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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Thu Feb 16, 2017 3:24 am
by el lobo
Thanks Pax.

It is going to be fun learning how to keep those suckers in the air, or getting them into the air in the first place.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Thu Feb 16, 2017 3:27 am
by el lobo
ORIGINAL: Lowpe

500 A6M5 are a lot depending upon your planned usages.
Most are stock-piled for the great up-coming Carrier battle but they also will remain as one of the big four in Burma. (I get the hint, I will stop here at what I have. [:)] )

As mentioned, I have three George units building-out and another ready to convert. I will stop there until I learn how to use them and see if I can handle them. I have three Jack units built-out and one building. I want to mix these with the George for sweeping and build a couple more for defense.

The Zeros and Tojos will be my main defense. I have some Nicks and even some float planes standing-by if I have room for them.

All this is in Burma so far.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Thu Feb 16, 2017 3:28 am
by el lobo
ORIGINAL: adarbrauner

Keep Paoshan at all costs.
I will do my best sir. I have more units headed that way, arty and an HQ.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Thu Feb 16, 2017 9:58 am
by PaxMondo
ORIGINAL: el lobo

Thanks Pax.

It is going to be fun learning how to keep those suckers in the air, or getting them into the air in the first place.
Practice and patience.

I played the Armageddon scenario a lot working out how to use high SR planes ... like everyone else, I really, really sucked at it initially. [;)]

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Thu Feb 16, 2017 10:02 am
by PaxMondo
ORIGINAL: el lobo
ORIGINAL: Lowpe

500 A6M5 are a lot depending upon your planned usages.
Most are stock-piled for the great up-coming Carrier battle but they also will remain as one of the big four in Burma. (I get the hint, I will stop here at what I have. [:)] )

As mentioned, I have three George units building-out and another ready to convert. I will stop there until I learn how to use them and see if I can handle them. I have three Jack units built-out and one building. I want to mix these with the George for sweeping and build a couple more for defense.

The Zeros and Tojos will be my main defense. I have some Nicks and even some float planes standing-by if I have room for them.

All this is in Burma so far.
Since you have them, on defense you will very quickly want to shift to Jack/Tojo. Both have excellent climb rates. Jack is too short legged, like Tojo, to be effective sweeper/escort and too good of interceptor that you will want to keep it on CAP.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Sat Feb 18, 2017 12:19 am
by el lobo
Thanks again Pax.

BURMA Apr 30, 1943 Turn 510

I left an RTA Div and two Arty units in Shwebo. I had another Reg. headed that way but they did not get there in time.

On the same turn I DAed at Mandalay. There were ten Allied units there and the CR and Combat Events says that they all retreated. However there is still a unit there, an Allied unit from Shwebo.

641st Towed Tank Destroyer Battalion IN PURSUIT


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Ground combat at Shwebo (59,45)

Allied Deliberate attack

Attacking force 26260 troops, 771 guns, 966 vehicles, Assault Value = 1026

Defending force 4288 troops, 69 guns, 15 vehicles, Assault Value = 140

Allied adjusted assault: 510

Japanese adjusted defense: 51

Allied assault odds: 10 to 1 (fort level 6)

Allied forces CAPTURE Shwebo !!!

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Ground combat at Mandalay (59,46)

Japanese Deliberate attack

Attacking force 68706 troops, 690 guns, 255 vehicles, Assault Value = 2115

Defending force 19000 troops, 395 guns, 191 vehicles, Assault Value = 560

Japanese adjusted assault: 1186

Allied adjusted defense: 286

Japanese assault odds: 4 to 1

Combat modifiers
Defender: preparation(-), supply(-)
Attacker:

Japanese ground losses:
1580 casualties reported
Squads: 13 destroyed, 212 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 1 destroyed, 36 disabled
Guns lost 18 (1 destroyed, 17 disabled)

Allied ground losses:
4644 casualties reported
Squads: 84 destroyed, 133 disabled
Non Combat: 198 destroyed, 135 disabled
Engineers: 7 destroyed, 15 disabled
Guns lost 109 (27 destroyed, 82 disabled)
Vehicles lost 56 (30 destroyed, 26 disabled)
Units retreated 10

Defeated Allied Units Retreating!





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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Feb 20, 2017 4:56 am
by el lobo
PRODUCTION May 1, 1943 Turn 511

Accelerated this month:

J2M3 Jack 12/43
Tony 100-I 3/44
J1N1-S Irving 9/43
N1K2-J George 9/44
D4Y4 Judy 1/45
B6N2a Jill 10/44
Ki-84a Frank 11/43

Ha-43 4/45


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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Feb 20, 2017 5:16 am
by el lobo
CHINA May 1, 1943 Turn 511

By clearing out the stray Allied units south of CK, I have freed-up 700 AV. They are at Kweiyang moving north-west to help clear some more Allied units.


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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Feb 20, 2017 12:58 pm
by adarbrauner
At the end you shall take Chunking and Chengtu. and you should be fully able to keep the cork to china well sealed from Western approach.

That shall place new and unthought of before daunting challanges on the Allied player, that shall be very interesting!

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Tue Feb 21, 2017 6:29 am
by el lobo
Thanks adarbrauner.

CHINA May 2, 1943 Turn 512

These Allied guys should by lotto tickets, or become war-game programmers.


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Ground combat at 79,39 (near Kienko)

Japanese Deliberate attack

Attacking force 1024 troops, 4 guns, 0 vehicles, Assault Value = 53

Defending force 2150 troops, 0 guns, 0 vehicles, Assault Value = 2

Japanese adjusted assault: 54

Allied adjusted defense: 52

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), op mode(-), experience(-), supply(-)
Attacker: leaders(+)

Allied ground losses:
25 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Tue Feb 21, 2017 9:58 am
by Lowpe
ORIGINAL: el lobo

PRODUCTION May 1, 1943 Turn 511

Accelerated this month:

J2M3 Jack 12/43
Tony 100-I 3/44
J1N1-S Irving 9/43
N1K2-J George 9/44
D4Y4 Judy 1/45
B6N2a Jill 10/44
Ki-84a Frank 11/43

Ha-43 4/45


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Looks good on fighters make sure you have the engines for them.....check your supply, it is good for this time frame but the slow down in growth is somewhat worrisome.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Tue Feb 21, 2017 10:11 am
by PaxMondo
ORIGINAL: Lowpe


Looks good on fighters make sure you have the engines for them.....
+1
ORIGINAL: Lowpe check your supply, it is good for this time frame but the slow down in growth is somewhat worrisome.
+1

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Wed Feb 22, 2017 9:18 am
by el lobo
Thanks guys.
ORIGINAL: Lowpe

Looks good on fighters make sure you have the engines for them.....
Engines are good. I have a spread-sheet for them and check often.
check your supply, it is good for this time frame but the slow down in growth is somewhat worrisome.
+2 -- Always a worry.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Sat Feb 25, 2017 12:03 pm
by PaxMondo
bump to stay on 1st page ... [;)]

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Feb 27, 2017 10:42 am
by el lobo
Thanks again Pax.

The storms in California knocked Rio's power out a couple of times. That and some incredibly slow turns with not much to report, resulted in the delay.

I did however do some more R&D research. I posted the chart below in GA's Musings in the War Room and as I said there, it is practically useless, but is was fun to do, the research, not the chart.

One things the chart illustrates, again, something you and most experienced players already knew, and I have since learned, that to get the best ROI on your R&D investment is to start R&D on Day 1.


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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Tue Feb 28, 2017 9:57 am
by el lobo
BURMA - CHINA May 7, 1943 Turn 517

My troops have moved out of the hex east of Ramree and are heading to Prome with Rio in hot pursuit. He kicked the RTA Div out of the hex east of Prome. It looks like Prome may be his next objective.

I moved some units into the hex east of Mandalay to keep my options open.

I have two George units built-out enough. I will sweep next turn or the one after. I have another George in Rangoon unit build-out except for two stubborn a/c stuck in Singapore keeping the unit from rebuilding. I finally put them on a ship.

In China, there are twenty-three units on the road to Tsuyung from Chengtu. south-west of the DA shown. I need to see if I can deal with them with what I have there, 1080 AV of a good mixture of combat-arms.



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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Thu Mar 02, 2017 11:13 am
by el lobo
BURMA May 9, 1943 Turn 519

In the hex east of Mandalay, Rio destroyed one unit and sent the other packing. It turns-out that he has 2200 AV there. That along with the about 1200 AV he has in Shwebo probably numbers Mandalay's days.

I think the sweeps went well. Forty-five Georges followed by forty-five zeros. In the past I have swept to find nothing in air but suspecting Allied a/c present. This time I followed with Sallys on airfield attack to keep him honest.

Looking at the CR and comparing to the "Aircraft Lost' shows a great deal of FOW, even with-in the "Aircraft Lost" screen itself. Total number of Allied a/c lost is less than just the P-39D, unless I am reading it wrong. I lost one George.

From the CR.

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Morning Air attack on Akyab , at 54,45

Weather in hex: Partial cloud

Japanese aircraft
N1K1-J George x 45

Allied aircraft
P-39D Airacobra x 75

No Japanese losses

Allied aircraft losses
P-39D Airacobra: 14 destroyed
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Japanese aircraft
A6M5 Zero x 45

Allied aircraft
P-39D Airacobra x 44

Japanese aircraft losses
A6M5 Zero: 2 destroyed

Allied aircraft losses
P-39D Airacobra: 13 destroyed
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Japanese aircraft
J2M2 Jack x 19
Ki-21-IIa Sally x 25
Ki-44-IIc Tojo x 34

Allied aircraft
P-39D Airacobra x 5

Japanese aircraft losses
Ki-21-IIa Sally: 1 destroyed, 2 damaged

Allied aircraft losses
P-39D Airacobra: 1 destroyed, 2 damaged
P-39D Airacobra: 2 destroyed on ground

I was pleased and surprised when the CR showed my George unit at Rangoon combining. I then remembered reading somewhere about non-carrier qualified a/c being able to fly off-of carriers. The Georges on the ship mentioned in my May 7 AAR apparently repaired and flew to Rangoon. I rebuilt the unit and they will sweep next turn (hopefully).

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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Fri Mar 03, 2017 12:33 am
by PaxMondo
brutal losses for the allies in mid-43. however, those are his older, now second rate, fighters. He's hiding his corsairs/Bolts, and spitfires.

I would keep sweeping and bombing. Rotate your pilots as they hit 80exp with 'younger' ones to keep growing your high exp pool. you're going to need them in '44.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Fri Mar 03, 2017 12:35 am
by PaxMondo
ORIGINAL: el lobo


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PS: don't know if this is typical or a big strike day, but +8000 sorties in a day is a lot of supply for IJ ...

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Fri Mar 03, 2017 9:16 am
by el lobo
ORIGINAL: PaxMondo

PS: don't know if this is typical or a big strike day, but +8000 sorties in a day is a lot of supply for IJ ...
I'm not sure, I will have to start keeping track. Here is another day of the same.

I have been thinking for awhile that I need to ground some of my Navy a/c. I have more than enough on training. My Navy Pool and my Senior Class is gone as is half of my Junior Class and some of my Sophomore Class.

BURMA May 10, 1943 Turn 520

My scheduled sweeps turned into defensive a/c as a result of eight Allied bombing raids on Mandalay. My cap held for seven of them but Jacks took a heavy loss.


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