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Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Wed Dec 17, 2025 12:00 am
by trevor999
Greetings!
Just a few of suggestions:
1. Ability to copy loaded amphib and/or air transport units. Ability to copy helo compliment and magazine loadings on ships. Ditto for assigned boats.
2. Ability to launch a missile on bearing only then activate ground radar to guide it
3. Ability to activate SAM guidance radar without launching missile
4. Option to include SAM set up time if SAM has moved positions. For example Patriot takes about 2 hours to set up
5. Ability to change aircraft call sign outside of editor
6. Ability to see base location on map before placing
7. Sub that are just under the layer can deploy trailing hydrophones above the layer
Cheers!
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Sat Dec 20, 2025 8:34 pm
by FifthDomain
Could i request text wrap for naming on facilities please as i like to state what is based within and end up with very long labels.
Thank You
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Jan 01, 2026 12:08 am
by thewood1
I would like a little more tactical flexibility in WRAs, especially in AA engagements. There are a couple of ways to do this:
1) WRAs with minimum and maximum ranges defined. Can default to db minimum for players that don't want to bother. This is most basic approach.
2) Build AA/ASW/ASuW zones that provide zone-based weapon assignments. You could have an outer/mid/inner AA zone that used SM-6/SM-2/ESSM engagements. See below pic.

- Screenshot 2025-12-31 185819.jpg (69.86 KiB) Viewed 4008 times
The entire purpose is to not waste LR weapons in short ranged engagements where you have usable weapons that are better suited for those shorter ranges. Mixed in with missions would create a very powerful and flexible system, especially for the AI as Opfor.
I can kludge this together today using hot swapping missions and also using lua. But its very rough and a huge amount of work. Its also not easily transferable between units and scenarios.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Sun Mar 29, 2026 12:20 pm
by Nikel
If possible, add to the Combat Report what unit did the last recon.
I have bombed the site and want a new update, nearly 8h have passed, but I do not know if it was with F-35s or with what.
Tried with them, but the recon info is not updated. Not sure it is a bug.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Sun Mar 29, 2026 5:37 pm
by Mgellis
A suggestion...
Could there be more options for using intermittent sensors? Specifically, could intermittent sensors be applied to a group or an entire side, instead of doing it on a unit-by-unit basis? In addition, right now, the sensor button provides a simple on-off option for radar, sonar, and ECM. Could there be an intermittent setting as well (so radar, sonar, and ECM would have passive, active, and intermittent as options)? It could be a random cycle so you don't have to do the settings for every single unit every time you do it. For anyone who wants to fine-tune things, the regular controls are still available, but this would let players simply take advantage of limited emissions without having to fine-tune every single unit all the time.
Thanks for considering this one.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Mon Mar 30, 2026 4:38 pm
by Quark73
When assigning units (like ships) to a task pool, it would be nice if hosted units (like helicopters) were automatically assigned to that task pool as well, at least optionally.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Tue Mar 31, 2026 12:24 am
by 1nutworld
Mgellis wrote: Sun Mar 29, 2026 5:37 pm
A suggestion...
Could there be more options for using intermittent sensors? Specifically, could intermittent sensors be applied to a group or an entire side, instead of doing it on a unit-by-unit basis? In addition, right now, the sensor button provides a simple on-off option for radar, sonar, and ECM. Could there be an intermittent setting as well (so radar, sonar, and ECM would have passive, active, and intermittent as options)? It could be a random cycle so you don't have to do the settings for every single unit every time you do it. For anyone who wants to fine-tune things, the regular controls are still available, but this would let players simply take advantage of limited emissions without having to fine-tune every single unit all the time.
Thanks for considering this one.
I am hugely in favor of this one, and had it been listed in the above options, I would have selected it.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Tue Mar 31, 2026 7:53 pm
by Blast33
Agree!
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Apr 02, 2026 10:27 am
by Quark73
I would like a feature that allows drawing lines with the Range & Bearing tool that can also be deleted if obsolete. There should be an option to enter a speed. This would make it possible to estimate the course and speed of units and groups. For example, if you enter 12 knots, a one-hour mark should be placed every 12 nautical miles. Means at 12 nm = 1 hour, at 24 nm = 2 hours, and so on.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Apr 23, 2026 11:21 am
by BDukes
Hi All
The new interface weapons quantity bars are great but in light of the very common 0/10000 weapons record they need to be configurable to account for that. If they player needs to look its the same # of clicks the bars were meant to reduce.
Thanks!
Mike
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Apr 23, 2026 11:42 am
by Nikel
If possible, remove the underlining of the graphics in the unit weapons.
I think it looks better

- W.png (20.75 KiB) Viewed 2788 times

- W2.png (21.02 KiB) Viewed 2788 times
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Wed Jun 24, 2026 1:43 pm
by Nikel
Not sure it is a bug or a feature not added.
When you are playing or editing a scenario that uses an old db, and then you create a new scenario, the db loaded is the old one, not the last.
Requesting that it is the last version of the db.
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Jun 25, 2026 8:56 am
by Nikel
Right now an anti-torpedo torpedo (ATT), has the same PH and is halved by the same amount when the target is a torpedo than a normal torpedo.
Like in this example with the russian Paket-NT system.

- ATT.gif (3.98 MiB) Viewed 1639 times

- ATT.png (71.46 KiB) Viewed 1639 times
I was going to suggest that the PH was increased for an ATT and reduced for the normal torpedo. However after taking a look to this link, perhaps is not a good idea.
https://www.twz.com/26347/the-navy-is-r ... ercarriers
I have no idea of which should be the correct values, but should be higher for an ATT than for a normal torpedo and not the same?
Another request.
When you view the cargo of a group of ships, the ships transporting cargo looks like items transported in the list, in this case the Harrisburg and the Tripoli.
I would change the color of the font for them.

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- CG2.png (534.36 KiB) Viewed 1526 times
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Wed Jul 01, 2026 7:16 am
by Nikel
Add the possibility of selecting multiple units, including whole types, in the OoB window. With Shift and Control.

- OoBM.gif (327.24 KiB) Viewed 1520 times
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Wed Jul 01, 2026 8:38 am
by Knightpawn
Nikel wrote: Wed Jul 01, 2026 7:16 am
Add the possibility of selecting multiple units, including whole types, in the OoB window. With Shift and Control.
+1
Re: CMO RUNNING POLL - Gameplay feature requests
Posted: Mon Jul 13, 2026 3:53 pm
by Nikel
More suggestions.
In the OoB window.
- When you search, right now it is highlighted. Besides it should move in the list to the first line the searched text appears. If I click enter, the second and so on.
- On the right of the types and subtypes, how many of each are there.
In the targeting priority of unit/group doctrine. Add selectable targets from the map, like is happening now in the strike missions.