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Re: Open Beta Patch v1.11.01 (last update 15 april)
Posted: Sat May 14, 2022 1:18 am
by finrodfelagund
how is the update going on ?
Re: Open Beta Patch v1.11.01 (last update 23 may)
Posted: Mon May 23, 2022 2:36 pm
by Vic
bump! small patch
Re: Open Beta Patch v1.11.02 (last update 23 may)
Posted: Thu May 26, 2022 9:24 am
by Don_Kiyote
good to see
I have an AI Diplomacy challenge lined up for you, but I haven't been able to put together the post yet. Can you persuade an AI to stop being at war?
Re: Open Beta Patch v1.11.02 (last update 23 may)
Posted: Sun May 29, 2022 2:27 am
by fuke
I get crashes after re-rolling the Geology stage 2-3 times on planets with a lot of water. Crash dump attached.
Thanks for your continued work on this masterpiece

Re: Open Beta Patch v1.11.02 (last update 23 may)
Posted: Mon May 30, 2022 11:09 pm
by Uemon
Can confirm i get CTD as well.
Re: Open Beta Patch v1.11.03 (last update 15 june)
Posted: Wed Jun 15, 2022 9:40 am
by Vic
bump! Small patch only, still hard at work on Oceans feature. Getting close to beta testing it.
Re: Open Beta Patch v1.11.03 (last update 15 june)
Posted: Wed Jun 15, 2022 9:41 am
by Vic
Let me know if those CTD with watery planets persist with v1.11.03, I did retouch Height Level drawing for this subversion.
Re: Open Beta Patch v1.11.03 (last update 15 june)
Posted: Wed Jun 15, 2022 12:19 pm
by solops
HUZZAH! High speed rail worked on!!!
Re: Open Beta Patch v1.11.03 (last update 15 june)
Posted: Wed Jun 15, 2022 6:58 pm
by timmyisme22
Vic wrote: Wed Jun 15, 2022 9:41 am
Let me know if those CTD with watery planets persist with v1.11.03, I did retouch Height Level drawing for this subversion.
Getting the same crash as the last guy's text file. Large Siwa world, can usually generate 1-3 times on geology before crash. On latest 1.11.03 beta.
...of course now that I'm trying to replicate this issue with the forums open, I'm able to generate through about 10-20 before crash. Percentage ranged from 0% water to 14%.
2 generations on a normal Siwa before crash.
*EDIT*
Tried it on a fresh install and still same error. Tried it also on my laptop with same results, not just Siwa class and across all map sizes.
Re: Open Beta Patch v1.11.03 (last update 15 june)
Posted: Fri Jun 17, 2022 9:39 am
by Vic
Found that issue. Those crashes should be fixed next open beta. Thanks for the quick response!
Re: Open Beta Patch v1.11.04 (last update 28 june)
Posted: Tue Jun 28, 2022 11:00 am
by Vic
Bump! Have been watching DasTactics streaming SE and made some further improvements.
Re: Open Beta Patch v1.11.04 (last update 28 june)
Posted: Tue Jun 28, 2022 4:49 pm
by DasTactic
Thanks Vic.

Very much appreciated. Going to try it out right now on Twitch.

Re: Open Beta Patch v1.11.04 (last update 28 june)
Posted: Tue Jun 28, 2022 5:01 pm
by zgrssd
-Doubled the PP cost for Disbanding an Asset (to make it cost you a bit more to use scorched earth policies
Do we even
need disbanding anymore?
At least for me it was always just a stopgap until you got around to doing this:
-Convert of Rail Stations level II and higher to HS Rail Stations now possible. Doing this costs you a level and will take 1 or more rounds of reconstruction activities. The Convert button can be found in the Assets Bottom Tab.*
Which you now have. Meaning we can go back to Abandoning, unless I am missing something?
I mean there could be a "destroy asset" setting, that does more damage (but costs manpower to pull off). Maybe a "Recycle Asset".
Re: Open Beta Patch v1.11.04 (last update 28 june)
Posted: Fri Jul 01, 2022 3:47 pm
by Arralen
Vic wrote: Fri Jun 05, 2020 7:32 am
Hi,
...
Changelist for v1.11.04
-Profile change Demands made by Factions should be more rare, but also give you much more time to realize them (double the time at least).
-Tuned down a bit the number of Faction Demands in general, especially when you were refusing a Faction (pissing it off even more and making it more likely to demand more) it would come back a bit too quickly. Delay of renewed hassling now at least doubled.
Now that the "demands" are somewhat more resonable, the "motions" are really standing out (negatively) - in both cases they're impossible to fulfill :

- 1.11.04_Demands 01.png (296.2 KiB) Viewed 965 times
.
"High Command Office II" => "III" needs 6 turns, and getting CivLvl2 for BurOff2 even longer...

- 1.11.04_Demands 02.png (268.5 KiB) Viewed 965 times
Re: Open Beta Patch v1.11.04 (last update 28 june)
Posted: Fri Jul 01, 2022 4:57 pm
by Arralen
I have no idea if this came up with the latest patch, or if it's the case since forever, but I'll report it here ..
Maybe since "v1.11.03 -Convert of Rail Stations ... now possible" ??
A erroneous "convert" shows up in the asset bar - but turns into "50% cons" when doing a mouseover:

- 1.11.04_AssetConvert_01.png (263.75 KiB) Viewed 955 times
Re: Open Beta Patch v1.11.04 (last update 28 june)
Posted: Fri Jul 01, 2022 5:47 pm
by Arralen
... the unit decisions could be toned down as well IMHO.
Up to now, they where a big part of the lottery if one could meet a demand, but with double the time available, these decisions might be set to +/- 1-3 maybe ... I mean, it does not fundamentally change society if I make 2 guys elite snipers, right?

- 1.11.04_UnitDecisions_01.png (126.94 KiB) Viewed 949 times
Re: Open Beta Patch v1.11.04 (last update 28 june)
Posted: Sat Jul 02, 2022 12:00 am
by zgrssd
Arralen wrote: Fri Jul 01, 2022 4:57 pm
I have no idea if this came up with the latest patch, or if it's the case since forever, but I'll report it here ..
Maybe since "v1.11.03 -Convert of Rail Stations ... now possible" ??
A erroneous "convert" shows up in the asset bar - but turns into "50% cons" when doing a mouseover:
1.11.04_AssetConvert_01.png
You know there are Patchnotes at the start of the thread?
Changelist for v1.11.03
-Fixed a bug in story import at start of game causing the issue reported by emx77*
-Fixed some private construction without dirt road reported by Bavarian Kid
-Convert of Rail Stations level II and higher to HS Rail Stations now possible. Doing this costs you a level and will take 1 or more rounds of reconstruction activities. The Convert button can be found in the Assets Bottom Tab.*
Re: Open Beta Patch v1.11.04 (last update 28 june)
Posted: Tue Jul 05, 2022 2:28 pm
by Vic
Thanks for the "convert" glitch with assets in construction.
And will consider lowering the profile effects of the Trooptype Feats events.
best wishes,
Vic
Re: Open Beta Patch v1.11.05 (last update 5 july)
Posted: Tue Jul 05, 2022 2:43 pm
by Vic
bump! Posted a next beta version. Most of the results of skill rolls made by playing Stratagems or making Decisions will now have a mouse-over as well. If one does not have a mouse over please let me know which one it is.
and thanks for the continuing feedback! Its appreciated!
Best wishes,
vic
Re: Open Beta Patch v1.11.05 (last update 5 july)
Posted: Tue Jul 05, 2022 4:57 pm
by ElectricGod
As far as i noticed last beta version seemed fine for me, going to roll a new planet and put her through the paces. Getting more excited as these roll out!