this will be more difficult than I thought. I have a lot of information on different badges but then I only have the division the knights cross holders were part of. A divsion changes corps 342 times on the average (an exageration but still). What we could do is to decide one date and just check which Korps did it belong to? 1st January 1942? It is not exact science but otherwise it will be too complicated I think.
The Ironcross was awarded to 3 million+ people and the wound badge to 5 million+
There are some campaignawards that we can put in (Narvik, Kuban, Cholm etc.) but that will probably be it.
RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 8:12 am
by jesperpehrson
Come to think of it, maybe it is a bad idea if we cannot find out there same thing for all the armies. What do we put then?
Decoration: Unknown?
I guess that would work. What you guys think? I will be able to find all the knights crosses awarded (with a lot of work, 700 divisions to check

) and some specific battledecorations. That is it.
It could look like this (in the best of cases)
Decorations: 18 knights crosses, complete set of Narvik shields, numerous Iron crosses and numerous Woundbadges.
RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 9:41 am
by Norden_slith
Looks really promising, but I'd recommend to drop the woundbadges, possibly even some of the other "lowgrade" decorations.
RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 11:08 am
by jesperpehrson
ORIGINAL: Norden
Looks really promising, but I'd recommend to drop the woundbadges, possibly even some of the other "lowgrade" decorations.
After giving it a hard look I agree. I will include the Iron Crosses though. In the cases where I cannot find information (e.g. Pannwitz Cossacks) I will just put unknown. I almost feel like I have found a good format and I will ask Steve to post my latest submission for you to judge.
RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 8:06 pm
by Greyshaft
capitan,
great work on the research. I tend to agree that it would be setting an extremely difficult precedent to put "decorations" as a hard fact next to campaigns. Perhaps just add a comment about decorations within the text for one or two of the units?
RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 8:28 pm
by Zorachus99
I'd find the exploits of the commanders of the land units, term of service, significant battles etc., being a bit more interesting than the number of divisions.
Particularly considering the ghost divisions the germans fielded, the change in divisional size between allies/axis during the length of the war; the word division is hard to put a finger on because it's different for most nationalities. German divisions went from 9 battalions to 7 battalions midway through Barbarossa for instance.
The optional rule 'limited troop strength' covers this nicely. The idea of a unit destroyed out of the country taking a year to reform, one destroyed OOS an additional year, and units destroyed in country able to reform immediately is neat (though I've never played with it). Too much paperwork...
RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 8:59 pm
by Froonp
ORIGINAL: Greyshaft
capitan,
great work on the research. I tend to agree that it would be setting an extremely difficult precedent to put "decorations" as a hard fact next to campaigns. Perhaps just add a comment about decorations within the text for one or two of the units?
Maybe only the highest decorations, such as the CMOH. what is the highest in the German array of Medals ?
RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 9:06 pm
by jesperpehrson
This one I suppose:
http://www.feldgrau.com/rkgosd.html
Only one guy ever got it [X(]
The problem however is that I only found a reliable source for the Knights Crosses.
RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 9:37 pm
by CBoehm
ahh Rudel ...2000 vehicle/gun/etc. kills ...of which aprox. 500 were tanks or selfpropelled guns ... and as far as I remember more 3000+ combat missions ...AND he only started flying non-reconnasaince in mid 41 ...
actually a bit unfair that Erich Hartmann didnt get it too I think ...I mean 352 kills in air2air combat is not entirely bad ...and he NEVER got shot down or had to bail out ...remember reading a quote of him somewhere saying something like that "what he was more proud of than his kills was that he had never lost a wingman"
...ofcause if one has to be fair, the allies would probably have had a few bigger aces too if the Germans hadnt given up trying to contest their airsuperiority over France...
RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 10:04 pm
by Shannon V. OKeets
One of today's allotment of reformatted air unit descriptions.
"Hans, since this is an asphalt runway, why don't I go first? You can follow."

RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 10:24 pm
by Mziln
And that one guy was Hans Ulrich Rudel (who was consulted in the designing of the A-10 Warthog).
He destroyed 150 anti-aircraft and anti-tank positions, 800 motor vehicles, the Soviet Battleship Marat, a Soviet Cruiser, a Soviet Destroyer, 70 Soviet landing craft, and numerous bridges and bunkers. He also heavily damaged another Soviet Battleship, the October Revolution. Rudel flew 2,530 combat missions, claimed 11 air victories in his Stuka, and was shot down 30 times.
RE: Modding unit bitmaps
Posted: Fri Oct 20, 2006 11:27 pm
by Zorachus99
ORIGINAL: Mziln
And that one guy was Hans Ulrich Rudel (who was consulted in the designing of the A-10 Warthog).
He destroyed 150 anti-aircraft and anti-tank positions, 800 motor vehicles, the Soviet Battleship Marat, a Soviet Cruiser, a Soviet Destroyer, 70 Soviet landing craft, and numerous bridges and bunkers. He also heavily damaged another Soviet Battleship, the October Revolution. Rudel flew 2,530 combat missions, claimed 11 air victories in his Stuka, and was shot down 30 times.
I read Stuka Pilot. Great read.
Anyone who delivered 1,000,000 lbs of ordinance and fired 1,000,000 rounds of ammunition is quite a footnote in the history of world war II.
Some of his exploits:
Most bombs dropped than any pilot of the war
Most tanks destroyed 200+ than by any pilot
Most missions flown during the war (only 41-45) than any pilot
Late in the war his formations only consisted of a few planes, so he would be one of the few pilots in the air. He defeated a famous russian ace, and very improbably survived the war.
Hitler took him aside at one point, mentioned in his memoirs, to talk about a super-bomb that would end the war before Germany's collapse. There is historical evidence of a sub-critical nuclear explosion near the Rocket base in Peenemunde in early '45.
RE: Modding unit bitmaps
Posted: Wed Dec 20, 2006 9:12 am
by Shannon V. OKeets
We are getting close to tapping out the resources Windows has available for bitmaps. In anticipation of that problem arriving in the next 2 weeks, I have converted the individual unit bitmaps to pages of 100 each. This reduces the number of bitmap files for units from 2100+ down to 22. Here are some samples. Australians are first.

RE: Modding unit bitmaps
Posted: Wed Dec 20, 2006 9:15 am
by Shannon V. OKeets
Some Japanese and Russians. The numbers are separate from the bitmaps and are added "on the fly". Since they are read in from comma separated values files (CSVs), the players can change the factors for units and have the new ones appear on the counters.

RE: Modding unit bitmaps
Posted: Wed Dec 20, 2006 9:18 am
by Shannon V. OKeets
I'll include the utility program that transfers individual bitmaps to these pages as part of the game package. That way players will be able to create their own bitmaps for air and naval units, should they find that an important thing to do.

RE: Modding unit bitmaps
Posted: Wed Dec 20, 2006 9:19 am
by Shannon V. OKeets
4th and last in the series. Some of the naval unit bitmaps.

RE: Modding unit bitmaps
Posted: Wed Dec 20, 2006 10:46 am
by trees
I never noticed the little white skull is smiling before.