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Re: A Blazing World (4-player game)
Posted: Sat Sep 23, 2023 1:42 pm
by Orm
May/Jun '41
Impulse #2 (Axis)
The British CA, and CP, is sunk.

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Re: A Blazing World (4-player game)
Posted: Sat Sep 23, 2023 1:45 pm
by Orm
May/Jun '41
Impulse #2 (Axis)
CW finds the second time (7-1). How to proceed?

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Re: A Blazing World (4-player game)
Posted: Sat Sep 23, 2023 1:55 pm
by NatRapsEno
Spend 4 points to increase damage to the Axis. Use the 3 points to select the Trento for the X.
For Commonwealth damage, take the X on the Cornwall(2-5-6). D on BB. Abort zone to Bombay.
Re: A Blazing World (4-player game)
Posted: Sat Sep 23, 2023 2:13 pm
by Orm
One CW cruiser sunk, and another damaged.

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Re: A Blazing World (4-player game)
Posted: Sat Sep 23, 2023 2:25 pm
by Orm
One damaged Italian ships, and several aborts.

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Re: A Blazing World (4-player game)
Posted: Sat Sep 23, 2023 2:26 pm
by Orm
Need to take a break here for an hour, or two.
Re: A Blazing World (4-player game)
Posted: Sat Sep 23, 2023 4:08 pm
by Orm
Next search is in the Bay of Bengal, and then CSV. Will any air be added to CSV?
Re: A Blazing World (4-player game)
Posted: Sat Sep 23, 2023 4:14 pm
by Orm
May/Jun '41
Impulse #2 (Axis)
No contact in Bay of Bengal (6-10).
Will the NAV2 fly in CSV?

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Re: A Blazing World (4-player game)
Posted: Sat Sep 23, 2023 4:53 pm
by NatRapsEno
yes, fly to 0 box
Re: A Blazing World (4-player game)
Posted: Sat Sep 23, 2023 4:56 pm
by NatRapsEno
That was obvious support call there, just saying. I will let you know if you make the wrong decision.
Re: A Blazing World (4-player game)
Posted: Sun Sep 24, 2023 12:14 pm
by Orm
May/Jun '41
Impulse #2 (Axis)
The Italian SUBs decide to avoid combat now that the Allied convoy got air protection.
No strategic bombing. No ground strikes. No rail movement.
Land Movement:
Japan:
Manchuria
INF 6-4+INF DIV 2-3 NW,W
CAV 3-4 NW,W,W,W
HQI 5(3)2 ->NW
TER 3-2 ->W,SW
TER 4-2-> NE,NE
INF 8-3-> SE
CAV DIV 1-5-> E,E,E
MTN 5-4 ->Changchun
China North
INf 6-3->SE
HQI 6(2)3->SE
MOT DIV 1-5->Yennan
China South
MIL 2-2 Bangkok->NW
Japan
MOT 6-4->W
MIL 5-3->Fukuoka
Germany:
INF + MTN Breslau -> Poland
Relocating a few units in Poland
Air rebase:
Italy:
LND2 Trieste -> Poland
NAV2 Thasos -> 81, 62
Japan:
LND2 Tungkwam->Parkhoi
LND2 Ki-5(2 tac)->Res Hex E of Kwangsi (Near Nanning)
Germany:
LND2 Greece -> Italy
FTR3 Sicily -> N Italy
LND3 France -> Poland
FTR2 France -> Germany
A couple of LND2 relocated in Poland
No reorganization.
Re: A Blazing World (4-player game)
Posted: Sun Sep 24, 2023 12:17 pm
by Orm
Mostly fine weather.

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Re: A Blazing World (4-player game)
Posted: Mon Sep 25, 2023 2:32 pm
by NatRapsEno
Turn sent. Naval for Commonwealth. I moved several cruisers and battleships from Gibraltar through CSV South down the coast of Africa. Based upon your prior decisions, I did not intercept for you.
Re: A Blazing World (4-player game)
Posted: Wed Sep 27, 2023 6:50 am
by peskpesk
Germany and Italy Land
Japan Combined
Japan loads TRS+Amph and moves force to China Sea 0-Box
Strategic bombing on Lanchow miss (1)
Ground Strike

Re: A Blazing World (4-player game)
Posted: Thu Sep 28, 2023 9:21 am
by peskpesk
Rail Movement
Germany send 3 units east
Land Movement
Germany shuffles units on the east front.
Germany/Italy moves units in MiddleEast.
Italy moves a few units in Africa/France.
Japan moves HQ east
Debark
Japan 2 units land in China
Rebase
Italy and Germany moves air units east.
Japan moves air units to and in China.
Reorg
Germany HQI reorgs 3 units.
New weather
1 rolled.

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Re: A Blazing World (4-player game)
Posted: Thu Sep 28, 2023 12:56 pm
by NatRapsEno
Combined for Commonwealth. Searching Italian Coast.

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Support?

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Re: A Blazing World (4-player game)
Posted: Thu Sep 28, 2023 1:19 pm
by peskpesk
GE FTR2 to 0-Box, IT NAV to 2-Box, thx
Re: A Blazing World (4-player game)
Posted: Thu Sep 28, 2023 1:30 pm
by NatRapsEno
Do you wish to make it a naval air?

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Re: A Blazing World (4-player game)
Posted: Thu Sep 28, 2023 1:43 pm
by peskpesk
Yes, plz
Re: A Blazing World (4-player game)
Posted: Thu Sep 28, 2023 1:51 pm
by NatRapsEno
AA screened 2. Picked Enterprise for you as best chance of abort and Allies were going to abort if any ship was aborted, and it was. Therefore, Allies abort zone.
You may search below.

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