RE: 18Jan42 Moo v. Fulkerson
Posted: Mon Aug 06, 2012 12:19 pm
I was referring to the production detail screen. I am guessing it is a drill down on something else and will hunt further when I get home tonight. Thank you.
What's your Strategy?
https://forums.matrixgames.com:443/

All this advice is greatly appreciated and I'm hoping there is something we can tell Jim about his situation also. Fair is as fair does I guess.

ORIGINAL: brotherbaldrick
As a side note I discovered something quite useful for improving Jap airframe R&D, it's really
obvious but it's taken me years to realize it! (a real Homer "Dow!" moment). So R&D works like
this: for every fully repaired research air-frame factory the game engine will check for
production in the same way as it does for factories that are actually in production, so if you
have a factory of 15 points you've got roughly a 50% chance that it will produce an air-frame in
any given turn, if you have a factory of 30 points it will produce an air-frame every
turn.
The same thing happens for R&D, only here the factory produces 1 R&D point, when an air-frame
type being researched accumulates 100 points the date at which the air-frame becomes available
advances by 1 month (you can see this happening in WitP Tracker). Also some air-frame factories
can be upgraded to the next model without their factory points being damaged, so for instance
in scenario RA 4.6, the A6M2 upgrades to the A6M5.
Now to the blindingly obvious:
What I've done is concentrate R&D and production on just a few a/c models and I've converted a
lot of other factories of less desirable models to just this select few. For instance the D5Y1
Myojo is a pile of cr*p, so I converted it to A6M2, likewise the Ki-36 Ida is horrible and
useless, so I've converted that factory to A6M2 as well, each of these factories I've then
increased to 30 points each, made sure there's more than 10000 supply in their base hexes and
then waited 30 or so days for the factories to fully repair. Great so now I have 2 extra, fully
repaired, 30 point, A6M2 factories, next step - upgrade them to A6M5!! They should convert
without a single point becoming damaged. Now I've got two factories each producing a research
point every turn, and in 50 days the availablity of A6M5 will advance 1 month closer!
But we're not finished yet, at Maebashi you've got R&D going on for the A6M5 already, problem is
the game starts with the factory at 10 points and they are all damaged, and that damage won't
repair itself in 10 days, in fact I doubt it would repair in 50 days! So what to do, no problem,
convert the factory to the earlier A6M2 model, increase it to 30 points and in 30 days you will
have another fully repaired factory - then convert it back to A6M5 - hey presto yet
another fully repaired, fully functioning R&D factory. Now you've got 3 R&D shops producing 3
R&D points every day, and in a little over one month your A6M5 will advance 1 month! Not
bad eh? But we're still not done! Because I've discovered that as of patch V1.01. 08r9 the
number of engines you have "in stock" can also help boost R&D. This is how it works - for the
A6M5 it uses an Ha-35 engine, if you can get your spare engine count up to 500 (and keep it there) you will receive an extra 1 point in R&D on all models that use this engine, every day! So now you have 4 R&D points being produced every day for the A6M5 and in just 25 days it will advance 1 month!
Of course you have to work out which models you want to persue like this and make sure that
their factories have an upgrade path, it's no use converting a whole bunch of factories to
B5N2's and then realising that they don't upgrade to the B6N1!!!









