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Re: Hierarchy Module Document
Posted: Tue Aug 25, 2026 11:02 pm
by Curtis Lemay
But now it should work. First, clicking on the unit (Hill's HQ) the movement popup gives the option to move via "Under Orders" movement:
Re: Hierarchy Module Document
Posted: Tue Aug 25, 2026 11:04 pm
by Curtis Lemay
Hitting return shows (for about 12 seconds) the movement path created. This gives the player an idea of whether there is any danger with the movement before it is attempted.
(Note that I can't do a screen capture while this is shown, so I have to take a picture of it instead).
Re: Hierarchy Module Document
Posted: Tue Aug 25, 2026 11:06 pm
by Curtis Lemay
After the path is shown for the design interval, the option box pops up:
Re: Hierarchy Module Document
Posted: Tue Aug 25, 2026 11:07 pm
by Curtis Lemay
After selecting "All at Once", the unit is moved as it was shown:
Re: Hierarchy Module Document
Posted: Sat Aug 29, 2026 9:11 pm
by Curtis Lemay
I've fixed hierarchy bug #49. I had assumed attacking units had Unit Status of ATTACKING. But, it turns out, Limited Attack units have Unit Status of SUPPORTING. Go figure. So, now I include a check for units with SUPPORTING Status and there should be no more units retaining Attacking Status after combat phases.