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RE: Treaty 3.0
Posted: Mon Mar 19, 2018 1:34 pm
by John 3rd
Thanks Cavalry. Am headed to work. Will write when I get home.
RE: Treaty 3.0
Posted: Thu Mar 22, 2018 12:46 pm
by Cavalry Corp
Any news?
RE: Treaty 3.0
Posted: Thu Mar 22, 2018 3:01 pm
by John 3rd
Am home and checking things out.
Haven't played around with RA in about 18-20 months.
RE: Treaty 3.0
Posted: Thu Mar 22, 2018 4:04 pm
by John 3rd
OK. Had a bit of time to respond.
1. I concur on the Political Points. Michael (designer) beefed his up and doubled it for his current game. While this was BTSL, it does not matter. We have already moved Political Points up in BTS and BTSL. Will do so for RA as well. Am leaving Treaty as is.
2. To be safe, I went into the database and checked US TTs. There have been no changes from Stock. It appears you have had TERRIBLE luck with your TTs. Dan's worked without issues in our recently completed game.
3. The George is a very important question. He should only have the -4 on his CVs. Is that what is flying? Those are not available until very late-44. Can you check this please?
In my game with Dan, the George proved to be my most capable Naval Fighter. It should shred Wildcats and be slightly better then Hellkittens. The plane proved very tough against Dan's LBA as well. If it has good pilots then the plane is formidable.
Check that model and when he first deployed it!
Problem here is imagination on my part. I never, EVER imagined a player devoting so much of their aircraft industry. Michael did this in his campaign. I don't quite know how to really work this issue without some sort of HR.
RE: Treaty 3.0
Posted: Thu Mar 22, 2018 4:49 pm
by Edward75
This is mistake or what? Same name Subs.

RE: Treaty 3.0
Posted: Thu Mar 22, 2018 5:09 pm
by Lecivius
Which data base you looking at Eddward75? Or is it in all of them?
RE: Treaty 3.0
Posted: Thu Mar 22, 2018 5:56 pm
by John 3rd
ORIGINAL: Edward75
This is mistake or what? Same name Subs.
That looks like a very weird boo-boo...
RE: Treaty 3.0
Posted: Mon Apr 09, 2018 9:26 am
by Edward75
This is your mod BtS 4.6 (4.7).
Don't laugh, it's stupid. I showed your mistake in your Mod.
Another question. I have small art bug (see screen). What is reason for this problem? Newer happens before. May be I have not properly installed this mod, or I have a problem with my computer? Has anyone had the same problems?
Windows 8.1 (64-bit)

RE: Treaty 3.0
Posted: Tue Apr 10, 2018 12:44 pm
by John 3rd
Looks like the ship in question has the artwork reversed. The Shil and the Side appear to be flipped. Check to be certain.
RE: Treaty 3.0
Posted: Thu Apr 12, 2018 10:49 am
by ny59giants
Just started BTS (Scen 56) which is the latest. We may need to decide on which Dutch air and some ground can be bought out. Right now, they have DBB type permanent restrictions on too many units.
In regards to Cav posting about PP shortage and air frames, maybe greater PP at start for Allies and look again at 43 and beyond airframes since we did tweak up the 42 airframe numbers.
RE: Treaty 3.0
Posted: Sat Apr 14, 2018 11:42 pm
by durnedwolf
TF 110 near San Diego has seven subs, three of which show a 1 for FP capacity but they don't have Glens. The subs are the I-74, 75, & 76. Do these subs get their float planes when they make port later? Also - thanks for making this mod. Its certainly fun to poke around in it. [:)]
RE: Treaty 3.0
Posted: Tue Apr 17, 2018 12:00 am
by John 3rd
Good Look. Which scenario do you have loaded?
RE: Treaty 3.0
Posted: Tue Apr 17, 2018 12:40 am
by durnedwolf
Between the Storms 53. Thanks for checking on this.
RE: Treaty 3.0
Posted: Tue Apr 17, 2018 10:03 am
by John 3rd
Will get on this and see...
RE: Treaty 3.0
Posted: Tue Apr 17, 2018 9:06 pm
by John 3rd
You are correct. I-74/75/76 should have Glens. There isn't much that can fix this with a new game, however, I can fix this for the future games. Thanks for the catch. Will Post when the newest iteration is ready to be downloaded. It will fix this oversight.
RE: Treaty 3.0
Posted: Thu Apr 19, 2018 11:24 pm
by durnedwolf
Hi John, in BTSL it looks like you can add the I-6 to the I-74, 75, & 76.
RE: Treaty 3.0
Posted: Fri Apr 20, 2018 10:10 am
by John 3rd
Keep looking. I've been devoting time to doing some clean-up on the Mods. Really appreciate the catches and updates!
RE: Treaty 3.0
Posted: Fri Apr 20, 2018 12:42 pm
by John 3rd
OK. Fixed the I-Boats with their Glens so that is good.
Michael and I bantered some and we've discussed an interesting idea of switching out the VMF-211 F4F-3a (12 at Wake and 6 at Midway) to Buffalo. This frees up 18 Wildcats to then go on Lexington replacing her Buffalo. There are five extra Buffalo doing this and they go into the Buffalo pool.
What do you think of this idea?
BTS and BTSL 5.4
Posted: Sat Apr 21, 2018 12:33 am
by John 3rd
Have done the modifications to Between the Storms and Between the Storms Lite. We now have each at 5.4. They are loaded on the website.
Here is the description of the Mod Changes (posted on the website):
4-20-18 5.4 released with a decent number of changes: IJA Changeover to triangle Infantry Divisions fully occurs allowing for three more ID to be created (1 in China, 1 in Manchuria, and 1 for Southern Army), this change weakens NINE ID who lose their fourth Regiment, Lexington Fighters start as F4F-3a instead of Buffalo, VMF-211 (Wake and Midway lose their F4F-3a and revert to Buffalo, four Glen I-Boats get their Glens, nine LCU in Java are now deployable as of Turn One, and 300 Political Points (now 600) added to Allied starting number to allow more first turn flexibility.
RE: BTS and BTSL 5.4
Posted: Tue Apr 24, 2018 11:06 am
by Kitakami
John,
- BTSL has CV Amagi, Shokaku & Zuikaku start with 45 torpedoes out of a possible 54. Is that intended or a typo?
- BTSL has CV Hiryu & Soryu start with 36 torpedoes out of a possible 42. Is that intended or a typo?
- BTSL has CVL Tokachi & Kushiro start with 15 torpedoes out of a possible 18. Is that intended or a typo?
Had not had time to go through the scenarios with a fine comb. Hope the above helps
