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RE: OFFICIAL Release BTS/BTSL 4.5

Posted: Mon Dec 25, 2017 12:14 pm
by John 3rd
That is a sound thought.

RE: OFFICIAL Release BTS/BTSL 4.5

Posted: Mon Dec 25, 2017 1:11 pm
by ny59giants
See my PM for thoughts/suggestions.

RE: OFFICIAL Release BTS/BTSL 4.5

Posted: Mon Dec 25, 2017 3:25 pm
by John 3rd
ORIGINAL: traskott

Sound interesting.....

Have u considered adding some SS? Placed at Singa at 7th december they should give the japanese player some headaches...

Done. AS Lucia and SS Truant and Trusty start the war in Port at Port Blair.

RE: OFFICIAL Release BTS/BTSL 4.5

Posted: Mon Dec 25, 2017 3:26 pm
by John 3rd
ORIGINAL: ny59giants

See my PM for thoughts/suggestions.

Got it and everything is handled now.

RE: OFFICIAL Release BTS/BTSL 4.5

Posted: Mon Dec 25, 2017 10:07 pm
by John 3rd
BTSL 5.0 is uploaded to the website. It is available for use. ENJOY!

Will now make the same changes to BTS.

RE: OFFICIAL Release BTS/BTSL 5.0

Posted: Mon Dec 25, 2017 11:05 pm
by Kitakami
ORIGINAL: John 3rd
How is that for a bolstering of the Indian Ocean Forces??!!
It is going to be a bloodbath. If the Allies are handled well, conquering the DEI will be EXTREMELY costly.

RE: OFFICIAL Release BTS/BTSL 5.0

Posted: Tue Dec 26, 2017 1:59 am
by John 3rd
Ahhhhhhh...heck...just look at it as MORE TARGETS!

RE: OFFICIAL Release BTS/BTSL 5.0

Posted: Tue Dec 26, 2017 3:18 am
by ny59giants
Yes, it will be a bloodbath "IF" the Japanese player doesn't advance under the protection of the IJN air arm. Placement of Air HQs with Ms Nell/Betty being used to keep Allied warships at bay will require a more methodical advance.

If an Allied player forms the Death Star in Jan '42 with all available CV/CVLs and hybrids, they 'may be' able to take on part of KB.

RE: OFFICIAL Release BTS/BTSL 5.0

Posted: Tue Dec 26, 2017 9:57 am
by ny59giants
Thinking about the changes made for the latest version had me put on my AFB hat. You will need to focus more on your fuel for these new ships and how to access it. Since I play both sides, my thoughts bounced back and forth on what to do for the first few months for each. I'm looking forward to reading and commenting on any AARs that start with this version.

RE: OFFICIAL Release BTS/BTSL 5.0

Posted: Tue Dec 26, 2017 10:22 pm
by John 3rd
Hopefully that will be mine within a few weeks!

TF90 question

Posted: Wed Dec 27, 2017 10:48 pm
by RedTaurus
Hi,

I was looking at TF90 that goes to Batan. Ships within TF90 are not loaded yet TF96 is fully loaded. I think this might be an error - yes?

TB

RE: TF90 question

Posted: Thu Dec 28, 2017 12:44 am
by Falken
Hi John,

Thanks for the update...appreciate the dedication to this mod. Kitakami and I are staying up to date, and i've just loaded v5.0.

Quick question for you, I seem to have lost the images for the BB Hitachi and BB Owari. Thoughts?

Thanks again,
Dave...

RE: TF90 question

Posted: Thu Dec 28, 2017 4:36 am
by sanderz
Regarding this.....
2. We have a TF departing Singapore heading for Ceylon. This TF has a CL, 2 AP and 3 AK.

TF428 only has one of the 3 xAK mentioned

RE: OFFICIAL Release BTS/BTSL 4.5

Posted: Thu Dec 28, 2017 4:56 pm
by sanderz
ORIGINAL: aga2008

ORIGINAL: sanderz
ORIGINAL: John 3rd

Hi Cavalry.

1. If he has George in that early, that would be over 16 months from when it should appear. WOW. He must have spent a fortune to bring it forward. Doesn't help you but I find that amazing to have it so early. We have adjusted it backwards in BTS and BTSL and will in RA. Doesn't help you in this version though.

comments based on the current version of the mod (BTSL 4.5)and without doing any math......

1) is this because the N1K2-A George upgrades from the Zero - hence you can start researching it from the getgo by converting fully built A6M2 factories directly to the George?

2) from a jap economic point of view having the George upgrade from the Zero would seem to make the Sam largely redundant (as you can get the George so much quicker) - also there seems no reason to research the N1K1-J George as it can be bypassed by going the Zero route

as I'm cavalry's opponent let me add my view on this topic:

ad 1: No research was done using the described approach (switching at zero cost from Zero research to George research). All George research started at 0. I never saw a possible switch from the A6M line to N1K line research at zero cost. But actually I can't remember with which version of RA we started so it may be that something like that was possible. Anyway - and you have to trust me on that - that was never done in this game.
If you look below, it took more than 300 days to get the first month of advancement. If I had used an existing switch it wouldn't have taken that long.

In this history of the research the leftmost column is the turn number(taken from tracker). Please note that in the end just 6 turns were needed to advance N1K2 one more month. And you can do your math to find out what that cost me... :)

317 Aircraft N1K1-J George Aircraft R&D Accelerated Production accelerated to 4/43 Information
345 Aircraft N1K1-J George Aircraft R&D Accelerated Production accelerated to 3/43 Information
371 Aircraft N1K1-J George Aircraft R&D Accelerated Production accelerated to 2/43 Information
389 Aircraft N1K1-J George Aircraft R&D Accelerated Production accelerated to 1/43 Information
399 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 7/44 Information
407 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 6/44 Information
413 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 5/44 Information
421 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 4/44 Information
427 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 3/44 Information
435 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 2/44 Information
443 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 1/44 Information
449 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 12/43 Information
457 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 11/43 Information
463 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 10/43 Information
471 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 9/43 Information
477 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 8/43 Information
485 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 7/43 Information
493 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 6/43 Information
499 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 5/43 Information

ad 2: A7M uses Ha-43 therefore getting the engine bonus is much more difficult. In addition - the N1K1 which is the predecessor for N1K2 - comes much earlier and means you'll inherit fully repaired research facilities for N1K2 as soon as N1K1 is available. And this in turn is much earlier than for Sam. That - and not any exploitation of a possible bug in the mod - is the reason of choosing George instead of Sam.

as a bonus also see the reasearch history for Ha-45 - also valuable for Frank research ..:)

81 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 8/43 Information
121 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 7/43 Information
149 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 6/43 Information
177 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 5/43 Information
205 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 4/43 Information
233 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 3/43 Information
277 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 2/43 Information
315 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 1/43 Information
335 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 12/42 Information
355 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 11/42 Information


Just had another look at the stats for the various navy fighters and the above strategy seems very viable - i can't see any reason to ever build/research the Sam or Jack when George is better on most stats and is CV capable. You could even make it the only navy fighter to research (other than early Zeros) and ignore J6/J7 i.e. go for pure volume of Georges and win the game before the J6/J7 could become a factor.

Having said all that i am a long long way from being knowledgeable about this game and would welcome some input on whether the above is anywhere near correct.

Thanks


RE: OFFICIAL Release BTS/BTSL 4.5

Posted: Thu Dec 28, 2017 8:56 pm
by John 3rd
Sorry guys. Been busy dealing with issues revolving around my Mom.


RE: TF90 question

Posted: Thu Dec 28, 2017 8:58 pm
by John 3rd
ORIGINAL: Falken

Hi John,

Thanks for the update...appreciate the dedication to this mod. Kitakami and I are staying up to date, and i've just loaded v5.0.

Quick question for you, I seem to have lost the images for the BB Hitachi and BB Owari. Thoughts?

Thanks again,
Dave...

The art is in the folder. Let me know if you cannot find it!

RE: TF90 question

Posted: Thu Dec 28, 2017 9:05 pm
by John 3rd
ORIGINAL: sanderz

Regarding this.....
2. We have a TF departing Singapore heading for Ceylon. This TF has a CL, 2 AP and 3 AK.

TF428 only has one of the 3 xAK mentioned

Crap. Will look and fix. THANKS for seeing that.

Will also check the TFs mentioned that start loaded or not loaded.

RE: OFFICIAL Release BTS/BTSL 4.5

Posted: Thu Dec 28, 2017 9:06 pm
by John 3rd
ORIGINAL: sanderz

ORIGINAL: aga2008

ORIGINAL: sanderz



comments based on the current version of the mod (BTSL 4.5)and without doing any math......

1) is this because the N1K2-A George upgrades from the Zero - hence you can start researching it from the getgo by converting fully built A6M2 factories directly to the George?

2) from a jap economic point of view having the George upgrade from the Zero would seem to make the Sam largely redundant (as you can get the George so much quicker) - also there seems no reason to research the N1K1-J George as it can be bypassed by going the Zero route

as I'm cavalry's opponent let me add my view on this topic:

ad 1: No research was done using the described approach (switching at zero cost from Zero research to George research). All George research started at 0. I never saw a possible switch from the A6M line to N1K line research at zero cost. But actually I can't remember with which version of RA we started so it may be that something like that was possible. Anyway - and you have to trust me on that - that was never done in this game.
If you look below, it took more than 300 days to get the first month of advancement. If I had used an existing switch it wouldn't have taken that long.

In this history of the research the leftmost column is the turn number(taken from tracker). Please note that in the end just 6 turns were needed to advance N1K2 one more month. And you can do your math to find out what that cost me... :)

317 Aircraft N1K1-J George Aircraft R&D Accelerated Production accelerated to 4/43 Information
345 Aircraft N1K1-J George Aircraft R&D Accelerated Production accelerated to 3/43 Information
371 Aircraft N1K1-J George Aircraft R&D Accelerated Production accelerated to 2/43 Information
389 Aircraft N1K1-J George Aircraft R&D Accelerated Production accelerated to 1/43 Information
399 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 7/44 Information
407 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 6/44 Information
413 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 5/44 Information
421 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 4/44 Information
427 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 3/44 Information
435 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 2/44 Information
443 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 1/44 Information
449 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 12/43 Information
457 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 11/43 Information
463 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 10/43 Information
471 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 9/43 Information
477 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 8/43 Information
485 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 7/43 Information
493 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 6/43 Information
499 Aircraft N1K2-J George Aircraft R&D Accelerated Production accelerated to 5/43 Information

ad 2: A7M uses Ha-43 therefore getting the engine bonus is much more difficult. In addition - the N1K1 which is the predecessor for N1K2 - comes much earlier and means you'll inherit fully repaired research facilities for N1K2 as soon as N1K1 is available. And this in turn is much earlier than for Sam. That - and not any exploitation of a possible bug in the mod - is the reason of choosing George instead of Sam.

as a bonus also see the reasearch history for Ha-45 - also valuable for Frank research ..:)

81 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 8/43 Information
121 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 7/43 Information
149 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 6/43 Information
177 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 5/43 Information
205 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 4/43 Information
233 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 3/43 Information
277 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 2/43 Information
315 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 1/43 Information
335 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 12/42 Information
355 Engine Nakajima Ha-45 Engine R&D Accelerated Production accelerated to 11/42 Information


Just had another look at the stats for the various navy fighters and the above strategy seems very viable - i can't see any reason to ever build/research the Sam or Jack when George is better on most stats and is CV capable. You could even make it the only navy fighter to research (other than early Zeros) and ignore J6/J7 i.e. go for pure volume of Georges and win the game before the J6/J7 could become a factor.

Having said all that i am a long long way from being knowledgeable about this game and would welcome some input on whether the above is anywhere near correct.

Thanks


This has been--or better said I THINK--this has been fixed. There is no 'free' conversion in 5.0. Someone, who is not me, please check this and verify to be safe.

RE: OFFICIAL Release BTS/BTSL 4.5

Posted: Thu Dec 28, 2017 11:26 pm
by Falken
Hi John.

Sorry to hear about your mom.... The Owari is looking for IJN bitmap 437. I cannot seem to find it in the files on the site. Was the number changed recently?

Thanks John
Dave...

RE: OFFICIAL Release BTS/BTSL 4.5

Posted: Fri Dec 29, 2017 2:13 am
by John 3rd
Shouldn't be. I'll try to find it before I leave.