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RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sun Dec 25, 2011 11:05 am
by ComradeP
Keep in mind that the capture of any Romanian town below a certain line will do, so racing across those swamps or capturing the town at the top of the rail line north of Constanta can cause the Romanians to surrender.

If the weather turns to snow next turn, those Soviet spearhead units might be in trouble.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sun Dec 25, 2011 10:24 pm
by Peltonx
2 million Germans, lol paper thin.

Wow I did not see the 14 million total Russian losses, thats got to be a record I would say for wite. Historical was about 12 million by the latest Russian records. Nice job.

Only 48 turns left. Blizzard will be tough when the rivers freeze.

One tactic you can do in the center and north is retreat 25 to 30 hexes, this will pull him far from rail heads and greatly shorten your lines. The mech units could be sent south to help load together the lines until spring. You could retreat 2 or 3 hexes per turn.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sun Dec 25, 2011 11:23 pm
by DTurtle
How much of your manpower is in the active pool and how much in the transit pool?

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Mon Jan 02, 2012 5:18 pm
by Tarhunnas
Turn 178. Nov 9 1944. Snow.

Near the Rumanian border, an exploiting Soviet Mech corps meets its fate. Might this be the last time a Soviet unit will surrender?


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RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Mon Jan 02, 2012 5:50 pm
by Tarhunnas
ORIGINAL: DTurtle

How much of your manpower is in the active pool and how much in the transit pool?

Turn 178 Manpower:

All Pools: 187833
Active: 161718
Transit: 26115

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Mon Jan 02, 2012 7:58 pm
by Baelfiin
Hang in there Tarhunnas

You can hold the line in the mountains for a long time when you get there.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Mon Jan 02, 2012 8:10 pm
by Flaviusx
Tarhunnas, if you can keep Romania in the game until Christmas, my hat's off to you, that's no mean feat given the state of your forces. The Wehrmacht may be a wreck, but you're doing a great job running down the clock.

Despite everything, you are still way ahead of schedule here. To put this in perspective: the Sovs ought to be pounding on Budapest by this point down south. Up north, you have even more slack, they ought to be on the Vistula at this point, right next to Warsaw. The Soviets are at least six months behind schedule and more than that up north.


RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Mon Jan 02, 2012 8:41 pm
by DTurtle
ORIGINAL: Tarhunnas

Turn 178 Manpower:

All Pools: 187833
Active: 161718
Transit: 26115
Thanks. There goes my theory that maybe your manpower was increasing because of an accumulation of manpower in the transit pool.

Hang in there.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Tue Jan 03, 2012 9:47 am
by Tarhunnas
Turn 179. Nov 16 1944. Snow.

The Volchov line is holding...

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RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Tue Jan 03, 2012 9:48 am
by Tarhunnas
And the front in the South.

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RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Tue Jan 03, 2012 9:49 am
by Tarhunnas
ORIGINAL: Flaviusx

Tarhunnas, if you can keep Romania in the game until Christmas, my hat's off to you, that's no mean feat given the state of your forces. The Wehrmacht may be a wreck, but you're doing a great job running down the clock.

Despite everything, you are still way ahead of schedule here. To put this in perspective: the Sovs ought to be pounding on Budapest by this point down south. Up north, you have even more slack, they ought to be on the Vistula at this point, right next to Warsaw. The Soviets are at least six months behind schedule and more than that up north.

Thanks for the encouragement! I suspect though that things are starting to come apart in a bad way now.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Tue Jan 03, 2012 10:23 am
by Encircled
Tremendous work

How much longer do you have to hold out for?

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Tue Jan 03, 2012 12:35 pm
by veji1
I dont't understand why you are still on the Volkov line in the north... You should have retreated all the way to Riga and the Dvina already, to free some troops to protect your south line and ensure that you are ready for the retreat into the mountains with strong enough formations... All those troops in the north are useless...

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Tue Jan 03, 2012 1:03 pm
by Q-Ball
ORIGINAL: veji1

I dont't understand why you are still on the Volkov line in the north... You should have retreated all the way to Riga and the Dvina already, to free some troops to protect your south line and ensure that you are ready for the retreat into the mountains with strong enough formations... All those troops in the north are useless...

Several of us asked that before, and I think a pullback is warranted, though Tarhunnas indicated he has been rotating units, and sending depleted units up north there. So, there isn't alot of good units to use anyway, apparently.

It's tough to give up territory you have already.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Tue Jan 03, 2012 1:32 pm
by Peltonx
ORIGINAL: Flaviusx

Tarhunnas, if you can keep Romania in the game until Christmas, my hat's off to you, that's no mean feat given the state of your forces. The Wehrmacht may be a wreck, but you're doing a great job running down the clock.

Despite everything, you are still way ahead of schedule here. To put this in perspective: the Sovs ought to be pounding on Budapest by this point down south. Up north, you have even more slack, they ought to be on the Vistula at this point, right next to Warsaw. The Soviets are at least six months behind schedule and more than that up north.


Land wise he is doing as good or better then historical, but his troops strength is down about 1 million men.

The only thing that could possible save him is that Berlin is still a good distance from Russian railheads.

20 to 30 good strength(morale) units could hold off russia's best in front of Berlin because of supply issues.

Draw is still possible, but once the ground freezes things will get interesting for sure.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Tue Jan 03, 2012 1:33 pm
by Peltonx
ORIGINAL: Encircled

Tremendous work

How much longer do you have to hold out for?

I beleive he has to hold Berlin for another 45 turns to get a draw.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Tue Jan 03, 2012 1:55 pm
by Tarhunnas
ORIGINAL: veji1

I dont't understand why you are still on the Volkov line in the north... You should have retreated all the way to Riga and the Dvina already, to free some troops to protect your south line and ensure that you are ready for the retreat into the mountains with strong enough formations... All those troops in the north are useless...

My troops on the Volkhov and down to Vitebsk are a sorry lot of ants. They are keping far larger Soviet forces occupied. The Volkhov is to 80% held by the Finns, who can't do anything else. A retreat to the Dvina would not shorten my front appreciably, and give up lots of territory for free, especially as now when a lycky spell of mud put the Soviets on hold anyway.

Due to the recent Soviet advances and capture of Novgorod, I will do a fighting withdrawal to the lakes line.


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RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Tue Jan 03, 2012 1:57 pm
by Tarhunnas
Turn 180. November 23 1944. Snow/Mud.

The Soviet horde is hammering on the gates of Rumania.

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RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Tue Jan 03, 2012 2:01 pm
by Tarhunnas
In the Central Ukraine, some troops are cut off near Vinnitsa, but the mud and nearby reinforcements might give us a chance to save the situation. Map before German moves.

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RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Tue Jan 03, 2012 2:34 pm
by Tarhunnas
Map after Axis moves. Unfortunately, a promising attack to free our trapped comrades failed, so we are set for another little disaster in the Ukraine...[:(]

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