Page 46 of 79
RE: Reverse 4-player AAR.
Posted: Sun Sep 17, 2017 12:30 pm
by Orm
May/Jun 1940
Impulse: 8 (Axis)
The German ATR reorganize the MECH.
No other reorganizations.
The turn end on two or less and a two is rolled. [:@]
Partisans appear in French Indo-China.

Picture from May/Jun '40 - End of Turn
RE: Reverse 4-player AAR.
Posted: Sun Sep 17, 2017 12:36 pm
by AllenK
I think you'll need to carry on through the US Chit and pact chit phases.
Please put the US chit into the Japan pool and I think Mayhemizer will want the USSR chit on defence.
If you can send me the file at Production and everyone can send me their instructions, I'll go through the end of turn routine.
RE: Reverse 4-player AAR.
Posted: Sun Sep 17, 2017 12:43 pm
by Orm
ORIGINAL: AllenK
I think you'll need to carry on through the US Chit and pact chit phases.
Please put the US chit into the Japan pool and I think Mayhemizer will want the USSR chit on defence.
If you can send me the file at Production and everyone can send me their instructions, I'll go through the end of turn routine.
I can do that but I think it is better if you recreate the partisan step. The die rolls needed should arrive with email. That way you can ponder on eventual US entry actions. And I do not need to see that form. I mailed a save from the HQ reorganization step.
Japan just needs information if any US entry actions affect them.
RE: Reverse 4-player AAR.
Posted: Sun Sep 17, 2017 12:50 pm
by AllenK
ORIGINAL: Orm
ORIGINAL: AllenK
I think you'll need to carry on through the US Chit and pact chit phases.
Please put the US chit into the Japan pool and I think Mayhemizer will want the USSR chit on defence.
If you can send me the file at Production and everyone can send me their instructions, I'll go through the end of turn routine.
I can do that but I think it is better if you recreate the partisan step. The die rolls needed should arrive with email. That way you can ponder on eventual US entry actions. And I do not need to see that form. I mailed a save from the HQ reorganization step.
Japan just needs information if any US entry actions affect them.
File arrived, so I've recreated the partisans.
Where to Germany wish to place their pact chits?
RE: Reverse 4-player AAR.
Posted: Sun Sep 17, 2017 12:54 pm
by Orm
You can put the German markers on defence.
RE: Reverse 4-player AAR.
Posted: Sun Sep 17, 2017 1:05 pm
by AllenK
No US Entry actions are taken.
RE: Reverse 4-player AAR.
Posted: Sun Sep 17, 2017 2:35 pm
by Orm
End of turn orders for Italy and Japan as follows.
xxxx
Italy save one oil to Milan. Production changed so all resources are used and Italy has 6 BPs for production.
Japan save one oil in Osaka. Production changed so no resources are idle and Japan has 16 BPs for production.
xxxx
The two Italian ships in the 4-box of Italian Coast stay at sea.
xxxx
Italy requests that the German NAV in the Italian Coast return to Sicily, hex 74, 39.
All Italian units returning to base return to La Spezia.
The Japanese TRS return to Fukuoka.
XXXX
Japan reorganize all units for two oil. Use the oil in Kyoto.
Italy reorganize all units for one oil.
xxxx
Production:
Italy (6):
Pilot
NAV3
SUB (1st)
Japan (16):
INF
MTN
CAV
FTR2
Pilot
BB (1st)
XXXX
Reinforcements:
Italy:
NAV3 -> Genoa
TRS -> La Spezia
Japan:
2 x INF -> Fukuoka
Remove CVP1 (D3A1) on Soryu
RE: Reverse 4-player AAR.
Posted: Sun Sep 17, 2017 4:50 pm
by warspite1
Germany will provide end of turn 'stuff' tomorrow evening.
RE: Reverse 4-player AAR.
Posted: Sun Sep 17, 2017 5:17 pm
by Mayhemizer_slith
Turn end instructions for France and USSR
Production planning
France: Use recourse in Metz in same hex. Save oil from Canada to Bayonne (8 BPs and 2 saved oil points).
US: Use all Venezuela oil for production (15 BPs and 1 saved oil).
Stay at sea and RTB
Note: There seems to be some CW convoys in North Atlantic that are going to return to base. Also one German CP in Baltic Sea is returning to base.
France keeps all possibler ships in seas. From West Med ships to Marseilles. CA from CSV to Casablanca.
Use oil
France reorganizes all using oil points from Damascus and Bayonne.
USSR reorganizes all but TB-3 and TB-7 (1,4 oil) using saved oil in Omsk.
No Scrap
Production
France 8
MIL
AA gun
FTR2
USSR 15
MTN
INF HQ
LND2
Pilot
Fort
Reinforcements
France assings pilot to MS 406
MIL and BB to Marseilles
FTR to Paris
USSR assings pilot to LaGG-1
FTR and 6-1 GAR to Minsk
3-1 GAR to Cernauti
RE: Reverse 4-player AAR.
Posted: Mon Sep 18, 2017 8:13 am
by warspite1
ORIGINAL: Mayhemizer
Note: There seems to be some CW convoys in North Atlantic that are going to return to base. Also one German CP in Baltic Sea is returning to base.
warspite1
Gents is there anything we can do about this nonsense?
RE: Reverse 4-player AAR.
Posted: Mon Sep 18, 2017 9:37 am
by rkr1958
ORIGINAL: warspite1
ORIGINAL: Mayhemizer
Note: There seems to be some CW convoys in North Atlantic that are going to return to base. Also one German CP in Baltic Sea is returning to base.
warspite1
Gents is there anything we can do about this nonsense?
Yes you can, without having to go back to the stay at sea phase, but it requires making some minor edits to the game file.
RE: Reverse 4-player AAR.
Posted: Mon Sep 18, 2017 9:38 am
by Mayhemizer_slith
We just need to click those CPs sentry in stay at sea phase.
RE: Reverse 4-player AAR.
Posted: Mon Sep 18, 2017 9:43 am
by warspite1
ORIGINAL: Mayhemizer
We just need to click those CPs sentry in stay at sea phase.
warspite1
I didn't think it gave the choice then, but I may be wrong.
Anyway, assuming that we can do something about it, here are the German end of turn orders:
Germany
3 x save oil - 2 x Warsaw and 1 x Berlin
2 x oil to Italy, 3 resources to Italy (no change)
11 Build Points
Return to Base
He-115c to La Spezia
Oil Expenditure
Do not use Berlin oil - Reorganise all (for 3.4) except for:
Two old battleships, and 3 x convoy (should be enough for 1 convoy .1 to be organised.
This means I should have 4 oil saved – all in Berlin
Production
1 x FTR (2)
1 x LND (3)
2 x PIL (4)
Reinforcement
1 x Bf109-E7 (Cologne)
1 x Bf109-F1 (Aachen)
1 x Stuka (Dusseldorf)
1 x He-115c (Kiel)
1 x HS-123 (Saarbrucken)
Bismarck (Kiel)
RE: Reverse 4-player AAR.
Posted: Mon Sep 18, 2017 11:35 am
by AllenK
I'm missing orders for 2 BP's. I make it 9 BP's for the aircraft and pilots but you say you have 11. Am I missing something?
RE: Reverse 4-player AAR.
Posted: Mon Sep 18, 2017 12:50 pm
by warspite1
Sorry about that - can you add two submarines please (2nd cycle).
RE: Reverse 4-player AAR.
Posted: Mon Sep 18, 2017 2:33 pm
by Orm
Hmmm. [&:]
I make it that Germany has 13 BPs after saving three oil.

RE: Reverse 4-player AAR.
Posted: Mon Sep 18, 2017 2:34 pm
by Orm
ORIGINAL: Mayhemizer
We just need to click those CPs sentry in stay at sea phase.
Indeed. Those CPs that are not at sentry can be clicked on so they stay at sea. You can check their status to see if they stay at sea or return to base.
RE: Reverse 4-player AAR.
Posted: Mon Sep 18, 2017 3:21 pm
by AllenK
ORIGINAL: Orm
Hmmm. [&:]
I make it that Germany has 13 BPs after saving three oil.
I concur. Warspite1, you have another 2 BP's to play with.
RE: Reverse 4-player AAR.
Posted: Mon Sep 18, 2017 3:22 pm
by warspite1
Looks like I must have saved 5 oil??
If its not too much trouble can you ignore all this and I will revise my EoT?
RE: Reverse 4-player AAR.
Posted: Mon Sep 18, 2017 3:47 pm
by AllenK
No worries.