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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Tue Feb 12, 2019 9:33 pm
by Big Ivan
Nice Jason, works for me![:)]

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Wed Feb 13, 2019 2:13 pm
by Jason Petho
Thank you, John!

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Thu Feb 14, 2019 6:05 am
by Andrea G
For me it makes sense to have a larger map even if almost devoid of units to have the historical FOB and shuttle the choppers back and forth even if it will lenghten the playing time.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Thu Feb 14, 2019 6:54 am
by comte
I agree with the above posters better to have the bigger map.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Thu Feb 14, 2019 11:04 am
by Crossroads
ORIGINAL: Andrea G

For me it makes sense to have a larger map even if almost devoid of units to have the historical FOB and shuttle the choppers back and forth even if it will lenghten the playing time.

They play an important role here, and we wanted to for instance make the various helo makes and models to sound distinctive. That whup-whup-whup of approaching Hueys? It's there [:)]
Movement Categories (parameter -13)

17movement* - Helicopter, single rotor two blades
18movement* - Helicopter, single rotor three or more blades
19movement* - Helicopter, single rotor piston engine
20movement* - Helicopter, tandem rotor

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Thu Feb 14, 2019 8:31 pm
by Jason Petho
Campaign Series Vietnam: ALPHA graphics: Planning Map!

I finished the Ia Drang master map (the bottom portion of the NW II Corps master map) and took some time to create this overview for you. This will be the primary base map for all the Ia Drang related scenarios. This export is 25% of the original size.

Image

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Thu Feb 14, 2019 9:56 pm
by benpark
I love a good map. That's a very good map.


RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Thu Feb 14, 2019 10:28 pm
by Jason Petho
Thank you so much!!

So much effort is going into mapping is really next level!

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Feb 15, 2019 5:12 am
by Big Ivan
Wow Jason Now that's a map![&o]

Crossroads, whup-whup-whup back to you. [:D]

You know when this game comes out I'll have to get my Billy Joel CD with Good Night Saigon playing in the background.[;)]

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Feb 15, 2019 11:49 am
by Jason Petho
Thank you, John!

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Feb 15, 2019 6:19 pm
by Jason Petho
Campaign Series Vietnam: ALPHA graphics:

After finishing the Ia Drang area to make progress on the NW II Corps map, in particular, the mountainous area south of Dak To. Unfortunately, I have come to the realization the map has maxed out the 50 elevation levels available in the map editor.

Image

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Feb 15, 2019 6:29 pm
by 76mm
What is the max size of those maps, in terms of hexes and kilometers/miles?

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Feb 15, 2019 6:57 pm
by Jason Petho
The NW II Corps master map is 220 x 560 hexes which equals 55km x 140km

The Ia Drang master map (the southern portion of the II Corps map) is 220 x 140 hexes which equals 55km x 35km


The III Corps master map is 580 x 720 hexes which equals 145km x 180km


The I Corps master map (DMZ) is 440 x 420 hexes which equals 110km x 105km (this will need to be expanded, eventually)

There are a number of other master maps included, but those above are the largest.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sat Feb 16, 2019 6:45 am
by Oberst_Klink
The NW II Corps master map is 220 x 560 hexes which equals 55km x 140km

The Ia Drang master map (the southern portion of the II Corps map) is 220 x 140 hexes which equals 55km x 35km


The III Corps master map is 580 x 720 hexes which equals 145km x 180km


The I Corps master map (DMZ) is 440 x 420 hexes which equals 110km x 105km (this will need to be expanded, eventually)

There are a number of other master maps included, but those above are the largest.

Jason, could you have a look at this? A question for you.

https://twitter.com/BurdenOfCommand/sta ... 6145167360

Klink, Oberst

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sat Feb 16, 2019 2:08 pm
by Jason Petho
I use the 1:50,000 topographic maps that were produced by the US Army during the war.


RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sun Feb 17, 2019 9:55 am
by Crossroads
Build time again for all games under development, meaning new BETAs for CS Vietnam and CS Middle East (2.01 UPDATE), and new ALPHAs for CS East Front and CS Cold War.

Or, new builds for our Modern and WW2 game engines, put another way. As we work towards the eventual release of the Vietnam game, with all new code, graphics, and features added, we keep the other versions up to date and run automated tests on those as well.

Here's a fresh look for the current BETA for the CS Middle East 2.01 UPDATE. I've resized the original 3440x1440 screenshot, but otherwise what you see is what you will get, too. This is the 3D Zoom-in view, with large toolbar. Also note the unit list on the right - edit: err, on the left - is extended as there's more screen estate than compared to the regular HD monitors with 1920x1080 screen sizes.

it is, at CS Legion.

Image

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sun Feb 17, 2019 10:21 am
by Crossroads
ORIGINAL: Crossroads

--snip--

Or, new builds for our Modern and WW2 game engines, put another way. As we work towards the eventual release of the Vietnam game, with all new code, graphics, and features added, we keep the other versions up to date and run automated tests on those as well.

Perhaps not that interesting, but showing this anyway. There's a ton of (as in: thousands of) various files, some common, some unique to each game. Instead of creating each and all game install manually, we've standardized our development environment so that each and all our team members, from Europe, US, Canada, create and update their stuff in their specified locations. Then we have this pretty complex script that, for each game, goes and picks each and all required bits and parts and puts them together for a new install.

What used to take days is now a matter of minutes [:)]
ORIGINAL: Crossroads



[font="Courier New"]petrin@elvis-iv:~/CSlint$ more buildCS_all
~/CSlint/buildCS.pl -g ef
~/CSlint/buildCS.pl -g me
~/CSlint/buildCS.pl -g vn
~/CSlint/buildCS.pl -g cw
petrin@elvis-iv:~/CSlint$ ./buildCS_all

Creating /mnt/c/Matrix Games/_CSLDEV/Campaign Series East Front ...

Starting at: Sun Feb 17 12:51:36 2019

copying Executables
copying Data
copying Graphics
. copying Map Graphics
.. all Default
.. biome Taiga
.. region WEur
.. region EEur
.. region NEur
. copying UI Graphics
. copying Unit Graphics, OOBs, and Pictures
.. General purpose and animations
.. 02 Soviet Union
.. 18 German Reich
.. 20 Poland
.. 31 Hungary
.. 41 Finland
.. removing cruft
copying Manual
copying Mods
copying Scenarios
copying Sounds
copying Texts
copying Tools
encrypting all 'ef' data and platoon files

Finished at: Sun Feb 17 12:53:32 2019

New /mnt/c/Matrix Games/_CSLDEV/Campaign Series East Front created!


Creating /mnt/c/Matrix Games/_CSLDEV/Campaign Series Middle East ...

Starting at: Sun Feb 17 12:53:32 2019

copying Executables
copying Data
copying Graphics
. copying Map Graphics
.. all Default
.. biome Desert
.. biome Mediterranean
.. region NAfr
.. region WAsia
. copying UI Graphics
. copying Unit Graphics, OOBs, and Pictures
.. General purpose and animations
.. 08 France
.. 09 UK
.. 14 Pro-West
.. 22 Israel
.. 23 Egypt
.. 24 Iraq
.. 25 Jordan
.. 26 Syria
.. 27 Lebanon
.. 28 Pro-East
.. 29 Libya
.. 30 Algeria
.. NOTIFICATION: Skipping 57 Iran for now (content in DLC only)
.. removing cruft
copying Manual
copying Mods
copying Scenarios
copying Sounds
copying Texts
copying Tools
encrypting all 'me' data and platoon files

Finished at: Sun Feb 17 12:56:23 2019

New /mnt/c/Matrix Games/_CSLDEV/Campaign Series Middle East created!


Creating /mnt/c/Matrix Games/_CSLDEV/Campaign Series Vietnam ...

Starting at: Sun Feb 17 12:56:23 2019

copying Executables
copying Data
copying Graphics
. copying Map Graphics
.. all Default
.. biome SubtropForest
.. biome TropRainforest
.. region EAsia
.. region SEAsia
. copying UI Graphics
. copying Unit Graphics, OOBs, and Pictures
.. General purpose and animations
.. 00 China
.. 08 France
.. 10 United States
.. 11 South Vietnam
.. 12 South Korea
.. 13 Laos
.. 17 New Zealand
.. 19 Australia
.. 21 North Vietnam
.. 49 Cambodia
.. 50 Thailand
.. removing cruft
copying Manual
copying Mods
copying Scenarios
copying Sounds
copying Texts
copying Tools
encrypting all 'vn' data and platoon files

Finished at: Sun Feb 17 13:00:18 2019

New /mnt/c/Matrix Games/_CSLDEV/Campaign Series Vietnam created!


Creating /mnt/c/Matrix Games/_CSLDEV/Campaign Series Cold War ...

Starting at: Sun Feb 17 13:00:18 2019

copying Executables
copying Data
copying Graphics
. copying Map Graphics
.. all Default
.. biome Desert
. copying UI Graphics
. copying Unit Graphics, OOBs, and Pictures
.. General purpose and animations
.. 08 France
.. 09 UK
.. 10 United States
.. removing cruft
copying Manual
copying Mods
copying Scenarios
copying Sounds
copying Texts
copying Tools
encrypting all 'cw' data and platoon files

Finished at: Sun Feb 17 13:02:49 2019

New /mnt/c/Matrix Games/_CSLDEV/Campaign Series Cold War created!

petrin@elvis-iv:~/CSlint$[/font]


RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sun Feb 17, 2019 2:36 pm
by Big Ivan
ORIGINAL: Crossroads

Build time again for all games under development, meaning new BETAs for CS Vietnam and CS Middle East (2.01 UPDATE), and new ALPHAs for CS East Front and CS Cold War.

Or, new builds for our Modern and WW2 game engines, put another way. As we work towards the eventual release of the Vietnam game, with all new code, graphics, and features added, we keep the other versions up to date and run automated tests on those as well.

Here's a fresh look for the current BETA for the CS Middle East 2.01 UPDATE. I've resized the original 3440x1440 screenshot, but otherwise what you see is what you will get, too. This is the 3D Zoom-in view, with large toolbar. Also note the unit list on the right - edit: err, on the left - is extended as there's more screen estate than compared to the regular HD monitors with 1920x1080 screen sizes.

it is, at CS Legion.

Image


Question: My rig max resolution is 1600 x 900. I'm wondering how that newer improved larger tool bar will appear. I imagine it will be doubled up in 2 lines
not because of the bar itself but the resolution. I'm really liking that new tool bar that's why I'm curious.[:)]

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sun Feb 17, 2019 3:20 pm
by Crossroads
ORIGINAL: Big Ivan

Question: My rig max resolution is 1600 x 900. I'm wondering how that newer improved larger tool bar will appear. I imagine it will be doubled up in 2 lines
not because of the bar itself but the resolution. I'm really liking that new tool bar that's why I'm curious.[:)]

Actually, that's the Toolbar that came with Middle East 2.0, there's been no changes to that. It scales per your display, so if there's less width it then splits to two rows.

What I am showing here is a so called ultra wide monitor, 3440 pixels wide, compared to your 1600 for instance. So having a bit over double the width compared to yours, even the Large Toolbar fits one row. With HD, 1920 pixels of width, the Small Toolbar just fits one row, IIRC.

It is all dynamic, to put all the above to one short sentence [:)]

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sun Feb 17, 2019 3:58 pm
by Big Ivan
OK makes sense.

If I stick with my laptop rig 1600 x 900 is all I get. No problem. Maybe I can hook up to a wider stand alone screen or I think there is a way
to play through my TV which has a 42" wide screen. I thought I remember one of the CS guys talking about that.

At any rate I do like the new look in wide your showing. Same for the post at CS East Front on the other forum.

Thanks Crossroads!![;)]