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RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June

Posted: Thu Jun 16, 2011 12:34 am
by MosheDayan
Question about m8. In my game against the AI, I just upgraded from version m2 to version m8. The combat reports (in fact, the entire combat replay of the turn) is now going at warp speed. I get each graphical replay (though it takes about .5 seconds). Any idea how to slow this down, since I get good information from watching the turn go by?

Thanks.

RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June

Posted: Thu Jun 16, 2011 12:41 am
by Rainer
Check DELAYS (Screen "Preferences" or in game the second left button on top line).

EDIT: By the way, has nothing to do with the version.

RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June

Posted: Thu Jun 16, 2011 8:06 am
by michaelm75au
ORIGINAL: MosheDayan

Question about m8. In my game against the AI, I just upgraded from version m2 to version m8. The combat reports (in fact, the entire combat replay of the turn) is now going at warp speed. I get each graphical replay (though it takes about .5 seconds). Any idea how to slow this down, since I get good information from watching the turn go by?

Thanks.

Pressing the space bar during the turn will turn off/on the general message delay.
Did you by chance do this? A message flashes on the screen about message delay being OFf/ON.

RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June

Posted: Thu Jun 16, 2011 4:23 pm
by inqistor
I have made custom testing scenario some time ago. It cuts the whole map to area around Marcus Island, and Wake. To my surprise, under the latest beta (1108m8) there is NO Airgroups shown! First I thought, that I made something wrong, but when I increased map size to include also part of Japan coast, there was no airgroups there either!

I have launched game under latest official patch, and the scenario works as normal. All airgroups are present. I have launched again beta, but it seems all other scenarios works perfectly, both Guadalcanal (smaller map), and GCs MODded by me earlier. This testing scenario still does not show airgroups, even after restart. Scenario available if needed.

Also, there is small screen glitch:

Image

RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June

Posted: Thu Jun 16, 2011 11:54 pm
by michaelm75au
As I mentioned in the Tracker thread, Microsoft has patched the CRT libraries again. This can cause an issue with Tracker and the DLL as happened the other month. The DLL expects to use a version of the CRT libraries that are installed by the latest Window patches.

I think I may have found a way round this problem so that unpatched PCs can still run the newer DLL.

Attached is the new DLL.
I have tried it on a PC which hasn't had the Window's patch yet. It worked as far as decoding the file was concerned.
Try unzipping the attachment and putting the DLL in the Tracker install directory. (Rename the old one just in case [8D])

RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June

Posted: Fri Jun 17, 2011 1:35 am
by BigDuke66
I suppose using this DLL isn't a problem when you are patched up-to-date or?

RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June

Posted: Fri Jun 17, 2011 2:23 am
by michaelm75au
Well I sure hope it would still work[:D]

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Jun 17, 2011 6:49 am
by michaelm75au
ORIGINAL: Pascal

Hi michealm,

a number of more minor ops messages appear on the screen during the running of a turn but do not appear in the Ops Report (an example is 'floatation repairs failing' messages among a few others).

Would it be possible to make sure all messages that appear on the screen during the running of a turn also appears in the Ops Report?

I ask this because sometimes these are important messages for a specific ship or unit but I cannot remember all of them after the turn run ends.
Several of these repair messages were added to the Ops report around 1108k7 beta.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Jun 17, 2011 1:06 pm
by Nemo121
Michael,

Have you been able to give any thought to the idea of making pilots sent to kamikaze groups appear immediately? Otherwise, with their high loss rate, the game's pilot replacement system does rather break down in terms of providing even barely trained pilots.

E.g. Historically many kamikaze pilots graduated basic training and went for some kamikaze-specific training. I model this in-game by drawing them into training groups I've converted to kamikaze groups. In these groups these pilots raise their Low Naval attack skill to 50 or 60 and then they are sent out to combat. Currently though I can only replenish the kami groups with a 1 week delay which really does cripple the rate at which they can launch attacks.

Making pilots drawn from the general reserve available in kami squadrons without delay would solve this problem.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Jun 17, 2011 3:11 pm
by inqistor
ORIGINAL: Nemo121
E.g. Historically many kamikaze pilots graduated basic training and went for some kamikaze-specific training. I model this in-game by drawing them into training groups I've converted to kamikaze groups. In these groups these pilots raise their Low Naval attack skill to 50 or 60 and then they are sent out to combat. Currently though I can only replenish the kami groups with a 1 week delay which really does cripple the rate at which they can launch attacks
I am not quite sure, if they historically get replacements mid-operation.
I would say, they had amount of planes, and pilots, and thats it. If it was used, back to training.

Maybe you should try setting those unit as training, so they will be able to accumulate more pilots (assuming, that training unit can become kamikaze unit)?

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Jun 17, 2011 4:18 pm
by Nemo121
Well, actually, a lot of kamikaze units seem to have been formed and then flown out en masse to replace the previous wave of pilots and planes in a unit after it had been committed. So we see planes and pilots arriving in large waves to frontline kamikaze units, not in dribs and drabs over the course of a week or more - that is, of course, so long as the replacement system worked. I'm sure it broke down at times in the end war period.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Jun 17, 2011 6:56 pm
by darbycmcd
Are you sure this won't lead to unrealistic operational tempo over time for each Kamikaze unit? You mention units replacing other units, but what you seem to be asking is for each unit to launch attacks more frequently. I just think this may be overstating the capacity of these individual units a bit, so caution is warrented here.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jun 18, 2011 2:43 am
by PaxMondo
ORIGINAL: Nemo121

Well, actually, a lot of kamikaze units seem to have been formed and then flown out en masse to replace the previous wave of pilots and planes in a unit after it had been committed. So we see planes and pilots arriving in large waves to frontline kamikaze units, not in dribs and drabs over the course of a week or more - that is, of course, so long as the replacement system worked. I'm sure it broke down at times in the end war period.
Nemo, can't you just overstack your air groups with "veteran" pilots? There isn't any limit on those ... you can cram 50 pilots into a 12 a/c group if you want. In your case, with planning, you should have no shortage ... just a thought ...

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jun 18, 2011 12:48 pm
by Nemo121
PaxMondo,

Unless things have changed since m7 you can't overstack the groups with that many pilots. I am finding that for a 36 plane group I am able to put in about 39 pilots.... If it could work the way you say then there'd be no problem since you could just hugely overstack at the beginning of a month, operate for a month and then replenish at the start of the next month ( when the next wave of kamikaze trainees graduates ).If they've changed do let me know and I'll upgrade to m8 since that'd be a change worth having.


Darbymcd,
At present the current in-game model of bringing pilots who have completed their advanced training ( the pre-operational deployment training in kamikaze tactics carried out after their basic training was finished ) into kamikaze units doesn't meet the requirements of those units, requirements Japan was able to handle in real-life ( I point here towards the many thousands of kamikazes held in readiness for Kyushu ). There are workarounds of course but a very simple change ( allowing either unlimited numbers of pilots to be stored in kamikaze units OR removing the delay for pilots transferring to kamikaze units ) would solve the problem entirely.

Players wouldn't be able to abuse this since there would be no change to place replacement rates/repair. That would cap the number of sorties which could be flown within the month and prevent a single squadron flying unlimited sorties per month.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jun 18, 2011 10:49 pm
by felix83
Hi Michel, thanks for this wounderful patch  you provide to us [&o] I Constantly upgrading and love it.

Today I stumbled over the Bomb altitudes. Did I overread that the Dive Bomber altitudes have changed?! Just wondering
Before the patch I flew always at 15k both TB, DB and F with the message "bombs released at ..."
After the patches I was wondering about the bad Bomb accuracy and could not find the message above, so I changed to 14k and had the Message of "bombs released at ..." whereas at 15k it just said Naval Bomb at 15k.[&:]

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jun 18, 2011 11:57 pm
by Numdydar
Game crashes to desktop every time after a sub attack on Japanese TF209 using 1108m8. Attached is the save.

After some more testing. Something is occuring after that that is causing the crash, not the attack itself. I changed the path of that TF and a different sub attack against a different TF occured and the game still crashed.

I hope you can salvage my save and send it back, otherwise the game looks to be lost.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sun Jun 19, 2011 12:19 am
by michaelm75au
The PT boat in the TF 258 is out of endurance and is trying to refuel. This is causing a 'divide by zero' error. Not the sub attack per se.
Can counter that but not sure why it is a problem - surely ships have run out of fuel in the past while at sea.
Investigating.
The PT is being routed to UK for repairs !!!

Run the turn and have it crash.
Load the 002 save in H2H and go to the TF 258 (Allied PT TF near Aden entry point)
Change its destination to Karchi
Save game.
Reload this save as normal and continue playing.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sun Jun 19, 2011 2:46 am
by Numdydar
I guess the crew really wanted some 'at home' time' lol. Thanks for the help.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sun Jun 19, 2011 4:09 am
by Andrew Brown
The PT boat in the TF 258 is out of endurance and is trying to refuel. This is causing a 'divide by zero' error. Not the sub attack per se.
Can counter that but not sure why it is a problem - surely ships have run out of fuel in the past while at sea.
Investigating.
The PT is being routed to UK for repairs !!!

Run the turn and have it crash.
Load the 002 save in H2H and go to the TF 258 (Allied PT TF near Aden entry point)
Change its destination to Karchi
Save game.
Reload this save as normal and continue playing.

Hmmmmm if the TF is on-map it should not be possible for it to be routed to the UK! The UK should only be accessible from some of the other off-map bases.

Andrew

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sun Jun 19, 2011 6:40 am
by michaelm75au
ORIGINAL: Andrew Brown
The PT boat in the TF 258 is out of endurance and is trying to refuel. This is causing a 'divide by zero' error. Not the sub attack per se.
Can counter that but not sure why it is a problem - surely ships have run out of fuel in the past while at sea.
Investigating.
The PT is being routed to UK for repairs !!!

Run the turn and have it crash.
Load the 002 save in H2H and go to the TF 258 (Allied PT TF near Aden entry point)
Change its destination to Karchi
Save game.
Reload this save as normal and continue playing.

Hmmmmm if the TF is on-map it should not be possible for it to be routed to the UK! The UK should only be accessible from some of the other off-map bases.

Andrew
The TF home base was UK. The AI was trying to route to the home base.
It seemed to correct itself at the end of the turn.