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RE: Distant Worlds: Shadows

Posted: Thu May 23, 2013 4:18 pm
by Erik Rutins
Hi CaptainPost,

We added scaling to the bottom left selection screen, if you click the double red arrow in the top right it should make that and the text included there larger.

RE: Distant Worlds: Shadows

Posted: Thu May 23, 2013 4:28 pm
by FlashXAron_slith
So congratulation to the release and I have just bought it !

BEST LUCK AND SUCCESS TO THE TEAM !

PS: That Matrix shop is terribel, because they still hate us European costumers ...
as useual I had to pay more as all others ...

Product Qty Unit Price Ext. Price
----------------------------------------------------------------------------
Distant Worlds - Shadows Download 1 $ 20.57 $ 20.57
----------------------------------------------------------------------------
VAT (20.0%): $ 4.11
Total: $ 24.68

apart from that damn steam it is one of the last online Shops, where we Europeans get
f u c k e d ... but at Steam I am able to buy the keys from someone else to get the same or even better Price as all the other costumers ...
Matrix Shop get your facts right and don't feed the Cracker !
Even it is only a minor difference I STILL HATE IT !

okay now playing the game ...

RE: Distant Worlds: Shadows

Posted: Thu May 23, 2013 4:37 pm
by jesuswhywhy
how do you blow up a pirate base on a planet?

RE: Distant Worlds: Shadows

Posted: Thu May 23, 2013 4:39 pm
by jesuswhywhy
how do you blow up a pirate base on a planet?

RE: Distant Worlds: Shadows

Posted: Thu May 23, 2013 4:40 pm
by Spacecadet
ORIGINAL: jesuswhywhy

how do you blow up a pirate base on a planet?

Time for Troops [;)]


RE: Distant Worlds: Shadows

Posted: Thu May 23, 2013 4:45 pm
by jesuswhywhy
but i have troops on the planet.. p.s the pirate base is constructing as well 22%

RE: Distant Worlds: Shadows

Posted: Thu May 23, 2013 4:46 pm
by Spacecadet
ORIGINAL: jesuswhywhy

but i have troops on the planet.. p.s the pirate base is constructing as well 22%

You can click on the Facility and select Attack, but be forewarned, they can be tough.


RE: Distant Worlds: Shadows

Posted: Thu May 23, 2013 5:03 pm
by captainpost
Thank you for letting me know. It helps a little but all the rest of the text is still to small to read.

RE: Distant Worlds: Shadows

Posted: Thu May 23, 2013 5:06 pm
by ASHBERY76
Wow she is running smooth with Shadows installed.

Runs like a different game.

RE: Distant Worlds: Shadows

Posted: Thu May 23, 2013 5:23 pm
by Buio
ORIGINAL: ASHBERY76
Wow she is running smooth with Shadows installed.
Runs like a different game.

Yeah, performance seems great (although it's just from early in my game).

RE: Distant Worlds: Shadows

Posted: Fri May 24, 2013 12:44 am
by Erik Rutins
Just bumping this for those that may be wandering in for the first time...

RE: Distant Worlds: Shadows

Posted: Fri May 24, 2013 12:49 am
by Simulation01
The smoother scrolling speed alone was worth every penny! [:)] Thank's Erik!!!

RE: Distant Worlds: Shadows

Posted: Fri May 24, 2013 1:05 pm
by jesuswhywhy
so far so awesome [&o] playing as an empire in age of shadows 4 races and pirates (i made it quiet awkward for myself thinking i'd get annihilated fast, first play through. 10 hours later im hanging in there. Was scared of the brutal gravity weapons, but then the pirates got a high tech cruiser and they didnt seem to bother me again. Im starting to pick off there stuff.. wierd.

cant wait till next play through.

p.s. how do you deal with gravity weapons, just tech them up your self? gravity vs gravity or something, ive built mostly tractor beams thus far.
pps why do tracktor beams keep bring in ships, i thought they repelled too?

i have a hidden pirate base on my planet its 100% constructed but i cant attack it, and my planet is 0% curruption?

RE: Distant Worlds: Shadows

Posted: Fri May 24, 2013 1:21 pm
by Spacecadet
ORIGINAL: jesuswhywhy

so far so awesome [&o] playing as an empire in age of shadows 4 races and pirates (i made it quiet awkward for myself thinking i'd get annihilated fast, first play through. 10 hours later im hanging in there. Was scared of the brutal gravity weapons, but then the pirates got a high tech cruiser and they didnt seem to bother me again. Im starting to pick off there stuff.. wierd.

cant wait till next play through.

p.s. how do you deal with gravity weapons, just tech them up your self? gravity vs gravity or something, ive built mostly tractor beams thus far.

i have a hidden pirate base on my planet its 100% constructed but i cant attack it, and my planet is 0% curruption?

I don't think there is a counter/defense to gravity weapons, that's why they're so dangerous.

The Hidden Pirate Base you have to manually attack it with Troops.
I don't remember if you do Right Click on the icon when the Planet is selected or if you do it in the Colony screen under the Facilities tab.


Oh, Pirate Bases have nothing to do with Corruption (oddly).


RE: Distant Worlds: Shadows

Posted: Fri May 24, 2013 1:48 pm
by jesuswhywhy
maybe i have to retract my troops and launch them, opposed to just building them

RE: Distant Worlds: Shadows

Posted: Fri May 24, 2013 1:59 pm
by Buio
ORIGINAL: jesuswhywhy
so far so awesome [&o] playing as an empire in age of shadows 4 races and pirates (i made it quiet awkward for myself thinking i'd get annihilated fast, first play through. 10 hours later im hanging in there. Was scared of the brutal gravity weapons, but then the pirates got a high tech cruiser and they didnt seem to bother me again. Im starting to pick off there stuff.. wierd.

Yeah!

My fledgeling space empire had built a small interplanetary fleet, and when the space monsters attacked and destroyed my mining base I sent them to attack. Only to get several of my ships destroyed, and I had to run. Those space bugs are nasty!

Awesome to start as an empire in the age of shadows without interstellar travel.

RE: Distant Worlds: Shadows

Posted: Fri May 24, 2013 2:01 pm
by Shark7
ORIGINAL: Spacecadet

ORIGINAL: jesuswhywhy

but i have troops on the planet.. p.s the pirate base is constructing as well 22%

You can click on the Facility and select Attack, but be forewarned, they can be tough.


As a general rule, I wait for my advisors to tell me to attack it. The AI will wait till they have a clear advantage and you will win in the majority of the time.

RE: Distant Worlds: Shadows

Posted: Fri May 24, 2013 3:21 pm
by Erik Rutins
Just FYI, the best defense against Gravity weapons and tractor beams is longer range weapons, speed, stand-off posture and countermeasures.

Shield and armor will not help.

Regards,

- Erik

RE: Distant Worlds: Shadows

Posted: Sat May 25, 2013 7:55 am
by unclean
Hey, what do you know:

Image

You guys are the best.

Also I'm currently getting my face kicked in by pirates and loving it, the first few years feel completely different from Legends and in a really good way.

RE: Distant Worlds: Shadows

Posted: Sat May 25, 2013 8:06 am
by Bingeling
The pirate assault early on is great. There is a feeling of achievement when you manage to stabilize a new colony so it is not raided ever 3 days anymore.

When you park a fleet at a colony it may manage to turn them away for a while, but small damage from gravitic weapons and railguns add up, and it has to repair. Who will protect the colony while they repair? Keeping 8-10 ships at a colony is no great achievement, but you want to expand. Can you do that at 10 colonies before your colonies start to fill up? How will they fill up if raids keep the population down?