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RE: Quick Questions Thread

Posted: Wed Jul 28, 2021 10:16 am
by glenhope
ORIGINAL: carlkay58

You must control a hex that has BOTH coordinates > 187. If only a single coordinate is > 187 then you are okay still.

Thx. The rules need to be amended to make this clear because the way it is written is not the same as you have said.

RE: Quick Questions Thread

Posted: Wed Jul 28, 2021 3:07 pm
by erikbengtsson
Is there any way for Soviet to repair rail during the early game, or do I have to wait until I can build rail repair units?

RE: Quick Questions Thread

Posted: Wed Jul 28, 2021 3:57 pm
by loki100
ORIGINAL: erikbengtsson

Is there any way for Soviet to repair rail during the early game, or do I have to wait until I can build rail repair units?

you get some auto repair units in your starting OOB and can build some extras if you want. That should give you some capacity (given that I doubt you'll be recapturing much in the period June-December 1941). Dump them in Stavka and it will work fine.

RE: Quick Questions Thread

Posted: Sat Aug 07, 2021 6:45 am
by squatter
In the combat screen, is the initial CV of the enemy shown (the figure on the left, not the final CV) the true CV of th enemy units, before HQ checks and HQ SUs are assigned etc? The question being, is this number 100% accurate?

RE: Quick Questions Thread

Posted: Sat Aug 07, 2021 6:52 am
by loki100
ORIGINAL: squatter

In the combat screen, is the initial CV of the enemy shown (the figure on the left, not the final CV) the true CV of th enemy units, before HQ checks and HQ SUs are assigned etc? The question being, is this number 100% accurate?

yes, it will capture the base cv and all the pre-battle modifiers in 23.8.3 and 23.8.4

edit - there is a small but important issue here, the game uses recon by combat as one of its core aspects. So if you want to find out stuff, then running interdiction bombing for eg can be as useful as conventional air recon. No great help in 1941 when both sides are relatively well off for recon planes but by 1943 the Soviets are down to a couple of suitable air groups for each major front, sending out some Pe-2s on an interdiction run can compensate.

RE: Quick Questions Thread

Posted: Sat Aug 07, 2021 10:21 am
by erikbengtsson
Will Anti Air support units participate in ground combat if;

A) attached to a combat unit?
B) commited to combat by a HQ?

RE: Quick Questions Thread

Posted: Sat Aug 07, 2021 10:37 am
by loki100
ORIGINAL: erikbengtsson

Will Anti Air support units participate in ground combat if;

A) attached to a combat unit?
B) commited to combat by a HQ?

yes, usual constraints that it must be the HQ that directly controls the ground units and so on. Also some AA elements are pretty useless and others like the German 88 and Soviet 85mm can readily shred any armour that they can hit.

RE: Quick Questions Thread

Posted: Sun Aug 08, 2021 2:50 am
by Acidman
Two questions. Version: 1.01.00_beta exe

Playinng as the russians, I have made all tank/rifle brigades support units in HQ, or directly to units. However, I don't see the "convert" button to put these brigades back to the map.
There is no stacking in the hexm so what am I missing here?

The secon question is to change russian aircraft to the naval ones, for example IL2m3's to the torpedo version. I dont even see those planes in the pop up at all, only typical ground attackers. There are naval planes in the pool.

RE: Quick Questions Thread

Posted: Sun Aug 08, 2021 6:39 am
by loki100
tank brigades are only off map support units so can't go to the map

If I remember, you get a few naval airgroups from 1943 onwards and these certainly use the torpedo variant of the Il-2. But you can't create/convert air groups.

Check the air reinforcement schedule, should give you some idea of what becomes available when

RE: Quick Questions Thread

Posted: Sun Aug 08, 2021 8:44 am
by Acidman
Thanks for answering.

What about rifle brigades? They are map units, but once I make support I can't make the map units anymore. I might missunderstand what multi-role mieans, as I thought it meant I could move those units back and forth as on/off map whenever I wanted.

RE: Truck Summary in logistics Phase Report is hard to understand:

Posted: Sun Aug 08, 2021 12:45 pm
by gw15
I have a Hurricane unit in the NR but I cannot figure out how to get it on the map. It's not on the list of units when I want to add AOG's or air units. Does it require a special AOG or command?

RE: Truck Summary in logistics Phase Report is hard to understand:

Posted: Tue Aug 10, 2021 3:09 am
by James80
Perhaps I am missing something. I want to change some combat support units to an HQ and clicked on the hq and loocked for possible combat support units. The list was empty. But it was possible to push one combat support unit to that hq.

E.g.
I clicked on II Rum Corps and the list was empty. If I click on Mnt RM Crps and on an howitzer unit I can change the hq of this unit to II Rum Corps. Am I doing sth wrong? Is it WAD?

RE: Truck Summary in logistics Phase Report is hard to understand:

Posted: Tue Aug 10, 2021 4:00 am
by loki100
ORIGINAL: James80

Perhaps I am missing something. I want to change some combat support units to an HQ and clicked on the hq and loocked for possible combat support units. The list was empty. But it was possible to push one combat support unit to that hq.

E.g.
I clicked on II Rum Corps and the list was empty. If I click on Mnt RM Crps and on an howitzer unit I can change the hq of this unit to II Rum Corps. Am I doing sth wrong? Is it WAD?

would really need an image but the most likely reason is the difference between the ability to push SU to a HQ (limited by the command range of the current controlling HQ) and to pull a SU to a HQ (mainly limited by the command chain).

So as an eg, at the game start 11A cannot pull SU from OKH (as it starts in the Rumanian command chain), but OKH can push SU to 11A since it is in the command range.

So your 2 corps have no command chain link (? - guess) but are in command range, so can't pull but can push.

This is one of those oddities now so deeply embedded in the core game code that I don't think can be done any other way

RE: Truck Summary in logistics Phase Report is hard to understand:

Posted: Tue Aug 10, 2021 9:36 am
by James80
Thanks, loki
So your 2 corps have no command chain link (? - guess) but are in command range, so can't pull but can push.

This is one of those oddities now so deeply embedded in the core game code that I don't think can be done any other way

You have figured it out even without screenshots.

RE: Truck Summary in logistics Phase Report is hard to understand:

Posted: Tue Aug 10, 2021 11:42 am
by gw15
ORIGINAL: gw15

I have a Hurricane unit in the NR but I cannot figure out how to get it on the map. It's not on the list of units when I want to add AOG's or air units. Does it require a special AOG or command?

I think maybe I found an answer. The Air Group name has a "-SF" in the name which means it is attached to the Northern fleet. So the reason I cannot move it from the NR to the map is it can only be in the NR or the Finnish Box.

loki100, do you agree?

RE: Truck Summary in logistics Phase Report is hard to understand:

Posted: Tue Aug 10, 2021 12:55 pm
by loki100
ORIGINAL: gw15

ORIGINAL: gw15

I have a Hurricane unit in the NR but I cannot figure out how to get it on the map. It's not on the list of units when I want to add AOG's or air units. Does it require a special AOG or command?

I think maybe I found an answer. The Air Group name has a "-SF" in the name which means it is attached to the Northern fleet. So the reason I cannot move it from the NR to the map is it can only be in the NR or the Finnish Box.

loki100, do you agree?

no idea to be honest. I deliberately play with the TB locked. At some stage I may use them but not till I'm convinced its balanced and nailed down - which took a long time with WiTW and then made it just a chore. I'm happy that I can dump excess units in them for a particular gain (so beef up the Soviet Union garrison as the axis, or the Northern Theatre as the Soviets) and that otherwise they act as a drag on the production capacity.

To the specifics, it could be that unit will take you below the 90% in a particular category, it could be coded as a naval air unit and thus need a specialised AOG. 'SF' per se is just chrome, as with all the other air groups with a specialist name designation.

It could also be a bug

RE: Truck Summary in logistics Phase Report is hard to understand:

Posted: Tue Aug 10, 2021 10:34 pm
by Hardradi
When you look at Air Groups in the Commanders Report, there is a Depletion Status column labelled "Depl". Some of these are set to yes. What is the reason and are you able to change this status to No? If so, how?

RE: Truck Summary in logistics Phase Report is hard to understand:

Posted: Wed Aug 11, 2021 3:18 am
by loki100
ORIGINAL: Hardradi

When you look at Air Groups in the Commanders Report, there is a Depletion Status column labelled "Depl". Some of these are set to yes. What is the reason and are you able to change this status to No? If so, how?

it related to 16.4.12 and is simply a description. You can change their status if they gain new planes

Image

RE: Truck Summary in logistics Phase Report is hard to understand:

Posted: Thu Aug 12, 2021 5:04 am
by Hardradi
Thanks loki

RE: Truck Summary in logistics Phase Report is hard to understand:

Posted: Sat Aug 14, 2021 6:30 am
by Darojax
What is the point of the NBAPs with the U-2VS aircraft? The game engine produce these aircraft at a heavy rate and I currently have 2 thousand of them at my disposal.

I've tried using these during nighttime, with impunity. In ground attack directives they mostly take extremely heavy losses. I've adjusted the directive to only fly during the best of weathers and only attack positions with very weak AA, but still they seem uncapable of incurring even a single man loss.

Someone please tell me if you found any use for them, in any way! :p