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RE: Bacon Mod

Posted: Wed Jul 24, 2019 4:44 am
by HAL2000
I am experiencing weird FPS issues with the Bacon Mod. When I run the game at x4 speed every 2-3 minutes the game starts stuttering and runs at about 10 FPS.

I normally start the game on pre-warp and it usually starts occuring when my ships start warping out of the initial system. About 30 seconds after the stuttering starts the frame rate goes back to normal and then the problem repeats 2-3 minutes later.

I despise the gravity well mechanic and I've tried to turn it off in the BaconSettings.txt text file however my ships still fly to the edge of the system before they warp out. Am I doing something wrong in the text file?

// Valid values are 'true' or 'false' without the quotes.
useStarGravityWells=false

The game runs at 60 FPS quite happily in vanilla and when using Extended Universe and other mods.

I've tried completely reinstalling the game but it has not helped.

Is there anything you can suggest to remedy the problem with the FPS? The periodical stuttering is a complete buzz kill and I'd love to play the game with the mod enabled.

I have tried turning off the range circles and empire influence but the problem persists.

RE: Bacon Mod

Posted: Wed Jul 24, 2019 5:26 am
by HAL2000
Disabling the !rangecircle seemed to fix the issue with the FPS.

However my ships seem to still be bound by the gravity well of the star despite the fact I turned off the gravity wells in the settings.

RE: Bacon Mod

Posted: Wed Jul 24, 2019 8:23 pm
by rogerbacon51
ORIGINAL: HAL2000

Disabling the !rangecircle seemed to fix the issue with the FPS.

However my ships seem to still be bound by the gravity well of the star despite the fact I turned off the gravity wells in the settings.

Ships that were heading to the edge of a gravity well will continue to do so after disabling the gravity wells. Try giving them a new order and they should jump right away.

RE: Bacon Mod

Posted: Sat Jul 27, 2019 6:54 pm
by Innocentius
Hi there,

I tried using the links to download the mod but unfortunately the links are dead.
Any chance of uploading them again or giving me an alternative place where to get it?

RE: Bacon Mod

Posted: Sat Jul 27, 2019 11:45 pm
by mark_valley
ORIGINAL: Innocentius

Hi there,

I tried using the links to download the mod but unfortunately the links are dead.
Any chance of uploading them again or giving me an alternative place where to get it?

Same thing here... Any alternate source?

RE: Bacon Mod

Posted: Wed Jul 31, 2019 2:16 pm
by aar2ak
ORIGINAL: mark_valley
ORIGINAL: Innocentius

Hi there,

I tried using the links to download the mod but unfortunately the links are dead.
Any chance of uploading them again or giving me an alternative place where to get it?

Same thing here... Any alternate source?
Just adding my voice to the others. Went to re-install DW:U after some time off and can't seem to get the Bacon Mod anywhere.

RE: Bacon Mod

Posted: Wed Jul 31, 2019 3:13 pm
by Innocentius
I asked on reddit and somebody found where to get the 1.67 version.
Unfortunately I am not allowed to post links here but search for r/DistandWorlds and you should find my post called 'Download location bacon mod?'
In there somebody linked where to get 1.67

RE: Bacon Mod

Posted: Thu Aug 01, 2019 6:16 pm
by aar2ak
Went to redit and in r/DistantWorlds someone also posted a link to 1.77 which seems to work.

Thanks for pointing out that thread Innocentius.

RE: Bacon Mod

Posted: Sun Aug 04, 2019 6:00 am
by rogerbacon51
Holy crap. I've been out of the country for the past week. I just checked and Dropbox deleted all of my files. Fortunately there is a restore option and I jsut used it so all files should be back. I have no idea how they all got deleted. Also, I'm glad someone on Reddit has copies.

RE: Bacon Mod

Posted: Tue Aug 13, 2019 5:28 am
by bluestrike15
Hello everyone, While using this great mod I seem to be running into a bug that is causing me some issues. If you take a quick look at the screenshot I gave, every so often one of or more of my ships makes a vector to the top left corner of the galaxy. Usually this happens if its A.) (Ship on the left) A construction ship building a station. Or B.) Any other ship using its hyperdrive. It does not happen all the time however it does happen often enough that is becoming an issue. I've had to stop dozens of state ships from flying to the other side of the galaxy for no reason. Anyone else tracking this bug or is there a fix I haven't seen. Tried searching for Corner, Edge and similar in the search bar but nothing came up. [&:]

RE: Bacon Mod

Posted: Thu Aug 15, 2019 11:59 am
by davidjruss
bluestrike15,

I am using the same mod and have the same lines running to the top left quadrant as you. i my screen shot a constructor is building a mining station so the line shown may just be a graphical glitch as no ships seem to actually wander off to the left corner.

DavidR

Image

RE: Bacon Mod

Posted: Thu Aug 15, 2019 12:11 pm
by davidjruss
bluestrike 15,

Further to my previous post , once the Constructor had finished the Mining Station it stopped and advised that the mission had been completed. The vector line to the top left vanished when the ship moved to the edge of the planet. Do your ships actually move towards the top left edge as mine would not have the range at present to move that far.

DavidR

RE: Bacon Mod

Posted: Thu Aug 15, 2019 2:59 pm
by USSAmerica
I don't think this issue is limited to the Bacon Mod as I'm not using it but have seen the issue a couple of times. Not sure if there is a fix for this.

RE: Bacon Mod

Posted: Thu Aug 15, 2019 9:40 pm
by RogerBacon
When a constructor is building something, espicially if it is waiting for supplies to finish construction, it's mission target is null. That is interpreted by the game as having a 0,0 x,y coordinate. That is why the movement vector points to the upper left corner of the map (0,0).

At one time there was a bug where ships would actually travel to 0,0 but I'm 99% sure its fixed. I haven't seen it in over a year.

RE: Bacon Mod

Posted: Fri Aug 16, 2019 8:18 pm
by bluestrike15
I have actually had ships (Mostly explorers) try to run up to the edge before. I usually have them on "Explore x Sector" Missions if that helps narrow down the problem.

RE: Bacon Mod

Posted: Sat Aug 24, 2019 6:43 pm
by rmse17
ORIGINAL: bluestrike15

I have actually had ships (Mostly explorers) try to run up to the edge before. I usually have them on "Explore x Sector" Missions if that helps narrow down the problem.

Same here - explorers go to 0,0 when told to explore specific sector.

RE: Bacon Mod

Posted: Sun Aug 25, 2019 10:13 am
by RogerBacon
ORIGINAL: rmse17

ORIGINAL: bluestrike15

I have actually had ships (Mostly explorers) try to run up to the edge before. I usually have them on "Explore x Sector" Missions if that helps narrow down the problem.

Same here - explorers go to 0,0 when told to explore specific sector.

So here's how it works behind the scense. A ship has a mission. A mission have many fields including (from memory) target, habitatTarget, builtObjectTarget, creatureTarget, and maybe more. Depending on what type of mission it is one of those fields will hold the X,Y values to go to. I had to take into account a lot of things when I added gravity wells and epicially when I taught the AI how to find the shortest path out of a gravity well. It seems that searching a sector is one scenario I didn't cover as I never ordered a scout to do that. Searching a system works though. So it might be best just to tell the scout to search a system. You can use a reminder note (!note) to notify you when it is done. Personally I always have my scouts on auto explore. Also, don't forget to add labs to your scouts so they can be researching for you as science ships. In most of the playthrough videos of people using my mod nobody ever does that for some reason.

RE: Bacon Mod

Posted: Sun Aug 25, 2019 2:24 pm
by Murtagh21
Any way to turn off the state freighters and such? I have never had problems with them that detract from the game. I would love to turn them off so that I don't accidentally build 100s when bulk ordering suggested ships.

RE: Bacon Mod

Posted: Fri Aug 30, 2019 11:53 am
by Emperor0Akim
Your work is amazing.

it is like you are working your way through the suggestion thread for DW/DW2 [;)][;)]

Since you are that active with modding I was wondering, if you might have the PDF of the full modding guide for DW:U ?
Sadly the link on the forum and slytherin page is no longer available and there are no alternative downloads only links to the official site [&:]

RE: Bacon Mod

Posted: Fri Aug 30, 2019 11:25 pm
by RogerBacon
ORIGINAL: Emperor0Akim

Your work is amazing.

it is like you are working your way through the suggestion thread for DW/DW2 [;)][;)]

Since you are that active with modding I was wondering, if you might have the PDF of the full modding guide for DW:U ?
Sadly the link on the forum and slytherin page is no longer available and there are no alternative downloads only links to the official site [&:]

Thanks.

You are in luck. I do have it:
https://www.dropbox.com/s/aeo3ogg4dc0pr ... K.pdf?dl=0