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RE: FlashFyre Demonstration Long Campaign
Posted: Wed Jan 17, 2007 3:47 am
by Riun T
the japanese rearfield at the end.

RE: FlashFyre Demonstration Long Campaign
Posted: Wed Jan 17, 2007 3:59 pm
by Riun T
Well I reviewed the rosters, and found that only 18 members of my core,infantry{4} engineers{6}.30cal.MMG{4}and Army 60mm mortar crew{4} can be counted with the 80 casualties,,, I held all the VH's until turn 28,, and did the majority of my damage with the Assie jungle patrols that were set to retreat to their sectors VH group. they managed an average of 4 to 10 kills per flamethrower burst,, with a rare high of 17 when they were in the stone building in front of the central group of 5 VH's.
RE: FlashFyre Demonstration Long Campaign
Posted: Fri Jan 19, 2007 6:49 pm
by Riun T
My choice for the next fight St.Lo as an advance!!

RE: FlashFyre Demonstration Long Campaign
Posted: Tue Jan 23, 2007 11:18 pm
by Riun T
Well I'm rereading Belton Y. Coopers,deathtraps, and I'm at the part where he describes the real St.LO breakout,, its really favoring massed airpower,, which is what really happened,but I wanted to give the AI a more favorable condition to preform their defend as a matched land battle rather than the aireal strikefest that the real battle turned into!
with the vis of only 15 hexes it should be a nice closequarters "move and countermove" type battle without any favors to either side.

RE: FlashFyre Demonstration Long Campaign
Posted: Tue Jan 23, 2007 11:21 pm
by Riun T
turn 2 and we're just moving up to their mineline.

RE: FlashFyre Demonstration Long Campaign
Posted: Thu Jan 25, 2007 5:36 pm
by Riun T
the spotting of even my elite units just can't match their first shot firepower! my narrow line in the south is getting cut to pieces,from just trying to look over the rise to make the smoke screens

RE: FlashFyre Demonstration Long Campaign
Posted: Thu Jan 25, 2007 5:43 pm
by Riun T
going with a small glider drop to draw pressure off the front lines efforts to breach the mineline, and get some FO intel from the flight in. the AA fire tracers are just below and left of the tail!

RE: FlashFyre Demonstration Long Campaign
Posted: Thu Jan 25, 2007 6:12 pm
by Riun T
stinking internet connection from saskatoon here is sucking today,so bare with me.
This glider took an 88 and crashes killing all aboard!!

RE: FlashFyre Demonstration Long Campaign
Posted: Thu Jan 25, 2007 6:15 pm
by Riun T
my front line assault is stagnating in the mines,, so my glider drop might be all that saves a crushing defeat for me.
this raer VH group is very well covered!!

RE: FlashFyre Demonstration Long Campaign
Posted: Thu Jan 25, 2007 6:19 pm
by Riun T
I figured they'd save their best for last,, but they've got at least one jagdtiger and two to three elefants that I've seen in the gliders flybyes.
this is what I'm calling flak alley!!

RE: FlashFyre Demonstration Long Campaign
Posted: Thu Jan 25, 2007 6:21 pm
by Riun T
all my gliders down as of turn 4, I lost 3 of the 9 to AA fire!!

RE: FlashFyre Demonstration Long Campaign
Posted: Thu Jan 25, 2007 6:24 pm
by Riun T
not fairing very well on the front thou,! the AT bunker in the centre north of the map is punishing us!

RE: FlashFyre Demonstration Long Campaign
Posted: Thu Jan 25, 2007 6:25 pm
by Riun T
large pic of the maps active area as of turn 5.

RE: FlashFyre Demonstration Long Campaign
Posted: Thu Jan 25, 2007 6:27 pm
by Riun T
pic of the enemies rearfield and my interspersed glider landing areas.

RE: FlashFyre Demonstration Long Campaign
Posted: Thu Jan 25, 2007 6:30 pm
by Riun T
and this is the concentration of units surrounding their HQ on the northern rear VH cluster!!

RE: FlashFyre Demonstration Long Campaign
Posted: Thu Jan 25, 2007 6:31 pm
by Riun T
stinkin chicken$hipt scardy cat HQ!!!

RE: FlashFyre Demonstration Long Campaign
Posted: Fri Jan 26, 2007 6:45 pm
by Riun T
still trying to make headway with my VH group taskforces, but their mines and Arrty are stopping me and their slaughtering my glider forces.turn 17 starting to turn back and reconsolidate.

RE: FlashFyre Demonstration Long Campaign
Posted: Fri Jan 26, 2007 6:50 pm
by Riun T
all of my strike packages are 50-70% casualties already,, my gliderborn troops are routed and retreating into other concealed enemy flak units and slowly but surely being wiped out!! everyone's stalled up north.

RE: FlashFyre Demonstration Long Campaign
Posted: Fri Jan 26, 2007 6:55 pm
by Riun T
really finding out how all my units are too light to disgoarge the crack german units I'm up against from entrenchments!!

RE: FlashFyre Demonstration Long Campaign
Posted: Fri Jan 26, 2007 7:03 pm
by Riun T
can't seem to get any regularity to how long it takes an engineering squad to clear a hex enough to garintee that following vehicles can pass? South slow progress!
