Page 49 of 55

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Wed Jun 22, 2011 8:34 am
by m10bob
Hello..Dunno if this is possible, but I have a major irk since day one.

When building a combat naval TF, I pay extra to be able to acquire my own TF commanders. (Willis Lee is my favorite BB CO), but once that TF comes back to port, I lose the commander of that TF and am left to re-purchasing my CO's all over again.

Is there a way to make this "loss" or swap optional?

Thank you.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Wed Jun 22, 2011 1:25 pm
by Numdydar
There seems to be a major issue with the Zero factory upgrade paths. The A6M2 factories upgrade to A6M2 Sen Baku which is not available until '44 (ID 604). The Sen Baku factory can then be upgraded to A6M5b which is available in mid '44. So it appears that any factories that start producing A6M2s have to be converted manually with the resulting damage penatlies. Is this correct?
 
Should not the A6M2 factories upgrade to the A6M3a instead? Seems a more logical path to me.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Wed Jun 22, 2011 2:24 pm
by PaxMondo
This has been the upgrade path for a long time. WAD. If you want to discuss, do so in the AIR thread.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Wed Jun 22, 2011 3:01 pm
by wpurdom
In using the patch, the industries don't show up at the bottom of the base display any longer. While I'm at it what are the other methods to turn repair of industries on and off?

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Wed Jun 22, 2011 4:27 pm
by PaxMondo
Really? They work fine for me using m9....

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Wed Jun 22, 2011 5:24 pm
by inqistor
I have a small problem with repurchasing of LCUs. 13 PP seems kinda low, 17 can be fine, but seriously 4 PP, or even 1 PP? I will pay more for exchanging ship captain, than repurchasing ground unit. I think minimum should be, at least 10.

Anyway, it seems there is a bug in calculation. I have observed it for units costing 30+. If you click on it, and only see their statistics (do not repurchase), and exit repurchasing screen, when you return to that screen, LCU which you checked, suddenly costs 10 PP more. It happens every time, its price will rise, and rise.

ORIGINAL: wpurdom

In using the patch, the industries don't show up at the bottom of the base display any longer.
There is sometimes error, where there are only empty boxes of everything in base shown. Just choose any empty hex, and it should fix itself. However, if this is only for industries, and planes/TFs/units show up, I have not seen this.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Wed Jun 22, 2011 5:59 pm
by wpurdom
Apparently, the bottom line was getting cut off. With these responses, I adjusted the screen resolution setting under properties on my desktop and now I see that line - but the WITPAE window takes up only a portion of the screen.

I'm (edit) not sure I can play with the settings to get the right size window, but I believe under prior versions of the game WITPAE was overriding and adjusting these settings to make the game fit the screen, but now my manual settings seems to be controlling.

EDIT: On the whole, I would prefer the previous setting if I knew another way to access the industries to turn repair on and off. Thanx for the advice witpqs - I'm at work now but will play with your suggestions tonight.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Wed Jun 22, 2011 6:04 pm
by witpqs
ORIGINAL: wpurdom

Apparently, the bottom line was getting cut off. With these responses, I adjusted the screen resolution setting under properties on my desktop and now I see that line - but the WITPAE window takes up only a portion of the screen.

I'm sure I can play with the seetings to get the right size window, but I believe under prior versions of the game WITPAE was overriding and adjusting these settings to make the game fit the screen, but now my manual settings seems to be controlling.

If you are playing in Windowed mode, then try using screen size switches somewhat like these, but substitute your won numbers of course. Play with the numbers until it takes up the amount of screen you want it to. BTW, when you first start the game (actually after it gets to the menu, click on the maximize icon in the upper right corner of the window - it's the icon in the middle between the X and the underscore, sort of looks like a box).

"-pxf1440 -pyf0827"

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Thu Jun 23, 2011 3:07 am
by Roger Neilson II
Can somebody remind me what the symbols next to the components in a ground unit mean - the = and + signs? I know its somewhere in this thread, but life is too short!

Roger

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Thu Jun 23, 2011 8:49 am
by michaelm75au
IIRC, = is device can upgrade, and + can take replacements.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Thu Jun 23, 2011 9:58 am
by Roger Neilson II
Thanks Michael.


Roger

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Thu Jun 23, 2011 7:09 pm
by BigDuke66
Maybe letters like U for upgrade and R for replacements would be better.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Thu Jun 23, 2011 10:51 pm
by Flying Tiger
maybe a little mouse over pop up message explaining what the symbols mean? (ie. roll mouse over the '=' and message "device can upgrade" or something similar shows ). i can never have too many of the 'explanation' messages - unless they get in the way of the button i actually want to click on!!

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Jun 24, 2011 4:37 am
by Pascal_slith
ORIGINAL: michaelm

ORIGINAL: Pascal

Hi michaelm,

my PBEM oppent and I updated to m8, played two turns, then upgraded to m9. We had PDU OFF originally, but now in m9 even though PDU Off is indicated in the preferences settings after you load the turn, in the air unit display we found we do have a complete list of aircraft to potentially upgrade to as if PDU was On.

Do you need a copy of our latest turn to see this?

Best,

Pascal
Send me the save and which group to look at.

I've looked at it more closely (which I should have the first time). PDU of OFF in our game, but I can click on "Upgrade" in any air unit and look at the list of aircraft that would be possible. Contrary to what I thought the first time around, it is NOT possible, if PDU is OFF, to change the aircraft upgrade path, though you do see all the different aircraft (and pool numbers) available plus the listing of the aircraft in the upgrade path of the type.

Sorry for having stirred the pot unnecessarily.

michalem, you're doing a great job!

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Jun 24, 2011 5:30 pm
by BigDuke66
ORIGINAL: Flying Tiger

maybe a little mouse over pop up message explaining what the symbols mean? (ie. roll mouse over the '=' and message "device can upgrade" or something similar shows ). i can never have too many of the 'explanation' messages - unless they get in the way of the button i actually want to click on!!
I would also like to get a symbol for devices that are understrength but can't upgrade or get replacements so I can see where the weak spots are. Overstrength would be nice too but I guess that is too seldom to be really useful.

How about the real McCoy and add (X/Y) at the end of the line where X shows the number of missing devices and Y the number of devices in pool?

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jun 25, 2011 4:37 am
by inqistor
ORIGINAL: michaelm

IIRC, = is device can upgrade, and + can take replacements.

BigDuke66 just said it indirectly, but to be precise:
"+" means, that unit CAN get replacements, and those replacements ARE in pool.

No pool, no "+"

RE: Patch 06 - Public Beta - Build 1108p1

Posted: Sat Jun 25, 2011 10:34 am
by michaelm75au
Updated 25 June

[1108p1]
Fixed Overflow of refueling arrays if large number of ships in TFs insame hex [MEM]


RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jun 25, 2011 10:36 am
by michaelm75au
ORIGINAL: m10bob

Hello..Dunno if this is possible, but I have a major irk since day one.

When building a combat naval TF, I pay extra to be able to acquire my own TF commanders. (Willis Lee is my favorite BB CO), but once that TF comes back to port, I lose the commander of that TF and am left to re-purchasing my CO's all over again.

Is there a way to make this "loss" or swap optional?

Thank you.

I'll have a look but not sure if forming a TF can be distinguished from updating TF as far as leader is concerned.
Setting the TF not to disband should allow you to keep the TF and just swap in/out ships, I would have thought.

RE: Patch 06 - Public Beta - Build 1108p1

Posted: Sat Jun 25, 2011 11:42 am
by PaxMondo
ORIGINAL: michaelm

Updated 25 June

[1108p1]
Fixed Overflow of refueling arrays if large number of ships in TFs insame hex [MEM]

THANKS for the great support!!!!


[&o][&o][&o]

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jun 25, 2011 12:13 pm
by m10bob
ORIGINAL: michaelm

ORIGINAL: m10bob

Hello..Dunno if this is possible, but I have a major irk since day one.

When building a combat naval TF, I pay extra to be able to acquire my own TF commanders. (Willis Lee is my favorite BB CO), but once that TF comes back to port, I lose the commander of that TF and am left to re-purchasing my CO's all over again.

Is there a way to make this "loss" or swap optional?

Thank you.

I'll have a look but not sure if forming a TF can be distinguished from updating TF as far as leader is concerned.
Setting the TF not to disband should allow you to keep the TF and just swap in/out ships, I would have thought.
Thank You michaelm..I have all along thought the only way to "freshen" my crews and ships in port was to "disband"..Old dogs learn tricks daily, if they are wise..(Maybe THAT is my problem?)..lol.