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RE: When?
Posted: Fri May 08, 2009 7:37 pm
by Petracelli69
Keep up the good work Steve really looking forward to it's release
Phil
RE: When?
Posted: Sat May 09, 2009 9:57 am
by AgentComet
Any idea on a release price yet? Will there be an option for a boxed copy as well as digital download?
Thanks for all the hard work over the years, finally having to option to play WiF with a hectic schedule is something I look forward to! [&o]
RE: When?
Posted: Sat May 09, 2009 2:55 pm
by Shannon V. OKeets
ORIGINAL: AgentComet
Any idea on a release price yet? Will there be an option for a boxed copy as well as digital download?
Thanks for all the hard work over the years, finally having to option to play WiF with a hectic schedule is something I look forward to! [&o]
Downloadable or boxed. Matrix sets the price, not me, but I believe over the years they have given some hints of what it will be.
RE: When?
Posted: Sun May 10, 2009 8:35 am
by Joseignacio
Thanks a lot, I will now send a PM.
Edit: yeeepieeee [&o]
RE: When?
Posted: Tue May 12, 2009 7:54 pm
by marklv
Given all the work that Mr O'Keets has put into the game, it should be priced at $500 a copy. And I ain't joking.
RE: When?
Posted: Tue May 12, 2009 10:51 pm
by Zorachus99
I used to pay $200 a year for a new set of counters every year (usually because of lost/eaten/soaked/ripped ones).
RE: When?
Posted: Wed May 13, 2009 11:13 am
by micheljq
The worst I ever paid for a PC game was $90. I do not think I can afford more. Companies like Blizzard spend millions of $$ and years on the development of a PC game, but they sell it 49.99$ nevertheless.
If MWiF's price is too high, the only persons who will buy it will be the ones on this forum I fear.
RE: When?
Posted: Wed May 13, 2009 1:53 pm
by macgregor
Mark -you're nuts if u think $500/game and Zory -what kind of counters cost $200. Weighted hand-painted bronze? I mean really.
RE: When?
Posted: Wed May 13, 2009 3:54 pm
by composer99
The complete set of WiF counter-sheets runs to $189 USD on ADG's website. That's for WiF & all expansion kits and add-on games, mind.
But weighted hand-painted bronze counters? That would be nice.
Edit: The set of countersheets above runs to 6,880 counters according to ADG.
RE: When?
Posted: Wed May 13, 2009 3:57 pm
by SamuraiProgrmmr
ORIGINAL: composer99
But weighted hand-painted bronze counters? That would be nice.
At least that way, the cat wouldn't eat them......
Or if it did, they might be retrievable

RE: When?
Posted: Wed May 13, 2009 4:13 pm
by macgregor
ORIGINAL: composer99
The complete set of WiF counter-sheets runs to $189 USD on ADG's website. That's for WiF & all expansion kits and add-on games, mind.
But weighted hand-painted bronze counters? That would be nice.
Edit: The set of countersheets above runs to 6,880 counters according to ADG.
I though when they got to 'Messkits in Flames' that they had stopped. That's an awful lot of counters.
RE: When?
Posted: Wed May 13, 2009 4:58 pm
by Zorachus99
ORIGINAL: macgregor
ORIGINAL: composer99
The complete set of WiF counter-sheets runs to $189 USD on ADG's website. That's for WiF & all expansion kits and add-on games, mind.
But weighted hand-painted bronze counters? That would be nice.
I though when they got to 'Messkits in Flames' that they had stopped. That's an awful lot of counters.
At least there's still no pasta ration!

RE: When?
Posted: Wed May 13, 2009 5:00 pm
by Tanan Fujiwara
Given a fair price for a quality product, I could care less how much the game costs, but obviously if you sell a game for a price above the rest of the games in the business, then that should mean that you are quite confident with your product and it should be a quality product that stand out among the rest.
RE: When?
Posted: Wed May 13, 2009 11:47 pm
by HansHafen
Even at $200.00 US Dollars, the price per hour of entertainment will be miniscule! [:)]
RE: When?
Posted: Thu May 14, 2009 8:41 am
by Joseignacio
To be true, I wouldn't care if the price was well above the usual computer game prices, due to it's unique caracteristics, but some of the amounts spoken about seem a little bit unreasonable.
Anyway, no doubt Matrix will sell at a reasonable price because we fans are not the only public (or it would be ruinous) and the rest of the people wouldn't pay such amounts.
RE: When?
Posted: Thu May 14, 2009 4:56 pm
by obermeister
ORIGINAL: Zorachus99
ORIGINAL: macgregor
ORIGINAL: composer99
The complete set of WiF counter-sheets runs to $189 USD on ADG's website. That's for WiF & all expansion kits and add-on games, mind.
But weighted hand-painted bronze counters? That would be nice.
I though when they got to 'Messkits in Flames' that they had stopped. That's an awful lot of counters.
At least there's still no pasta ration!
You laugh, but there is an option called "Food in Flames". Although thankfully it's just an optional rule and doesn't involve a stack of counters.
RE: When?
Posted: Thu May 14, 2009 5:16 pm
by composer99
A more accurate name for "Food in Flames" would probably be "Rare Minerals in Flames", but it just doesn't have the same catchiness...
RE: When?
Posted: Thu May 14, 2009 6:49 pm
by HansHafen
I don't see this game selling too much beyond the WIF community in any case. It will penetrate the hardcore boardgame demographic to some degree because it is a faithful and good port of a strategic level WWII boardgame, but I don't see RTS, MMO or FPS gamers picking this one up even at $49.99. I believe this is a burden that we Wiffers will have to bear almost totallly.
RE: When?
Posted: Thu May 14, 2009 7:18 pm
by warspite1
ORIGINAL: HansHafen
I don't see this game selling too much beyond the WIF community in any case. It will penetrate the hardcore boardgame demographic to some degree because it is a faithful and good port of a strategic level WWII boardgame, but I don't see RTS, MMO or FPS gamers picking this one up even at $49.99. I believe this is a burden that we Wiffers will have to bear almost totallly.
Warspite1
I would have to disagree. WIF is the best WWII game. Ever. If the computer version is good enough, it
will attract new players. If its not, then yes, Matrix will be hard pressed to get the product out into the wider gaming community; and if its EIA......
Personally, my money is on Steve delivering the goods [&o] and WIF getting a whole new fan base. Now with a young family and all that goes with it, I can no longer lose whole weekends of my life playing the boardgame like I did 15 years ago and so I await the computer version as much as anybody. Frankly, I can`t wait.
RE: When?
Posted: Fri May 15, 2009 5:10 am
by IKerensky_alt
I think the game could impact the computer wargaming community, some of them not being WiF player. The game wont appeal at all to the vast majority of the other gamers : it is dry 2D graphics (even Paradox had to go 3D with Europa Universalis, to my great dismay by the may and alienating quite some fan base), turn-by-turn, long and need to understand nearly 80 pages of rules, even if the computer manage some of them.
Let it be clear: its rating on many general newsgaming papers and site will be abysmall (splg?) regardless of the game real quality. That is the way all complexe strategical game with no 3D and real time action go. For them Strategy mean RTS, even if a RTS is not really a Strategy game but a Logistic and Tactics game as we all know.
The other trouble is that the previous release of a Matrix game adaptation of a ADG boardgame was very very poorly received, commented and bashed. I know quite a lot of players with burned fingers syndroma about EiA that wont jump on MWiF on fear it suffer from the same bugs and poor AI problems. And no amount of fixing of EiA after release can cure that.
As other comments there is a community of online WiF players using cyberboard, Vassal and Zuntzu, and Wiffedit and other PBEM or NETPLAY game support. Thoses players will be interested with MWiF but wont be motivated to pay a lot for something that just do a bit more than their regular programs do and change quite some things too. Thoses people wont care about the AI as they want to play PBEM or NETPLAY only. They could be turned back by the changes MWiF introduce : new map, infinite division, no POLIF, no house-rules because that is the computer that set the rules so you can just adjust the option set but not the way you usually tweak the options, a graphical choice that is nice but not necessarily better than the original nor better looking than the high quality scan of some cyberbox. Thoses guys want a computer to play regular WiF on or with, not something different, and the closest it feel and look to real WiF the better.
All considered I think a release price in the WiTP range is what to be expected, but it wont sold a lot of units. Cutting the price down to 49$ would sold a bit more but not that much. MWiF is already a niche project. I think they have quite a clear idea of the number they will sold. If it is sold above 60$ I think I will probably pass on and wait for it to hit to sold-out or second hand bin. There is too many thing you can do or buy nowadays and a lot of high quality games for a lot cheaper than that. MWiF will appeal to the hard-core wargamers but it is not the only that will appeal to them and we are in a time of choice.