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Re: A Blazing World (4-player game)

Posted: Fri Sep 22, 2023 2:38 pm
by NatRapsEno
Turn sent. Harrow reorganizes the Carrier in Portsmouth.

Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 8:51 am
by Orm
May/Jun '41
Impulse #2 (Axis)

No declarations of war.

Land: Japan
Combined: Germany
Naval: Italy

No Port Strikes. No Naval Air.

Naval Movement:

Italy:
2 Subs St-Nazaire -> CSV 3-box
TRS (3-speed) + 5-3 MIL Las Spezia -> Haifa
Sub Djibouti -> Bay of Bengal 1-box
4 ships Suez -> Arabian Sea 3-box
4 ships Asmara -> Arabian Sea 3-box

Germany:
2 BB + 2 CA + 3 CL -> BoB 4-box

Axis might search in several sea areas. First up is the Bay of Biscay. No Axis air. Will any Allied air be added to BoB?

Later on, we will search in the Arabian Sea. Will Allies fly here?
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Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 11:09 am
by NatRapsEno
Albacore to 0, Swordfish to 1 box.

Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 11:11 am
by NatRapsEno
no support for Arabian Sea

Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 11:34 am
by Orm
May/Jun '41
Impulse #2 (Axis)

CW finds in BoB (Axis 10, Allies 4). How to proceed?
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Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 11:58 am
by NatRapsEno
Use all the points to reduce damage to me. Take D on best defense ship. Then aborts on damaged or best defense available

Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 12:07 pm
by NatRapsEno
Will be away for 30 minutes or so. If I find in Arabian Sea with 4 points or more. Avoid.

Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 12:08 pm
by NatRapsEno
And stay in BOB. If you find in Arabian Sea, abort zone to Bombay after one round of combat. Any results you get use best defense available or damaged ships for aborts.

Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 12:21 pm
by Orm
May/Jun '41
Impulse #2 (Axis)

Two CW cruisers aborted.
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Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 12:28 pm
by Orm
May/Jun '41
Impulse #2 (Axis)

Two damaged, and aborted, cruisers for Germany.

Germany stay for a second round.
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Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 12:32 pm
by Orm
May/Jun '41
Impulse #2 (Axis)

The German fleet finds the second time (Axis 2, Allies 7).

The German commander consults the orders of engagement before deciding on how to proceed.
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Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 12:40 pm
by Orm
The orders for this engagement seems pretty clear. "Get those troop transports".
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Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 12:43 pm
by Orm
May/Jun '41
Impulse #2 (Axis)

4 points are used to make it a surface action, and another 3 points to select the French TRS for the X result.
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Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 12:49 pm
by Orm
The French TRS is sunk.
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Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 12:55 pm
by Orm
May/Jun '41
Impulse #2 (Axis)

Three German ships aborted.
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Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 1:00 pm
by Orm
May/Jun '41
Impulse #2 (Axis)

With only two ships remaining in fighting condition the German Admiral decides to return to Brest for a refit.
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Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 1:06 pm
by Orm
May/Jun '41
Impulse #2 (Axis)

Aborted the three CW cruisers to Liverpool. I hope that works.

Next search is in the Arabian Sea.

Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 1:34 pm
by Orm
May/Jun '41
Impulse #2 (Axis)

Italy finds in the Arabian Sea, and fights the 0-box only (Axis 1, Allies 7).
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Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 1:37 pm
by Orm
May/Jun '41
Impulse #2 (Axis)

One X and one D on the CW cruiser, with the other X on the CP seems best for CW.
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Re: A Blazing World (4-player game)

Posted: Sat Sep 23, 2023 1:40 pm
by NatRapsEno
Stay in the zone.