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RE: Sun Damage
Posted: Sat Dec 08, 2012 2:44 pm
by sprior
How we won the Battle for Australia

RE: Sun Damage
Posted: Sat Dec 08, 2012 2:51 pm
by Chickenboy
ORIGINAL: Cap Mandrake
What could go wrong?
I think going to Luzon directly is asking for trouble. Biting off more than you can chew and all those other analogies. The aforementioned islands are likely undefended and cannot be overland counterattacked. JJ's ability to mount a meaningful amphibious counterattack in your game is next to nil-why court disaster going a bridge(head) too far?
Oh, by ra way-some of those bases in N. Luzon will trigger kamikazes. Alas, they won't have access to those before January 1, 1944. Have a nice day. [:)]
RE: Sun Damage
Posted: Sat Dec 08, 2012 3:00 pm
by Cap Mandrake
Just doing inventory. USN has 3 fast BB's in theater now. They would certainly be needed because JJ would turn lose Yamato on Northern Luzon. That would free up Repulse and PoW.
South Pac only has one or two undeployed infantry regiments (2 if you count the USMC regt at Derby). I have too many ashore on Sorong (which doesnt really matter much anymore) and near Manado (which is more important).
I think we would need a whole divison for Luzon. Maybe 7th Aus? British 2nd as reserve while she recovers at Port Hedland? (Is a division a she?)
RE: Sun Damage
Posted: Sat Dec 08, 2012 3:02 pm
by Chickenboy
ORIGINAL: Cap Mandrake
(Is a division a she?)
Just the British ones.
RE: Sun Damage
Posted: Sat Dec 08, 2012 3:46 pm
by Cap Mandrake
ORIGINAL: Chickenboy
Oh, by ra way-some of those bases in N. Luzon will trigger kamikazes. Alas, they won't have access to those before January 1, 1944. Have a nice day. [:)]
WHAT??? You are making that up, right?*
*
Pretend I didn't read the manual.
RE: Sun Damage
Posted: Sat Dec 08, 2012 4:13 pm
by Chickenboy
7.4.2.3 Kamikazes
Kamikazes are activated if the Allies own a base within 15 hexes* [sic] (traced by sea only) of either Tokyo, Takao or Saigon. However, these will never activate before January 1, 1944.
*The manual was printed with this error, assuming 60 mile hexes. In AE, I believe that this extends to 20 hexes (40 mile hexes) range from these locations.
RE: Sun Damage
Posted: Sat Dec 08, 2012 4:20 pm
by sprior
ORIGINAL: Chickenboy
ORIGINAL: Cap Mandrake
(Is a division a she?)
Just the British ones.
Have you been watching Priscilla, Queen of the Desert again?
RE: Sun Damage
Posted: Sat Dec 08, 2012 6:03 pm
by Cap Mandrake
ORIGINAL: Chickenboy
7.4.2.3 Kamikazes
Kamikazes are activated if the Allies own a base within 15 hexes* [sic] (traced by sea only) of either Tokyo, Takao or Saigon. However, these will never activate before January 1, 1944.
*The manual was printed with this error, assuming 60 mile hexes. In AE, I believe that this extends to 20 hexes (40 mile hexes) range from these locations.
Uggh...Takao? I think even Palawan (Taytay) might be 20 hexes from Takao. Might as well just get it over with and get 10 months with no Kamikazes.
RE: Sun Damage
Posted: Sat Dec 08, 2012 6:07 pm
by Cap Mandrake
By ra way...20x40=800 and 15x60=900
If 900 mi is the standard then it would be 22 or 23 hexes. That might even reach Jolo.
RE: Sun Damage
Posted: Sat Dec 08, 2012 6:15 pm
by Cap Mandrake
I checked it out. Jolo is cool. Palawan is cool at 15 hexes but triggers if it is 20. Southern Luzon is safe but it is too far south to threaten the northern reaches of the South China Sea.
RE: Sun Damage
Posted: Sat Dec 08, 2012 6:30 pm
by Chickenboy
ORIGINAL: Cap Mandrake
Might as well just get it over with and get 10 months with no Kamikazes.
That's the spirit, mate! BANZAI! [&o]
RE: Sun Damage
Posted: Sat Dec 08, 2012 6:33 pm
by Chickenboy
ORIGINAL: Cap Mandrake
By ra way...20x40=800 and 15x60=900
If 900 mi is the standard then it would be 22 or 23 hexes. That might even reach Jolo.
It's been some time since the discussion has come up, but I recall that it was a fixed number "just because". That fixed number is 20, even if it's not a direct translation in mileage with the 40 vs. 60 mile hex.
At least that's the explanation I remember.
RE: Sun Damage
Posted: Sat Dec 08, 2012 7:10 pm
by Cap Mandrake
If it's 20 hexes then Taytay
will trigger kamikazis.
Operation Dewey...first iteration

RE: Sun Damage
Posted: Sat Dec 08, 2012 7:54 pm
by Crackaces
ORIGINAL: Cap Mandrake
By ra way...20x40=800 and 15x60=900
If 900 mi is the standard then it would be 22 or 23 hexes. That might even reach Jolo.
Actually the hexes are 46 miles I beleive:
8.3.1 Overland Movement:
"Each hex is
46 statute miles ; the unit will stay in its current hex until it has marched 46 statute miles, at which point it will move to the next hex along the path to the unit’s final destination. "
Thus 20*46 = 920 statute miles .. pretty close ...[8D] Give or take a 1/2 hex ..
RE: Sun Damage
Posted: Sat Dec 08, 2012 10:32 pm
by Chickenboy
ORIGINAL: Crackaces
ORIGINAL: Cap Mandrake
By ra way...20x40=800 and 15x60=900
If 900 mi is the standard then it would be 22 or 23 hexes. That might even reach Jolo.
Actually the hexes are 46 miles I beleive:
8.3.1 Overland Movement:
"Each hex is
46 statute miles ; the unit will stay in its current hex until it has marched 46 statute miles, at which point it will move to the next hex along the path to the unit’s final destination. "
Thus 20*46 = 920 statute miles .. pretty close ...[8D] Give or take a 1/2 hex ..
That's a much better explanation than mine. Thanks, Crackaces. [&o]
RE: Sun Damage
Posted: Sun Dec 09, 2012 9:18 am
by sprior
Some might say brave, others daring and others foolhardy.
A few questions:
1. How will we keep them supplied with JJ having airbases on either side of our SLoCs?
2. What's to stop JJ reinforcing Luzon and kicking us out?
3. Can I still do my Burma op?
RE: Sun Damage
Posted: Sun Dec 09, 2012 10:44 am
by BBfanboy
I fear that your Allied Partner may be using early-war policies - i.e. the British can have their ships back after they are sunk... [:(]
RE: Sun Damage
Posted: Sun Dec 09, 2012 11:59 am
by Crackaces
How will we keep them supplied with JJ having airbases on either side of our SLoCs?
Supply is soooo overrated in this game .... [8D]
One thought about this particular theater of operations .. in my opinion, it is the Solomon's on steroids and I doubt if the IJ will make the mistake of real life not purusing/engaging like Leyte Gulf ....
The good news is that in this game the focus is on the target and not the path to the target. So one thought might be to take CVE's with fighters and guard the convoys? You will end up with big fur ball fights and CAP will leak meaning some CVE's/xAK's are likely to be hit. On the other hand occupying this space means fuel stops and whatever HI the IJ has saved will have to carry him through to the end. Then there is the 1944 pilot tax in scenario #2 that with a stopped HI might send the IJ over the edge.
Just a thought ... Big risk vs. reward situation ..
RE: Sun Damage
Posted: Sun Dec 09, 2012 1:37 pm
by Chickenboy
ORIGINAL: Crackaces
One thought about this particular theater of operations .. in my opinion, it is the Solomon's on steroids and I doubt if the IJ will make the mistake of real life not purusing/engaging like Leyte Gulf ....
Mostly agree. However, unlike the Solomons, there is an immediate strategic threat to JJ's SLOC. That makes this fight that much more important for both sides to have.
Just a thought ... Big risk vs. reward situation ..
Yes. There will be blood.
It's a good time for the Arries to do this, IMO. No kamikaze worries for 10 months means that they can secure the left shoulder of their Phillipines endeavour [sic] and cut off the DEI almost entirely from the home islands before then.
This would be more difficult an endeavour [sic] with kamikazes, that's certain. From what I understand they have a seemingly magnetic attraction to escort carriers, thereby mitigating CVE usage in this environment.
RE: Sun Damage
Posted: Sun Dec 09, 2012 2:02 pm
by Cap Mandrake
ORIGINAL: sprior
Some might say brave, others daring and others foolhardy.
A few questions:
1. How will we keep them supplied with JJ having airbases on either side of our SLoCs?
Good question. The same way Ternate is supplied with Ambon, Kendari, Dili, Koepang, Manado and Sorong still in Jap control. With air power. Chiefly, the B-24. Jolo is already level 3. Preconditions:
--Jolo already level 5 to support heavies.
--Taytay already level 2 and with enough aviations upport for SBD's and P-38's
--both bases >20K suppries. Better 50K+ for Jolo. Fuel at Jolo.
--Some attrition work already done on Luzon airbases (waves hands around). I'm guessing they won't have aviation support at every base.
--Dajangas and Sangi at least level 1
2. What's to stop JJ reinforcing Luzon and kicking us out?
--Good question. They wont' be able to land in Norhtern Lzuon or Manila so it would have to be SE Luzon. In that case it would have to be
Wasp, Yorktown and 3 BB's. I was hoping they would run out of troops. [:)]
3. Can I still do my Burma op?
Can you do it with Vicky,
Hermes and the three CVE's in the IO, plus
PoW, Resolution and Colorado? I'm thinking use the full Aus I Corps and Br 18th at Ramree and really unhinge their position in Burma.
But we would need Br 2nd for Luzon as 32nd ID is bereft of infantry...or maybe use PP's and free a division from Hawaii.