Page 43 of 68

RE: Submarine Bombardments

Posted: Sun Jan 06, 2008 3:45 am
by bradfordkay
" We've been told that ships now have a withdrawl date attached to them rather than the current monthly withdraw ship routine:

1) Am I correct in assuming that this applies to all ships which are in the game, or just British? And not just warships?


Everything that's wet on the bottom and full of seamen.


Must fight... impulse... to make... bad joke...

Ship SUnk Screen

Posted: Sun Jan 06, 2008 11:36 am
by siRkid
Can we please get a date sunk column on the Ship Sunk screen?

RE: Ship SUnk Screen

Posted: Sun Jan 06, 2008 12:51 pm
by Q-Ball
This may have been asked, but didn't see it. I get the new repair choices, but my question:

How long does it take to make a ship Offline vs. Online? And vice-versa? Basically, take it out of drydock and make it operational? I assume there is a lag, otherwise, why not just dock every ship?

RE: Submarine Bombardments

Posted: Sun Jan 06, 2008 3:28 pm
by Don Bowen
ORIGINAL: bradfordkay

" We've been told that ships now have a withdrawl date attached to them rather than the current monthly withdraw ship routine:

1) Am I correct in assuming that this applies to all ships which are in the game, or just British? And not just warships?


Everything that's wet on the bottom and full of seamen.


Must fight... impulse... to make... bad joke...

Wow, I'm glad I didn't mention those screws in the rear end.



RE: Ship SUnk Screen

Posted: Sun Jan 06, 2008 3:29 pm
by Don Bowen
ORIGINAL: Kid

Can we please get a date sunk column on the Ship Sunk screen?

Yes




RE: Ship SUnk Screen

Posted: Sun Jan 06, 2008 3:35 pm
by Don Bowen
ORIGINAL: Q-Ball

This may have been asked, but didn't see it. I get the new repair choices, but my question:

How long does it take to make a ship Offline vs. Online? And vice-versa? Basically, take it out of drydock and make it operational? I assume there is a lag, otherwise, why not just dock every ship?

Taking a ship offline takes no time but does incur random additional damage. Returning a ship to service before completion of repairs takes a minimum number of days (around 3) or the time it has been offline (whichever is less).

Also, there is a limit on capacity for repairing ships offline (shipyard size, port size, available ARs). Take too many out of service and they have to queue up for repair services and some just sit and wait.

Increase priority on a ship and it steals repair resources from everyone else.

You will have to manage your repair resources carefully.


RE: Ship SUnk Screen

Posted: Sun Jan 06, 2008 7:13 pm
by Ron Saueracker
ORIGINAL: Don Bowen

ORIGINAL: Kid

Can we please get a date sunk column on the Ship Sunk screen?

Yes




Coolness![;)] No chance of you guys adding an administrative tool for us grogs...the ability to organize ships into divisions, squadrons etc, to alleviate some of the workload (especially later in the game with bazillions of ships, is there? I asked before so I guess this qualifies as harassment!![:D] Paaaaawleeeeeaaaaase......................

RE: Ship SUnk Screen

Posted: Sun Jan 06, 2008 7:31 pm
by Tom Hunter
My understanding (though I do not remember the source) is that the commander of the Japanese sub that shelled the USA had actually visited the oil terminal you shelled in the late 1930s.  The story I  read said that he fell through a peir and was laughed at by some of the guys working there.  Years later, he came back for revenge...
 
But it still does not justify submarine bombardment capabilities. 

RE: Ship Sunk Screen

Posted: Sun Jan 06, 2008 7:57 pm
by Don Bowen
ORIGINAL: Ron Saueracker

Coolness![;)] No chance of you guys adding an administrative tool for us grogs...the ability to organize ships into divisions, squadrons etc, to alleviate some of the workload (especially later in the game with bazillions of ships, is there? I asked before so I guess this qualifies as harassment!![:D] Paaaaawleeeeeaaaaase......................

Yes and No.

Yes - you can assign ships to lower level HQs as an organizational aid. Then search for ships assigned to that HQ. HQs in this regard will be things like Sub-Fleets within Command HQ, etc. They must be Naval HQs. You can group assign all of the ships in the sub HQ to another Command HQ.

No - you can not assign all ships of a given HQ to a Task Force. These are not squadrons or flotillas, and no mechanism exists to group them or keep them together on the map. We did look at this, but there were a large number of issues, both design and code.







RE: Ship SUnk Screen

Posted: Sun Jan 06, 2008 7:58 pm
by JWE
ORIGINAL: Ron Saueracker
Coolness![;)] No chance of you guys adding an administrative tool for us grogs...the ability to organize ships into divisions, squadrons etc, to alleviate some of the workload (especially later in the game with bazillions of ships, is there? I asked before so I guess this qualifies as harassment!![:D] Paaaaawleeeeeaaaaase......................

Awww, dude …

No, that won’t work. Organization on that level requires HQs, and such, and there’s just no room for divisional level admin, outside a TF structure. Can you imagine the confusion of making and breaking up billions of DesRons; kinda like IRL in ’42, ain’t it.

I hear you though. In my wargaming group’s games, we’ve been organizing amphib TFs into TransRons and TransDivs forever, but that’s cause we want to keep Kosher. We are thinking, however, about bifurcating the cargo classes.

An AK(A) or AP(A), was a commissioned vessel with specific utility that the SS Wynette didn’t have. WiTP-1 allowed any old vessel to comprise an assault TF. If our thinking is clear, AE will force limitations on amphib TFs to those ships that were actually capable of participating.

That’s not to say the SS Wynette can’t go into an amphib TF, but if she does, she can’t unload at any reasonable rate (no boats, no strengthened kingposts, squat for AA), so anybody who wants to do that will get exactly what they deserve.

So, a very limited number of capable, commissioned ships, can play. Shouldn’t be hard to TF them into suitable TransRons or TransDivs. Know what I’m sayin ???

Ciao.

RE: Submarine Bombardments

Posted: Sun Jan 06, 2008 8:35 pm
by pad152
Daily PP cost until withdrawl, I don't like it [:@]

1.How much does daily PP for a ship cost?

2.What happens to a ship on mission TF, it's withdrawl date comes up?

3. Am I going to start getiing charged daily PP's until the ship returns to port?
This will make any ship near a withdrawl date usless, or limit where you can send it, who wants to waste PP's!

4. What happens to damaged ships, zero speed far from home port when it's withdrawl date comes up?

5. A ship far from home, will I be charged PP's until it get back to it's home port?

6. Will ship be allowed to be withdrawn from any port?

RE: Submarine Bombardments

Posted: Sun Jan 06, 2008 8:57 pm
by Don Bowen
ORIGINAL: pad152

Daily PP cost until withdrawl, I don't like it [:@]

1.How much does daily PP for a ship cost?

Varies by ship type. I assure you, you can not afford it.


2.What happens to a ship on mission TF, it's withdrawl date comes up?

Nothing. You just start getting charged PPs


3. Am I going to start getiing charged daily PP's until the ship returns to port?
This will make any ship near a withdrawl date usless, or limit where you can send it, who wants to waste PP's!

Yup. You start getting warnings 30 days before withdrawal and a "who's due soon" screen is available.


4. What happens to damaged ships, zero speed far from home port when it's withdrawl date comes up?

The Atlantic Fleet does not care. They just want that ship back and you had better get it back.


5. A ship far from home, will I be charged PP's until it get back to it's home port?

You will be charged PPs until it is withdrawn. Home port is not an issue.


6. Will ship be allowed to be withdrawn from any port?

NO - you must move them off map.


Basically, Churchill or King or someone is banging on the desk. Torch, or Overload, or something is coming up and they want that ship!



RE: Submarine Bombardments

Posted: Sun Jan 06, 2008 10:57 pm
by Fishbed
Good enough for me. I would complain if I had no clue about who's due when, but if we have a screen with warnings showing up 30 days before this very date we have to tell her goodbye, well that's fair-play.

RE: Ship SUnk Screen

Posted: Sun Jan 06, 2008 11:18 pm
by timtom
ORIGINAL: Tom Hunter

My understanding (though I do not remember the source) is that the commander of the Japanese sub that shelled the USA had actually visited the oil terminal you shelled in the late 1930s. 

(in reply to Ron Saueracker)

Cranky, maybe, but I didn't know Ron was that old! And an eco-warrior to boot! [:D]

RE: Ship SUnk Screen

Posted: Mon Jan 07, 2008 12:45 am
by Ron Saueracker
ORIGINAL: JWE

ORIGINAL: Ron Saueracker
Coolness![;)] No chance of you guys adding an administrative tool for us grogs...the ability to organize ships into divisions, squadrons etc, to alleviate some of the workload (especially later in the game with bazillions of ships, is there? I asked before so I guess this qualifies as harassment!![:D] Paaaaawleeeeeaaaaase......................

Awww, dude …

No, that won’t work. Organization on that level requires HQs, and such, and there’s just no room for divisional level admin, outside a TF structure. Can you imagine the confusion of making and breaking up billions of DesRons; kinda like IRL in ’42, ain’t it.

I hear you though. In my wargaming group’s games, we’ve been organizing amphib TFs into TransRons and TransDivs forever, but that’s cause we want to keep Kosher. We are thinking, however, about bifurcating the cargo classes.

An AK(A) or AP(A), was a commissioned vessel with specific utility that the SS Wynette didn’t have. WiTP-1 allowed any old vessel to comprise an assault TF. If our thinking is clear, AE will force limitations on amphib TFs to those ships that were actually capable of participating.

That’s not to say the SS Wynette can’t go into an amphib TF, but if she does, she can’t unload at any reasonable rate (no boats, no strengthened kingposts, squat for AA), so anybody who wants to do that will get exactly what they deserve.

So, a very limited number of capable, commissioned ships, can play. Shouldn’t be hard to TF them into suitable TransRons or TransDivs. Know what I’m sayin ???

Ciao.

So, a player placing ships in an admin formation like a division and then placing this division into a TF (instead of individual ships...ie TF 200 is made up of CarDiv1 :Lex and Sara, Crudiv 4 :Astoria, Quincy and Vincennes and DesDiv 12: Lang, Benham, Ellet, Mayrant) is that much more complicated than placing individual ships in a TF? It is only one more step but once accomplished, simplifies the players burden.

RE: Ship SUnk Screen

Posted: Mon Jan 07, 2008 12:54 am
by treespider
ORIGINAL: Ron Saueracker

ORIGINAL: JWE

ORIGINAL: Ron Saueracker
Coolness![;)] No chance of you guys adding an administrative tool for us grogs...the ability to organize ships into divisions, squadrons etc, to alleviate some of the workload (especially later in the game with bazillions of ships, is there? I asked before so I guess this qualifies as harassment!![:D] Paaaaawleeeeeaaaaase......................

Awww, dude …

No, that won’t work. Organization on that level requires HQs, and such, and there’s just no room for divisional level admin, outside a TF structure. Can you imagine the confusion of making and breaking up billions of DesRons; kinda like IRL in ’42, ain’t it.

I hear you though. In my wargaming group’s games, we’ve been organizing amphib TFs into TransRons and TransDivs forever, but that’s cause we want to keep Kosher. We are thinking, however, about bifurcating the cargo classes.

An AK(A) or AP(A), was a commissioned vessel with specific utility that the SS Wynette didn’t have. WiTP-1 allowed any old vessel to comprise an assault TF. If our thinking is clear, AE will force limitations on amphib TFs to those ships that were actually capable of participating.

That’s not to say the SS Wynette can’t go into an amphib TF, but if she does, she can’t unload at any reasonable rate (no boats, no strengthened kingposts, squat for AA), so anybody who wants to do that will get exactly what they deserve.

So, a very limited number of capable, commissioned ships, can play. Shouldn’t be hard to TF them into suitable TransRons or TransDivs. Know what I’m sayin ???

Ciao.

So, a player placing ships in an admin formation like a division and then placing this division into a TF (instead of individual ships...ie TF 200 is made up of CarDiv1 :Lex and Sara, Crudiv 4 :Astoria, Quincy and Vincennes and DesDiv 12: Lang, Benham, Ellet, Mayrant) is that much more complicated than placing individual ships in a TF? It is only one more step but once accomplished, simplifies the players burden.


To put into english - Ron wants to be able to assign TF's to be part of TF's. So TF 1 may actually be CarDiv1 and he wants to asign TF 12 which is DesRon 12 to TF 1 and have them function like one TF.

RE: Ship SUnk Screen

Posted: Mon Jan 07, 2008 1:24 am
by wworld7
ORIGINAL: treespider

To put into english - Ron wants to be able to assign TF's to be part of TF's. So TF 1 may actually be CarDiv1 and he wants to asign TF 12 which is DesRon 12 to TF 1 and have them function like one TF.

Ron explained his request well and I like it. Since it won't make AE "maybe" it could make it into WITP2? One can hope.

RE: Ship SUnk Screen

Posted: Mon Jan 07, 2008 2:04 am
by Don Bowen
ORIGINAL: Ron Saueracker

ORIGINAL: JWE

ORIGINAL: Ron Saueracker
Coolness![;)] No chance of you guys adding an administrative tool for us grogs...the ability to organize ships into divisions, squadrons etc, to alleviate some of the workload (especially later in the game with bazillions of ships, is there? I asked before so I guess this qualifies as harassment!![:D] Paaaaawleeeeeaaaaase......................

Awww, dude …

No, that won’t work. Organization on that level requires HQs, and such, and there’s just no room for divisional level admin, outside a TF structure. Can you imagine the confusion of making and breaking up billions of DesRons; kinda like IRL in ’42, ain’t it.

I hear you though. In my wargaming group’s games, we’ve been organizing amphib TFs into TransRons and TransDivs forever, but that’s cause we want to keep Kosher. We are thinking, however, about bifurcating the cargo classes.

An AK(A) or AP(A), was a commissioned vessel with specific utility that the SS Wynette didn’t have. WiTP-1 allowed any old vessel to comprise an assault TF. If our thinking is clear, AE will force limitations on amphib TFs to those ships that were actually capable of participating.

That’s not to say the SS Wynette can’t go into an amphib TF, but if she does, she can’t unload at any reasonable rate (no boats, no strengthened kingposts, squat for AA), so anybody who wants to do that will get exactly what they deserve.

So, a very limited number of capable, commissioned ships, can play. Shouldn’t be hard to TF them into suitable TransRons or TransDivs. Know what I’m sayin ???

Ciao.

So, a player placing ships in an admin formation like a division and then placing this division into a TF (instead of individual ships...ie TF 200 is made up of CarDiv1 :Lex and Sara, Crudiv 4 :Astoria, Quincy and Vincennes and DesDiv 12: Lang, Benham, Ellet, Mayrant) is that much more complicated than placing individual ships in a TF? It is only one more step but once accomplished, simplifies the players burden.

Yes, Ron, it is immensely more complex. Exponentially more difficult.

We looked at it, we ain't going to do it.





RE: Ship SUnk Screen

Posted: Mon Jan 07, 2008 3:37 am
by pad152
Original Question
4. What happens to damaged ships, zero speed far from home port when it's withdrawl date comes up?
Reply
The Atlantic Fleet does not care. They just want that ship back and you had better get it back.

Huh, so I'm trying to get a withdrawn ship far from an exit hex, it get's torpedoed, doesn't sink, zero speed, so I get charged PP's until it's repaired and makes it to the exit hex or sinks??? This doesn't even make sense and takes the whole withdrawal and PP process a couple of steps too far! [8|] Forget this, invest more time/effort in a better AI! [:-]


RE: Ship SUnk Screen

Posted: Mon Jan 07, 2008 4:21 am
by JeffroK
Ship withdrawal:
 
Why can't an identical, or better class suffice for the withdrawal. Does Home Fleet demand HMS Caradoc or would HMS Suffolk or Warspite suffice??
 
Making it the exact ship is too much reliving RL, but for one side only.