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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 10:11 am
by warspite1
Jul/Aug 1943
Impulse: 2

Round 1

9 (AC) The Heinkel is cleared through
3 (AX) The Germans destroy the Soviet front bomber (the pilot survives).

There is no reason for the Soviets to stay as the odds cannot now be changed.


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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 10:18 am
by warspite1
Jul/Aug 1943
Impulse: 2

For the Smolensk battle the odds are 3:1 (54:14). The Soviets have mis-calculated here. They cannot affect the odds. They must therefore look to survive one round at a 6.5:5.0 disadvantage and then scarper...

Round 1

But they do better than that! 18 (DX PX)! The Germans lose a quality Me-109...
7 (AA) The German aborts the front fighter and the battle comes to an end.


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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 10:26 am
by warspite1
Jul/Aug 1943
Impulse: 2

Bryansk now and the odds are 5:1 (49:9). The Soviets just need one bomber to move the odds down one. They are at a 6.5:5.5 disadvantage fighter wise, but....

Round 1

15 (DA) The German Me-109 is aborted
5 (DX) The Soviet decides to destroy their front bomber (pilot survives) as they just need the one bomber through

Round 2

7 (AA) The last German fighter is aborted. They therefore have to make this throw count...
12 (DC) They don't! The Soviet bomber get cleared through!


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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 10:38 am
by warspite1
Jul/Aug 1943
Impulse: 2

And so to the last air battle - Belgorod. The odds are 3:1 (47:13). The Germans must shoot down the sole Soviet bomber if they are to increase the odds.

Round 1

16 (DX PX). The German player destroys the front bomber (pilot is killed) another lousy start for the Germans.
14 (DA) The German aborts the Soviet bomber so that they just need one of two through to increase the odds.

Round 2

20 Just incredible...simply unbelieveable (AX PX) The Soviet player destroys the German front bomber...oh and the pilot is killed..
11 (No Effect)

Round 3

5 I'm saying nothing.... (DX) The German player destroys the front fighter
17 (DX) At least the Germans get some consolation as the only Soviet fighter is destroyed (but the pilot is saved!).

The surviving German bomber is cleared through and the combat ends.


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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 10:42 am
by warspite1
Jul/Aug 1943
Impulse: 2

HQ Support now and....

...unfortunately the dice roll is not identifiable. For the attackers there is a 5 (that's not good), another 5 (ditto) and an 8 (that's rubbish)....

For the defenders there is a 6 (er..no) and a 2 (that is almost certainly a positive for the Soviets).

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 10:46 am
by warspite1
Jul/Aug 1943
Impulse: 2

So to the actual battles themselves, and what did all that mean?

Well the first attack is a 3:2 (no modifier) on the Blitzkrieg table southwest of Leningrad. The Germans need a real biggy - come on my son roll a big one!....

....7 The Attackers lose a unit and are disorganised - but at least the Soviets retreat..."whoopee dooo" exclaims Adolf....


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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 10:52 am
by warspite1
Jul/Aug 1943
Impulse: 2

A little further south there is a 3:1 +2, also on the Blitzkrieg table.....

....er..its a 1(3). If I was the Axis playing a human opponent I would have thrown in the towel by now [warspite exits stage left like a big girl in a hissy fit]... The defender loses 1 unit, but the attackers are all disorganised...

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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 10:58 am
by warspite1
Jul/Aug 1943
Impulse: 2

For the next attack, the Germans choose Bryansk and a 3:1 (no modifier) on the Assault table...

..Its a 7. The attacker loses a unit and is disorganised. The defender loses both units and the city.



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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 11:01 am
by warspite1
Shouldn't disorganised aircraft that are overrun be destroyed? So far none of the Soviet aircraft that have been overrun have been destroyed - they have been allowed to re-base - that does not sound right.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 11:04 am
by warspite1
Jul/Aug 1943
Impulse: 2

The next attack is a 7:1,B so should be a formality...and is

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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 11:09 am
by warspite1
Jul/Aug 1943
Impulse: 2

The penultimate battle is a 3:1 (no modifier) but the Soviets have an armour and so choose the Assault table.... Actually the Odds Column is showing as 4:1 -1? Not sure why.

...AT Last!! The Germans roll a 10!! Zippeddeee dooo dah, zippeeedeee ay etc etc. The Soviets lose both units, including their 3rd Guards Tank Army and the Germans are actually NOT disorganised. Wow..

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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 11:12 am
by warspite1
Jul/Aug 1943
Impulse: 2

And that leaves the Battle of Belgorod. A 2:1 +1 on the Blitzkrieg table...

...1 (2) I'm saying nothing.

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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 3:24 pm
by Centuur
ORIGINAL: warspite1

Shouldn't disorganised aircraft that are overrun be destroyed? So far none of the Soviet aircraft that have been overrun have been destroyed - they have been allowed to re-base - that does not sound right.

Yes. Are you sure they were disorganised before being overrun? If so, I think Steve would like a saved game.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 3:28 pm
by warspite1
ORIGINAL: Centuur

ORIGINAL: warspite1

Shouldn't disorganised aircraft that are overrun be destroyed? So far none of the Soviet aircraft that have been overrun have been destroyed - they have been allowed to re-base - that does not sound right.

Yes. Are you sure they were disorganised before being overrun? If so, I think Steve would like a saved game.
warspite1

I could be mistaken, but as you can see from that sequence earlier, just about everything that could fly was ordered aloft. I may have made a mistake with one - but not two...

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 3:51 pm
by warspite1
Jul/Aug 1943
Impulse: 3

The Allies are going to try and press home their advantage in the Mediterranean. The Mediterranean Fleet sail for the Italian coast, fortified by USS Ranger. Other than that, the Soviets form a line on the west bank of the Don and may yet need to retreat behind it if things go badly.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 4:03 pm
by warspite1
Jul/Aug 1943
Impulse: 4

The RM sail for the Italian coast supported by the German and Italian naval air arms.

One small problem... the Italians roll a 6, the Allies a 2....

The Allies use their surprise points to increase their combat value and decrease their opponents.

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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 4:18 pm
by warspite1
Jul/Aug 1943
Impulse: 4

The Allies have an 6.3:8.6 fighter advantage, but the Axis have more bombers...

Round 1

13 (DA) The Italian decides to abort their front bomber - they cannot afford to lose further ground in the fighter stakes
18 (DX PX) Great start for the Axis and they destroy the RAF Mosquito (and pilot)

That brings fighter strength back a little more to the Axis

Round 2

13 (DA) The Germans abort their Z.501
10 (DC) The Commonwealth clear through their Dauntless Dive Bomber

Round 3

12 (AC) The Allies clear through the Condor
14 (No Effect)

This is tense.....

Round 4

18 (AX PX) The RAF Mosquito gets in amongst the Italian bombers and down an SM.84 (pilot killed)
11 (DC) In return the Axis clear though another bomber - the CW choose a stringbag

Three bombers left each....

Round 5

10 (AC) The Allies clear though an SM.79
11 (DC) And an Albacore joins it

Round 6

4 (AX) The Allies destroy the deadly, Glider Bomb carrying Do.217k (pilot survives). That is a big blow.
9 (AC) It gets worse - the Flying Porcupine is cleared through

Round 7

14 (AA) Oh dear - that all turned rather bad for the Axis - the second Dornier is aborted.
12 (DC) and just to add insult to injury, the last FAA Albacore is cleared through.

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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Mon Jan 20, 2014 4:23 pm
by warspite1
Jul/Aug 1943
Impulse: 4

The two fleets put up an AA barrage: 9 and 8!!

9 Damage points

The SM.79 is aborted and the Condor loses its bombs.....

The RM's turn now: 3

Just 3 damage points - reducing the Sunderland's bomb load.


Oh no!! What the???? I have a message saying there are no Allied bombers.... They just been landed on their carriers.... [:@][:@][:@]


RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Tue Jan 21, 2014 8:16 am
by warspite1
Okay I am trying to replay this using the saved game. I think I have everything exactly as it was. Not 100% sure about one Allied aircraft - was it a fighter or bomber? but everything else looks exactly the same.

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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Tue Jan 21, 2014 8:17 am
by warspite1
I then use the surprise points to increase the Allies and decrease the Axis.

Damn I have seen the line up and I did choose wrong on that fighter/bomber... Oh well I will use the same dice and hope that the columns are not affected by 0.3....

Right all that worked and apart from one FAA bomber the line up is exactly the same as was. I now press abort for both sides fighters.

Ahhh I see - so I pressed abort for the CW and the carrier air units that were cleared through aborted too.