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Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Mon Aug 25, 2025 9:32 am
by Nikel
Ah, thanks for the clarification

Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Sat Sep 06, 2025 1:35 pm
by munckmb
I would like to see pre-created swarm type antiship missile or drone attacks. It is a lot of work to create a sensible, multi-axis anti-ship attack. Basic options like horizontal or half circle line attacks would be very nice to have.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Sun Sep 07, 2025 7:26 am
by Dimitris
munckmb wrote: Sat Sep 06, 2025 1:35 pm
I would like to see pre-created swarm type antiship missile or drone attacks. It is a lot of work to create a sensible, multi-axis anti-ship attack. Basic options like horizontal or half circle line attacks would be very nice to have.
Are you a civilian or professional user?
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Mon Sep 08, 2025 6:56 am
by munckmb
Dimitris wrote: Sun Sep 07, 2025 7:26 am
munckmb wrote: Sat Sep 06, 2025 1:35 pm
I would like to see pre-created swarm type antiship missile or drone attacks. It is a lot of work to create a sensible, multi-axis anti-ship attack. Basic options like horizontal or half circle line attacks would be very nice to have.
Are you a civilian or professional user?
civilian
Re: RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Sep 19, 2025 11:06 am
by Nikel
KranS wrote: Fri Mar 06, 2020 7:03 am
Hello
Will it be possible to bring back the CMANO stile semitransparent raw text message log to CMO?
I have a few reasons.
Firstly, in CMANO, you were able to watch and select a unit even it is under the message log. I think this is a significant feature when you are playing CMO on a single display.
Secondly, which is a bit Personal, I am accustomed to the old Raw text message log, and I want to watch it without Separating the window.
If adding these features is hard, at least adding an option to switch to raw text view without Separating the window will be wonderful.
Thank you.
+1 to semitransparent as an option.
CARGO: Show units that are carrying cargo
Posted: Sun Sep 28, 2025 12:42 am
by JFS737
Hi,
In the AIR OPS window, when a list of cargo capable aircraft with cargo loadouts are shown.... Make aircraft with cargo ALREADY LOADED or BEING LOADED have a flag (asterik, Bold, underline... ?). ( I suggest using the "Time to Ready" for that unit to place the flag. ) This way, you can quickly see which are loaded. More helpful for making scenarios than playing but would be nice for both. Presently you can see that they are ready but have no idea which units have cargo onboard.
Also suggest that IF a unit does have cargo on board, double clicking the Time to Ready for that unit will open it's CARGO OPS window.
Re: CARGO: Show units that are carrying cargo
Posted: Mon Sep 29, 2025 6:23 pm
by Dimitris
JFS737 wrote: Sun Sep 28, 2025 12:42 am
Hi,
In the AIR OPS window, when a list of cargo capable aircraft with cargo loadouts are shown.... Make aircraft with cargo ALREADY LOADED or BEING LOADED have a flag (asterik, Bold, underline... ?). ( I suggest using the "Time to Ready" for that unit to place the flag. ) This way, you can quickly see which are loaded. More helpful for making scenarios than playing but would be nice for both. Presently you can see that they are ready but have no idea which units have cargo onboard.
Also suggest that IF a unit does have cargo on board, double clicking the Time to Ready for that unit will open it's CARGO OPS window.
That's an interesting one, and being discussed.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Tue Oct 14, 2025 11:09 am
by Firepower333
could tacview be updated to have units animated with CMO?
such as landing gear, rotors/propellors, and doors?
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Oct 17, 2025 12:56 am
by Redeye43
Very simple request - pK below 1%, please! The Oerlikon Mk7 Burst, weapon 1636 in DB3K, has a pK of 0.3%, but this is always rounded up to 1% by Command. In reality, hitting a whole bunch of different types of targets should be basically impossible with these guns - but I was playing the first Falklands scenario and this particular gun nailed my Lynx and sent it running home. Admittedly that's pretty realistic for a helicopter, but it was going 100kts on the deck, and the dB indicated something very different.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Mon Oct 20, 2025 10:54 am
by Knightpawn
1. Air intercept missions: Allow to set a ratio of friendlies/bogeys-hostile. If for example the ration is 2:1, for 2 incoming threats, 4 a/cs (2 flights x 2) will scramble
2. Unit Proficiency: Make each unit's proficiency visible on the Aircraft operations panel
3. Allow for show Enemy ONLY range ringa
Re: RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Wed Dec 03, 2025 12:35 pm
by Nikel
HalfLifeExpert wrote: Wed Oct 27, 2021 4:05 pm
I've got a feature request to consider:
Advanced Reference Point builder.
This wouldn't really have too much to it. Mainly, I'd like to see an option to place a reference point by entering Latitude/Longitude coordinates, and naming it at the same time. This would be very handy in scenarios that have special messages that mention sighting reports.
+1
I was having problems locating Plesetsk Kosmodrom on the OpenTopoMap, and this tool would have beeen very useful.

Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Wed Dec 03, 2025 6:36 pm
by Jorji33
Hello!
I would love a feature that shows how many aircrafts i got selected in Air Ops. It'd make planning and rearming much easier, whereas right now i have to manually count how many aircrafts of each loadout i have when planning a strike or anything else, which becomes tedious when I have a lot of aircraft to organise.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Wed Dec 03, 2025 7:13 pm
by thewood1
"place a reference point by entering Latitude/Longitude coordinates"
Can't you do that already?
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Wed Dec 03, 2025 7:27 pm
by Mark352
thewood1 wrote: Wed Dec 03, 2025 7:13 pm
"place a reference point by entering Latitude/Longitude coordinates"
Can't you do that already?
Yes we can. It’s under the Mission and Ref Points menu. I often use it.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Wed Dec 03, 2025 7:46 pm
by Nikel
Thanks for the answers.
And added long ago
https://forums.matrixgames.com/viewtopi ... 7#p5099787
The decimal format is supported, very useful to copy paste from this addess and others.
https://geohack.toolforge.org/geohack.p ... _region:RU
The unit I had located manually and the reference point copy/pasted from the site above

- P.png (511.28 KiB) Viewed 3099 times
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Dec 04, 2025 12:15 am
by Mark352
I'm just gonna toss it out there. The ability to import shapefiles would be nice. I suspect PE might have that capability.

Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Sun Dec 14, 2025 8:35 am
by Wasicun
Please, add real‑time multiplayer… I've been waiting for it since 2013, and I can’t wait to play it with my brother and my friends. A CO‑OP multiplayer would be perfectly fine. Give us a Christmas present!
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Sun Dec 14, 2025 10:19 pm
by Mgellis
I noticed in this video...
https://www.youtube.com/watch?v=wDGxlhlXDn0 (around the 5:55 mark)
...that one of scenarios being shown has special actions for "attempt search and rescue," "attempt boarding," "send warning," and "ram another ship." Are these going to be standard unit orders now or will they be available to scenario writers and/or players in other ways?
Thanks.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Mon Dec 15, 2025 8:00 am
by blu3s
Mgellis wrote: Sun Dec 14, 2025 10:19 pm
I noticed in this video...
https://www.youtube.com/watch?v=wDGxlhlXDn0 (around the 5:55 mark)
...that one of scenarios being shown has special actions for "attempt search and rescue," "attempt boarding," "send warning," and "ram another ship." Are these going to be standard unit orders now or will they be available to scenario writers and/or players in other ways?
Thanks.
Those are special actions created by the scenario designer, and no, no plan at the moment to make them standard unit orders.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Wed Dec 17, 2025 12:00 am
by trevor999
Greetings!
Just a few of suggestions:
1. Ability to copy loaded amphib and/or air transport units. Ability to copy helo compliment and magazine loadings on ships. Ditto for assigned boats.
2. Ability to launch a missile on bearing only then activate ground radar to guide it
3. Ability to activate SAM guidance radar without launching missile
4. Option to include SAM set up time if SAM has moved positions. For example Patriot takes about 2 hours to set up
5. Ability to change aircraft call sign outside of editor
6. Ability to see base location on map before placing
7. Sub that are just under the layer can deploy trailing hydrophones above the layer
Cheers!