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Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Mon Aug 25, 2025 9:32 am
by Nikel
Ah, thanks for the clarification :)

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Sat Sep 06, 2025 1:35 pm
by munckmb
I would like to see pre-created swarm type antiship missile or drone attacks. It is a lot of work to create a sensible, multi-axis anti-ship attack. Basic options like horizontal or half circle line attacks would be very nice to have.

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Sun Sep 07, 2025 7:26 am
by Dimitris
munckmb wrote: Sat Sep 06, 2025 1:35 pm I would like to see pre-created swarm type antiship missile or drone attacks. It is a lot of work to create a sensible, multi-axis anti-ship attack. Basic options like horizontal or half circle line attacks would be very nice to have.
Are you a civilian or professional user?

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Mon Sep 08, 2025 6:56 am
by munckmb
Dimitris wrote: Sun Sep 07, 2025 7:26 am
munckmb wrote: Sat Sep 06, 2025 1:35 pm I would like to see pre-created swarm type antiship missile or drone attacks. It is a lot of work to create a sensible, multi-axis anti-ship attack. Basic options like horizontal or half circle line attacks would be very nice to have.
Are you a civilian or professional user?
civilian

Re: RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Fri Sep 19, 2025 11:06 am
by Nikel
KranS wrote: Fri Mar 06, 2020 7:03 am Hello

Will it be possible to bring back the CMANO stile semitransparent raw text message log to CMO?

I have a few reasons.
Firstly, in CMANO, you were able to watch and select a unit even it is under the message log. I think this is a significant feature when you are playing CMO on a single display.
Secondly, which is a bit Personal, I am accustomed to the old Raw text message log, and I want to watch it without Separating the window.

If adding these features is hard, at least adding an option to switch to raw text view without Separating the window will be wonderful.

Thank you.
+1 to semitransparent as an option.

CARGO: Show units that are carrying cargo

Posted: Sun Sep 28, 2025 12:42 am
by JFS737
Hi,
In the AIR OPS window, when a list of cargo capable aircraft with cargo loadouts are shown.... Make aircraft with cargo ALREADY LOADED or BEING LOADED have a flag (asterik, Bold, underline... ?). ( I suggest using the "Time to Ready" for that unit to place the flag. ) This way, you can quickly see which are loaded. More helpful for making scenarios than playing but would be nice for both. Presently you can see that they are ready but have no idea which units have cargo onboard.
Also suggest that IF a unit does have cargo on board, double clicking the Time to Ready for that unit will open it's CARGO OPS window.

Re: CARGO: Show units that are carrying cargo

Posted: Mon Sep 29, 2025 6:23 pm
by Dimitris
JFS737 wrote: Sun Sep 28, 2025 12:42 am Hi,
In the AIR OPS window, when a list of cargo capable aircraft with cargo loadouts are shown.... Make aircraft with cargo ALREADY LOADED or BEING LOADED have a flag (asterik, Bold, underline... ?). ( I suggest using the "Time to Ready" for that unit to place the flag. ) This way, you can quickly see which are loaded. More helpful for making scenarios than playing but would be nice for both. Presently you can see that they are ready but have no idea which units have cargo onboard.
Also suggest that IF a unit does have cargo on board, double clicking the Time to Ready for that unit will open it's CARGO OPS window.
That's an interesting one, and being discussed.

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Tue Oct 14, 2025 11:09 am
by Firepower333
could tacview be updated to have units animated with CMO?
such as landing gear, rotors/propellors, and doors?