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RE: Google download site updated
Posted: Mon Jan 07, 2013 6:23 am
by Treetop64
Many, many thanks for your continuing excellent support of this marvelous game. Couldn't have asked for this much extra goodness! [:D]
RE: Cloud Mod
Posted: Tue Jan 08, 2013 4:19 am
by Jace11
Updated Cloud Mod
I finally noticed the 3 cloud bitmaps change depending on weather type... I always thought they were random, but apparently not.
I redid a simple cloud mod to depict approx weather conditions in hex.
Extreme Overcast = normal cloud bitmap
Thunderstorms / Severe storms = lightning + cloud bitmap
Moderate / Heavy Rain = rain cloud bitmap...
I feel they are ok, but maybe a bit large and obscure icons beneath, but then so did the originals. See what you think..
They can also be found at my new (and very basic) witp mod site.
https://sites.google.com/site/jacesstuf ... -s-edition
RE: Cloud Mod
Posted: Tue Jan 08, 2013 4:24 am
by Jace11
Preview pic

RE: Cloud Mod
Posted: Tue Jan 08, 2013 4:55 am
by GaryChildress
ORIGINAL: Jace11
Preview pic
Very ingenious. I like this idea, it gives an easier way to discern weather in a hex.

RE: Cloud Mod
Posted: Tue Jan 08, 2013 8:53 am
by Empire101
This looks great!!
Thanks Jace11.
RE: Cloud Mod
Posted: Tue Jan 08, 2013 8:07 pm
by Jace11
Actually, its not working as I thought. It isn't always correct in the weather depicted. It seems to be correct 90% of the time, but not always, this may be due to fog of war, randomization as it is correct too often to be due to chance. It is only useful during your turn by using F7 key really. The icons that appear during replays are not useful.
RE: Cloud Mod
Posted: Tue Jan 08, 2013 11:58 pm
by Treetop64
ORIGINAL: Jace11
Preview pic
Maybe your clouds could be just a bit smaller, but already they are a huge improvement over the default cloud images. Nice touch.
Map borders
Posted: Wed Jan 23, 2013 5:22 pm
by Jace11
I thought I would try a couple of game borders. I tried to think of something interesting to do with them but didn't want them too detailed or distracting while still being able to accommodate many icons. I thought ship hulls would look quite good with the appropriate WW2-era paint schemes.
Only the plain versions (which I prefer) are up on my site at the moment as I am unsure about adding too much detail to a part of the screen that serves no purpose...
https://sites.google.com/site/jacesstuf ... -s-edition
Though if people would like a weathered version with details etc I could finish these...

RE: Google download site updated
Posted: Sun Jun 30, 2013 7:50 pm
by Halsey
Updated the Allied rotating aircraft with over 120 additional updates.[;)]
RE: USN Fleet Carriers
Posted: Thu Dec 19, 2013 3:07 am
by Artsupplies
fabulous work, thank you so much for sharing with us.
RE: USN Fleet Carriers
Posted: Sun Dec 22, 2013 5:04 pm
by Halsey
This is a graphic of how to install the extra art.

RE: Cloud Mod
Posted: Mon Dec 23, 2013 12:50 am
by Reg
ORIGINAL: Jace11
Actually, its not working as I thought. It isn't always correct in the weather depicted. It seems to be correct 90% of the time, but not always, this may be due to fog of war, randomization as it is correct too often to be due to chance. It is only useful during your turn by using F7 key really. The icons that appear during replays are not useful.
The fact that the graphics do not line up with the weather has been noted before. It was never determined whether it was not working or whether it was just a random factor.
However to save you some time I have attached the old WITP clouds which I use in my AE games. It doesn't change from the one graphic but it looks pretty good (but I would say that as I created it for WITP (UV actually)... [;)]).
RE: Cloud Mod
Posted: Mon Dec 23, 2013 4:09 am
by Reg
What they look like......

Rotating Art Tool V1.6
Posted: Fri Jan 24, 2014 3:56 am
by Reg
Hi Guys,
This contains all my art utilities rolled into one application with an overall main menu. I'm posting it here so it can be found.
This is still a DOS application but it should be easy to use and the documentation should fill in the gaps. Every Windows machine comes with DOS so I made the decision to use this language so I could be sure that no software installation would be required to run these tools.
Contains
* Aircraft and Ship Class Rotating Art management and distribution compiling tools.
* Unit Patch duplication Tool
* Rotating Aircraft/Ship Class installed artwork viewing tool
* AGP/LCU/SHP Unit Patch installed artwork viewing tool
* Documentation for the above.
* All under an overall main menu with (hopefully) an intuitive interface.

- Main_Menu.gif (124.59 KiB) Viewed 2418 times
Examples of the Viewing tool outputs can be seen
here
Just unzip and run the attached installer.
RE: Rotating Art Tool V1.6
Posted: Fri Jan 24, 2014 6:41 pm
by JeffroK
Thanks Reg,
I was a latecomer to the changing Art files, they provide a nice refresh to the scenery in the game.
Now if they could rotate monthly it would be even better!
[8D]
RE: Rotating Art Tool V1.6
Posted: Fri Jan 24, 2014 8:44 pm
by Halsey
For the plane sides you can, just add new folders with the date and add your new bitmaps.
RE: Rotating Art Tool V1.6
Posted: Fri Jan 24, 2014 9:58 pm
by JeffroK
Nooooo.
That would mean some artistic skill.
I did try some side views but the were all one dimensional.
You LCU patches are excellent as well.
RE: Rotating Art Tool V1.6
Posted: Sun Jan 26, 2014 4:16 pm
by JOE02
Thanks a lot Halsey for this wonderful work !!
Cordialement... [:)]
RE: Rotating Art Tool V1.6
Posted: Sat Feb 22, 2014 6:29 pm
by zuluhour
Does this look right?

RE: Rotating Art Tool V1.6
Posted: Sat Feb 22, 2014 6:32 pm
by zuluhour
I was trying to install this
