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RE: War in the East Q&A

Posted: Wed Jul 28, 2010 8:17 pm
by karonagames
From my perspective, and trying to interpret the activity on the development forums, I don't sense crisis.
The guys responsible for producing the scenarios featured in the AAR's have been putting out new versions in response to the testers AARs on almost a daily basis, but some of the problems have led back to the main game code, and the main code updates only gets sent out to the testers once a week, and not all the problems get fixed in every update.

There have been some changes that have "broken" other parts of the game, but this is normal and they are usually fixed quickly. Quite a few of the volunteer testers have been away on holiday in recent weeks, and this may have slowed down testing, but again this is nothing out of the ordinary.

Crisis? What Crisis?

Only 2by3 know when.

RE: War in the East Q&A

Posted: Wed Jul 28, 2010 8:23 pm
by Joel Billings
No crisis, just time needed to get some things done. We didn't get to Beta in late June or even late July as I had hoped, but the game keeps getting better and keeps making good progress. We had some high risk areas of code we were working in recently and that combined with getting the short scenarios functioning the way we want them to has led to several restarts. It's the nature of the beast at the moment. I'd love to tell you when we will get to beta, and when the game will be ready, but I'm not going there (and I'm not psychic). We're still trying to wrap up the manual in August, and expect the number of rule changes to the game will fall off dramatically in the coming few weeks. There are really only a handful of tasks that need to get done to be able to say we are at beta. I've seen games in much worse shape called beta by the people working on them, so what's in a name. [:)]

RE: War in the East Q&A

Posted: Thu Jul 29, 2010 12:06 am
by nicwb
Jaw,

thanks for the quick answer. (I should have realised! Victory Conditions ! [8|] !)


nicwb


RE: War in the East Q&A

Posted: Thu Jul 29, 2010 12:17 am
by PyleDriver
Just remember this is the most vast conflict in the history of man. We have a test group thats very smart, and the developers likewise. As things are added and qweeked theres bound to be cross bugs. So there is no crisis just alot of redundant work...This is not the "Road to Moscow" that never comes out.

RE: War in the East Q&A

Posted: Thu Jul 29, 2010 9:52 am
by british exil
Does this mean that apart from tactical considerations eg supply nets, defensive positions, destroying opponents etc (or in the case of Moscow/Berlin for the sheer prestiege of it ) there's no particular reason to capture a city ?


One reason to capture a city is to cut the supply lines/ rail lines. In major cities there is a lways a railhead.
Reading Pyledriver's AAR you will notice how much effort was put into gaining the railheads. Supply to ones own units and cutting off/denying supply to the enemy.

Mat

RE: War in the East Q&A

Posted: Thu Jul 29, 2010 10:18 am
by ComradeP
That also means that you don't always need to capture a city when you reach it, as it will take a while before your own rail conversion units catch up with the advance. Up to that point, it seems you wouldn't be penalized for letting the enemy keep an encircled city.

RE: War in the East Q&A

Posted: Thu Jul 29, 2010 10:42 am
by SGHunt
Unless you or the enemy get victory points per turn for holding the city.

RE: War in the East Q&A

Posted: Thu Jul 29, 2010 1:20 pm
by ComradeP
That mostly matters in smaller scenarios I'd guess, as overall 2 or 3 weeks is a minimal amount of time in the full campaign.

As a question: is there a way to give a unit primarily newer equipment (of the same type as older equipment already in the unit) when refitting it, or does refitting a) give the unit the most available equipment b) give a mix of new and old equipment? It would be pretty nice to be able to equip some units in quiet sectors primarily with obsolete equipment, whilst arming spearhead units with the latest and greatest. Sort of "PDU On" in WitP terms.

RE: War in the East Q&A

Posted: Fri Jul 30, 2010 8:21 pm
by PyleDriver
Well I decided to post another AAR on this forum. Please same rules apply. Joel, Trey and Pavel have padded there bets agianst me. Lower infantry in the north (some 300k less) and no Ap's to start. The Soviet production is higher, however I still eye the capital...Heres a couple screen shots in mid summer of my last game, and yes I played it on...Gorky...

Image

RE: War in the East Q&A

Posted: Fri Jul 30, 2010 8:23 pm
by PyleDriver
And Leningrad...The war is lost for the Soviets...

Image

RE: War in the East Q&A

Posted: Sat Jul 31, 2010 4:01 pm
by jaw
ORIGINAL: ComradeP

That mostly matters in smaller scenarios I'd guess, as overall 2 or 3 weeks is a minimal amount of time in the full campaign.

As a question: is there a way to give a unit primarily newer equipment (of the same type as older equipment already in the unit) when refitting it, or does refitting a) give the unit the most available equipment b) give a mix of new and old equipment? It would be pretty nice to be able to equip some units in quiet sectors primarily with obsolete equipment, whilst arming spearhead units with the latest and greatest. Sort of "PDU On" in WitP terms.

You can give priority of replacements (which by default is almost always the latest equipment) to a unit by putting the unit in refit status but you cannot force a unit to retain equipment that is outdated.

RE: War in the East Q&A

Posted: Sun Aug 01, 2010 5:10 am
by ComradeP
I recall asking it before or it being asked before, but is there also a "no replacements" button?

RE: War in the East Q&A

Posted: Sun Aug 01, 2010 7:34 am
by Helpless
I recall asking it before or it being asked before, but is there also a "no replacements" button?

There is no such button. But you can set the max TOE% the unit can grow (right now from 50 to 100).

RE: War in the East Q&A

Posted: Sun Aug 01, 2010 7:42 am
by PyleDriver
You can turn the TOE% level down from 100 which all units start with, to say 70, and it won't get replacements until it falls below that level.

Image

RE: War in the East Q&A

Posted: Sun Aug 01, 2010 3:45 pm
by ComradeP
If the player would put the vast majority of his units at such a maximum TOE level below the TOE level they have at that time (so they won't get replacements) and would put a number of other units in refit mode, would that funnel the majority of replacements to the units in refit mode or would a part of the replacements end in the pool?

RE: War in the East Q&A

Posted: Sun Aug 01, 2010 6:38 pm
by Helpless
If the player would put the vast majority of his units at such a maximum TOE level below the TOE level they have at that time (so they won't get replacements) and would put a number of other units in refit mode, would that funnel the majority of replacements to the units in refit mode or would a part of the replacements end in the pool?

It may work both ways. Depends on situation.

RE: War in the East Q&A

Posted: Sun Aug 01, 2010 6:46 pm
by mussey
ORIGINAL: PyleDriver

And Leningrad...The war is lost for the Soviets...

Image

In the old WIR game I once had a successful German advance that looked just look this. It seemed it was the only way to capture Leningrad - by totally surrounding the entire Lake Ladoga region. Thanks for a great image.

RE: War in the East Q&A

Posted: Mon Aug 02, 2010 8:09 am
by sven6345789
Hi, 2 Questions

a) There seem to be several assets which belong to the Army HQ (german, Front in Russian) and which you can add to divisions for an attack (engineers etc.); is there an overview regarding these assets; otherwise it might be hard to keep track of them considering 150+ Divisions you have. I mean like a list of assets and where they are

b)How are the other fronts represented. As much as i know, the Germans have a fixed reinforcement and withdrawal schedule? or is there variability to it?

RE: War in the East Q&A

Posted: Mon Aug 02, 2010 9:20 am
by jaw
ORIGINAL: sven6345789

Hi, 2 Questions

a) There seem to be several assets which belong to the Army HQ (german, Front in Russian) and which you can add to divisions for an attack (engineers etc.); is there an overview regarding these assets; otherwise it might be hard to keep track of them considering 150+ Divisions you have. I mean like a list of assets and where they are

b)How are the other fronts represented. As much as i know, the Germans have a fixed reinforcement and withdrawal schedule? or is there variability to it?

All the units in play are listed in the COMMANDER'S REPORT which shows the unit and what HQ it is attached to. If a support unit is attached directly to a combat unit, that combat unit will show up as its HQ.

WitE is confined exclusively to the Eastern Fronts. The only effect other fronts have is the occasional withdrawal of units from the Eastern Front. These withdrawals occur according to a fix schedule.

RE: War in the East Q&A

Posted: Mon Aug 02, 2010 6:25 pm
by Neal_MLC
At what point do the Soviets/ Germans surrender?