Page 48 of 51
RE: Allied TF Mission Art
Posted: Tue Aug 16, 2016 4:15 am
by Korvar
I present my Yorktown Class ART Mod v1. My intent with this minor mod is to enhance the frequency and structural accuracy of visual feedback for the Yorktown class upgrades. I for one find it gratifying to see the enhancements resulting from patiently waiting for an in-demand vessel to complete refitting!
Both sides and shils are included:
Yorktown Class upgrades (12/41, 4/42, 7/42 - stock database limited)
Yorktown Class upgrade 10/42

Shows the new SC-2 AS and SG SS radars, as well as the 40mm Bofors added to the bow and stern. The crane is visibly changed and some of the aft hangar deck side doors are opened.
Yorktown Class upgrade 10/43

Shows the addition of the SK AS radar.
Any feedback is appreciated.
A possible change I have in mind is to make another image side/shil for the 7/42 upgrade when the class upgrades from the CXAM type to SC type radars. Is it as simple as changing the assigned bitmap value in the Editor? Would modifying a scenario file disrupt any ongoing games if all I'm adding is new art to existing ships in the database?
If adding art is fairly straightforward, there are other ship classes I'm interested in tweaking. I've spotted a ship with radar visually installed before the class is fitted with any, as well as have noticed there is no visual difference between the long and short hull versions of the Essex class.
Credit goes to
The Shipping Channel for the source line art, as well as the great in-game art that I used for reference.
Edit: Consider this a 'prototype' - I discovered issues with this version that I will address in v2.
RE: Allied TF Mission Art
Posted: Wed Aug 17, 2016 10:51 pm
by Korvar
Here's a first shot at correcting version 1. I've only completed the 1st image set as there was a lot to fix.
Yorktown class upgrades 12/41, 4/42, 7/42:
(new version)

(the previous version for comparison.)
As I found better reference images it became apparent that my previous attempt left a lot to be desired. The bow protruded was too far in front of the flight deck, there was was too much open space immediately behind the bow, and the island's antennas could best be described as some sort of mismash of different radar types. I believe the HF antennas along the perimeter of the flight deck were only added later as well. I also made the gun wells forward of the island as well as the Mk 33 directors more distinct. The rest involved some shading on the hangar bay level to give the ship some more depth.
Here's a close-up reference picture of an incredibly detailed model. Does anyone know what the ?? antenna is? Is that an SC-1 radar co-installed with CXAM?
RE: Rotating Art Tool V1.6
Posted: Thu Nov 03, 2016 6:48 pm
by proflui
ORIGINAL: Halsey
ORIGINAL: Peever
I feel like a fool for having missed all these new art mods for the past few years. After installing the new TopoMap I came here looking to see what else there was and wow am I shocked! The rotating aircraft art data is an awesome feature.
I didn't see the new bombardment screens on Halsey's website, are they located there and I just missed them or somewhere else?
Thanks to everyone for continuing to work on this game after all these years.
Not enough room for these on the site, and not enough demand.
So I'm sorry to say that these are now unavailable.
I really like those bombardment screens. Any still have them and can kindly upload them? Thanks!
RE: Rotating Art Tool V1.6
Posted: Wed Aug 02, 2017 5:23 pm
by Korvar
Here is my latest ground units art file - I've been tweaking others' designs over time and have slowly been adding my own art.
The overall idea is to be able to instantly recognize the unit type and country of origin just by looking at the picture. It's still a work in progress.
Download link:
GroundUnits.bmp
Edit: added download link
Art Question
Posted: Wed Aug 02, 2017 9:50 pm
by DOCUP
Question for you art gurus. If I have the ship art but its not on the side/shil is there an easy way of putting it on those. IE I have the ship below done by Gary Childress. Is there a way I can put it onto a side or shil without recreating the ship?

RE: Art Question
Posted: Wed Aug 02, 2017 10:38 pm
by Korvar
The best place for ship art assets (backgrounds) is
Big B's Shipyard Work Bench.
I think most people who do art regularly develop their own templates over time to speed up the process. You'll need access to an image editing application that can do layers and can save 24-bit bitmaps (8 bits per color channel). I use Photoshop myself.
Edit: added side/shil as an attachment
RE: Art Question
Posted: Wed Aug 02, 2017 10:52 pm
by Korvar
Here's an update to my Allied mission art - the cargo mission art has been improved. BMP file attached as a .zip.

RE: Art Question
Posted: Sun Aug 20, 2017 10:20 pm
by DOCUP
Korvar: Thanks I am trying to see if I can't do it on Paint 3D. If not I may have to break down and buy photoshop and learn how to do it.
RE: Art Question
Posted: Tue Aug 22, 2017 12:48 am
by Korvar
I believe others have successfully used
Krita - it's a free alternative to Photoshop. Give it a try!
RE: Art Question
Posted: Tue Aug 22, 2017 1:12 am
by Kitakami
GIMP is another alternative. Not as intuitive as PS, but quite good.
RE: Art Question
Posted: Tue Aug 22, 2017 11:47 am
by witpqs
ORIGINAL: Kitakami
GIMP is another alternative. Not as intuitive as PS, but quite good.
They've made some major changes to improve it's ease of use lately but I have not tried it for myself in a while so can't say how much better it is now.
RE: Art Question
Posted: Thu Dec 28, 2017 10:16 pm
by Dubba
Hi guys sorry for bring up an old topic but have downloaded all of Halsey's artwork and it's amazing but I have just a small question if anyone knows I don't understand what Halsey means exactly with what he says here?
F. IJNAF CV Grey and Green zips are manual JapPatch folder overwrites.
Unzip and overwrite at named date to appear in game without renaming the ALT bitmaps.
I cannot seem to get these art files to work when downloaded and overwriting with these two files.
IJNAF CV Green AGP 8_42 onward.zip
IJNAF CV Grey AGP 12_41 to 7_42.zip
Can anyone help or have any idea how to get them to show correctly?
RE: Art Question
Posted: Sun Dec 31, 2017 7:45 am
by Halsey
ORIGINAL: Dubba
Hi guys sorry for bring up an old topic but have downloaded all of Halsey's artwork and it's amazing but I have just a small question if anyone knows I don't understand what Halsey means exactly with what he says here?
F. IJNAF CV Grey and Green zips are manual JapPatch folder overwrites.
Unzip and overwrite at named date to appear in game without renaming the ALT bitmaps.
I cannot seem to get these art files to work when downloaded and overwriting with these two files.
IJNAF CV Green AGP 8_42 onward.zip
IJNAF CV Grey AGP 12_41 to 7_42.zip
Can anyone help or have any idea how to get them to show correctly?
The Green Version is for Japanese Carrier AC insignia only, it should be zipped on 8/42 to JapPatch folder.
It overwrites the Grey insignia.
The Gray version is what the AC insignia starts as, it is here to overwrite the Green if you want to keep the vanilla mod insignia instead.
To make the alt bitmaps appear you would have to rename each one, this zip skips that and just overwrites the regular ones.
So I added these separately so they don't need to be renamed.[;)]
RE: Art Question
Posted: Thu Jun 28, 2018 1:22 pm
by CommanderKeen
Thank you Korvar....what a wonderful Artwork...
RE: Art Question
Posted: Fri Mar 08, 2019 6:06 pm
by Jace11
I've moved all my art for the game to here, so old things that were on mediafire (combat screens) or in attachments can now be found in one place. I think the link in the other Scenario / Art thread is outdated too so I'm linking my collection of files below. A few things have been updated like a new small clouds mod.
MY WITP AE Stuff
Also.. if anyone can help me, I'm trying to find some original cathartes plane tops to help expand Japanese plane rotating art.
In the image below are a number of sides for Zeros, Claudes and Nates. Those with no top.. are missing a corresponding plane top. The others are fine and are either from the default files or using modded tops. I think they are correct and i've set rotating dates for a couple. I'm looking for the original tops for those few that are missing.
Edit: found the dappled A6M3 top..
RE: Art mods
Posted: Fri Mar 29, 2019 6:55 pm
by Alikchi2
Any word on this? Even just releasing the source code so someone else could work on it would be wonderful.
RE: Art mods
Posted: Fri Mar 29, 2019 7:07 pm
by btd64
No body will release the code. For art mods you don't need the code anyway....GP
RE: Art mods
Posted: Wed Apr 10, 2019 2:22 pm
by Dali101
Nice SIDE Art
RE: Art Question
Posted: Mon May 20, 2019 8:25 pm
by Korvar
ORIGINAL: Jace11
Also.. if anyone can help me, I'm trying to find some original cathartes plane tops to help expand Japanese plane rotating art.
The only source for Cathartes rotating art that I know of is at
Halsey's site. There are download links at the bottom of the page, one being "Cathartes_Planeside_top_replacement master.zip".
Is this what you were looking for or is there another version?
RE: Art Question
Posted: Tue Jun 18, 2019 4:38 pm
by Aksully
Ok for the beginner whose just gotten WITP AE....can you point me to the link for the complete art work for both Japan and Allies to use with the game? Many thanks in advance!