https://www.dropbox.com/s/y6escfnkbf3hp ... 1.zip?dl=0
Version 9.1 update
- France starting MPP increase from 75 to 90
- French 2nd Army at Verdun and 9th Army at 155,82 increased in strength from 5 to 8, 1st Army at 153,81 increased in strength from 5 to 6, XLIV Corps at Epinal; IX Corps at Belfort increased in strength from 5 to 6.
- Resource scripts added for Algiers; Casablanca; Rabat; Tunis, Bordeaux and Marseille so that they start the war at zero strength, increasing by 1 per Allied turn.
- Removed French 500 NM penalty for abandoning Algiers
- French National Morale Penalty for German Blitzkrieg Amended as per Vanilla
- Manchester Added as NM Objective
- UK NM Boost for liberating UK of Axis Invasion
- While Italy is neutral, USA will mobilize 5-7% towards the Axis if there are 2 Allied Amphibious units within 30 hexes of Syracuse Port, or 7 or more Allied naval units within 18 hexes of Syracuse Port.
- French Liberation Helper (MPP) now requires no Axis units within 3 hexes of Paris
- Decision events related to US sending supplies to USSR through Persia now require all road hexes between Bandar Abbas and Baku to be in Allied hands
- Dummy Events created to ensure Iraq Unit in Baghdad to trigger UK occupation and updated related surrender scripts updated as well
- UK Convoy to Archangelsk now requires all hexes between Archangelsk and Volgda to be in Allied hands
- Decision to send US Tanks to Cairo now only requires El Alamein to be in Axis hands hands rather than occupied by Axis unit
- France status removed in DE 601 Germany Invades Denmark
- The Murmansk convoy now requires Murmansk and all hexes to Belomorsk plus Vologda to be in Allied hands
- DE 300 for the US to send tanks to Cairo now checks for El Alamein being in Axis hands, rather than for an Axis unit to be in El Alamein.
- All Irish Ports return to Ireland if the country joins the Axis, Allies, or is occupied by UK
- Increase Rockets to Tech Level I (Germany)
- Removed Research Chit in Rockets (Germany)
- Reduced Airship Max Naval Weapons Tech to Level I
- Increased Airship Max ASW Weapons Tech to Level I
- Reduced the attack values for naval units carrying out shore bombardment against aircraft from 1 to zero.
- Metz included in German Annexation of Alsace
- Added Free Dutch Units (Naval) script - 25% chance
- Corrected Territory Script for Commonwealth Invasion of Egypt from Sudan
- Added Soviet garrisons at Belomosk and Kandalaksha
- Amended Defender's HQ Attacker Losses < Defender losses from 0.05 to 0.
- UK Fighters that arrive in May 1940 now arrive at Birmingham rather than Oxford
- Port and Major Port Sub Defense Bonus increased to 5
- Increased HQ AA Tech to max Level III
- While Italy is neutral, Spain will now mobilize 5-7% towards the Axis if there are 2 Allied Amphibious units within 30 hexes of Syracuse Port, or 7 or more Allied naval units within 18 hexes of Syracuse Port, as Franco is concerned at the impact an attack on his former ally will have on his own position.
- Pro-Axis Iraq will swing 25-35% towards Axis if Germany has 1-2 units within 7 hexes of Suez Canal (actual game says 7 in notes, but 5 in practice, I went with 7)
- Moved a British Partisan from Liverpool to Shefield
- French Army at Verdun moved to hex 158,83 to start the war and given entrenchment 1
- Amended French Troops Panic as Maginot Line is Outflanked Strength script as per Vanilla
- Removed Italian Mobilization considerations from 7th Armour Decision Events
- Corrected Von Rippentrop to Von Ribbentrop in various text
- Added rail joining Yozgat to Erzum to Kars to Lenikanen
- Lowered USSR Mobilization from Occupying the Turkish Straits from 15-25% to 12-18% based on various feedback
- Increased German Infantry Division Limit by 2
- Increased German Infantry Corps Limit by 1
- Increased German Mechanized Division Limit by 1
- Increased German HQ Limit by 1
- Added Von Vietinghoff HQ to German Production Que - Sep 1 1943
- Added 1 German Infantry Division, 1 Mechanized Division, and 1 Infantry Corps to Production Que July-Aug 1943
- Decreased Paratroopers Reinforcement cost from 10% to 8% (reformation cost remains 100%)
- Decreased Paratroopers Elite Reinforcement cost from 10% to 8%
- Decreased USSR, Germany, France, Italy and Canada Surface Fleet reinforcement costs from 10% to 8%
- Decreased Submarine Elite Reinforcement Cost from 10% to 5%
- Decreased Motorboat Torpedo Reinforcement Cost from 10% to 5%
- Decreased Destroyer Elite Reinforcement Cost from 10% to 5% for UK, USA
- Decreased Destroyer Elite Reinforcement Cost from 10% to 8% for USSR, Germany, Italy, France, Canada
- Decreased Fighters Elite Reinforcement Cost from 10% to 5%
- Decreased Special Forces Elite Reinforcement Cost from 10% to 5%
- Increased Infantry Division Light Armour Attack Value from 0 to 1
- Germany will receive the following units (strength) at end of June 1943 representing mass production achieved under Albert Speer: Tank Division (8), Fighters (8), Rocket Artillery (8), Anti-Tank (5), Anti-Air (5)
- Decreased chance per turn of Axis oil shortages (supply event) from 20% per turn to 15% per turn if Germany does not invest in Synthetic Oil and amended the decision text to reflect
- Added tournament scoring as follows:
- Allied Decisive Victory - 100 points (Axis Surrender)
- Axis Decisive Victory - 100 points (Berlin, Rome, Warsaw, Paris, London, Moscow, Leningrad, Stalingrad, Cairo, Baku or Baghdad)
- Axis Major Victory - 90 points (Berlin, Rome, Warsaw, Paris, London or Moscow) - May 7, 1945
- Axis Tactical Victory - 80 points (Berlin, Rome, Warsaw, Paris) - May 7, 1945
- Axis Minor Victory - 70 points (Berlin, Warsaw, Paris) - May 7, 1945
- Axis Marginal Victory - 60 points (Berlin) - May 7, 1945
- Axis Victory - 100 points (Berlin or Rome or Munich) - January 1, 1948
(extended game only)