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RE: AE Map, Base, Economic Issues
Posted: Fri Nov 27, 2009 7:00 pm
by Andrew Brown
ORIGINAL: Rainer79
This is for the new beta patch / scenario 2. While it is stated in the readme that the road network for the "Terrace" base has been reworked, that doesn't actually seem to be the case.
The road/railway networks were reworked, because the base was "moved" one hex for patch 2 (to a more correct location). However existing games will still have the base in the original hex. I requested that a base "move" be done for existing games, but it appears this was not done. So the result will be that Terrace will not be located on the railway and road for existing games using the updated map. I don't think this is a major problem, just an annoyance.
Andrew
1094 beta
Posted: Sat Nov 28, 2009 5:53 am
by Pascal_slith
Hi,
checked scenario 1 in the 1094 beta patch. Christmas Island is occupied and has an airfield (and a dispersed TK). This is not correct. Check page 51 of the World War II Pacific Island Guide. There was nothing there except a few natives and Europeans. No units appeared until Feb 1942. Essentially, Christmas Island should be a port level 1 at best, airfield level 0 certainly.
Rottman's Guide, and the link I gave in a previous post to the Naval Administration histories, are some of the best sources.
RE: AE Map, Base, Economic Issues
Posted: Sat Nov 28, 2009 6:09 am
by Rainer79
ORIGINAL: Andrew Brown
So the result will be that Terrace will not be located on the railway and road for existing games using the updated map. I don't think this is a major problem, just an annoyance.
Thanks for the answer. It is certainly not a major problem and I only stumbled upon it because the patch readme seemed to indicate that it should behave another way.
RE: AE Map, Base, Economic Issues
Posted: Sat Nov 28, 2009 6:17 am
by Kull
ORIGINAL: Andrew Brown
The road/railway networks were reworked, because the base was "moved" one hex for patch 2 (to a more correct location). However existing games will still have the base in the original hex. I requested that a base "move" be done for existing games, but it appears this was not done. So the result will be that Terrace will not be located on the railway and road for existing games using the updated map. I don't think this is a major problem, just an annoyance.
In a new start of two scenarios (Ironman and Scen 1), the RCMP Terrace Base Force is still at the old location. Spotted a bunch of other Ironman issues, too, but will post those in the Tech Support forum.
RE: AE Map, Base, Economic Issues
Posted: Sun Nov 29, 2009 8:49 am
by Andrew Brown
ORIGINAL: Kull
In a new start of two scenarios (Ironman and Scen 1), the RCMP Terrace Base Force is still at the old location. Spotted a bunch of other Ironman issues, too, but will post those in the Tech Support forum.
The base data and the LCU data are handled by different people. You can blame me for not communication my changes ("moving" the Terrace base) well enough.
Andrew
RE: AE Map, Base, Economic Issues
Posted: Sun Nov 29, 2009 12:24 pm
by Skyros
Andrew, check scenario 6 the updates for Pago Pago and christmas island were also missed.
RE: AE Map, Base, Economic Issues
Posted: Sun Dec 06, 2009 1:01 pm
by Buck Beach
I see numerous Australian ports, inland towns and roads/highways on the map (labeled and unlabeled) that appear to have no apparent game connection (resources, etc). I figure some are potential invasion, defensive point/positions and maybe, some to and from military transportation routes. But, I am wondering if the others are they included only for aesthetics (if so fine by me)?
Shame on me for not knowing more about the Country.
RE: AE Map, Base, Economic Issues
Posted: Sun Dec 06, 2009 8:41 pm
by Andrew Brown
ORIGINAL: Buck Beach
I see numerous Australian ports, inland towns and roads/highways on the map (labeled and unlabeled) that appear to have no apparent game connection (resources, etc). I figure some are potential invasion, defensive point/positions and maybe, some to and from military transportation routes. But, I am wondering if the others are they included only for aesthetics (if so fine by me)?
Shame on me for not knowing more about the Country.
In remote areas bases are put on the map to help with moving resources and air units around, if that is required.
RE: AE Map, Base, Economic Issues
Posted: Sun Dec 06, 2009 10:48 pm
by Buck Beach
ORIGINAL: Andrew Brown
ORIGINAL: Buck Beach
I see numerous Australian ports, inland towns and roads/highways on the map (labeled and unlabeled) that appear to have no apparent game connection (resources, etc). I figure some are potential invasion, defensive point/positions and maybe, some to and from military transportation routes. But, I am wondering if the others are they included only for aesthetics (if so fine by me)?
Shame on me for not knowing more about the Country.
In remote areas bases are put on the map to help with moving resources and air units around, if that is required.
Most have no resources. I checked before my previous post sensing the obvious reply if resources were present. That is what stimulated the question thinking that unless the were barren desserts some resources may be in those locations.
Here are some names: Meekatharra (and the road east to no where); Corunna Downs; Exmouth; Birdsville; Oodnanatta; Coen; Fenton; Winton; Emerald;Condamine; Cunderdin; Tooumwal; and Bisselton. Should there be resources in those areas?
RE: AE Map, Base, Economic Issues
Posted: Mon Dec 07, 2009 1:09 am
by Andrew Brown
ORIGINAL: Buck Beach
ORIGINAL: Andrew Brown
ORIGINAL: Buck Beach
I see numerous Australian ports, inland towns and roads/highways on the map (labeled and unlabeled) that appear to have no apparent game connection (resources, etc). I figure some are potential invasion, defensive point/positions and maybe, some to and from military transportation routes. But, I am wondering if the others are they included only for aesthetics (if so fine by me)?
Shame on me for not knowing more about the Country.
In remote areas bases are put on the map to help with moving resources and air units around, if that is required.
Most have no resources. I checked before my previous post sensing the obvious reply if resources were present. That is what stimulated the question thinking that unless the were barren desserts some resources may be in those locations.
Here are some names: Meekatharra (and the road east to no where); Corunna Downs; Exmouth; Birdsville; Oodnanatta; Coen; Fenton; Winton; Emerald;Condamine; Cunderdin; Tooumwal; and Bisselton. Should there be resources in those areas?
Sorry. My bad. I meant supplies, not resources.
Andrew
RE: AE Map, Base, Economic Issues
Posted: Mon Dec 07, 2009 11:12 pm
by Bradley7735
ORIGINAL: Buck Beach
ORIGINAL: Andrew Brown
ORIGINAL: Buck Beach
I see numerous Australian ports, inland towns and roads/highways on the map (labeled and unlabeled) that appear to have no apparent game connection (resources, etc). I figure some are potential invasion, defensive point/positions and maybe, some to and from military transportation routes. But, I am wondering if the others are they included only for aesthetics (if so fine by me)?
Shame on me for not knowing more about the Country.
In remote areas bases are put on the map to help with moving resources and air units around, if that is required.
Most have no resources. I checked before my previous post sensing the obvious reply if resources were present. That is what stimulated the question thinking that unless the were barren desserts some resources may be in those locations.
Here are some names: Meekatharra (and the road east to no where); Corunna Downs; Exmouth; Birdsville; Oodnanatta; Coen; Fenton; Winton; Emerald;Condamine; Cunderdin; Tooumwal; and Bisselton. Should there be resources in those areas?
Exmouth was heavily used as a fueling spot for subs out of Perth from 43 or so until the end of the war. If a Japanese player wanted to invade North Aust., a lot of those places would have significant military value for that game.
RE: AE Map, Base, Economic Issues
Posted: Sun Dec 20, 2009 8:39 pm
by Dutch_slith
Hi Andrew,
the map of the east indies now feels very dutch[;)], I still have some more suggestions for possible changes.
1141 Pakanbaroe (airfield size should be 2 instead of 0; civil airstrip was taken over by the MLKNIL in October '41, was used right after the mobilization by fighters and Glenn Martin bombers; though the airbase facilities are described as "not fully finished")
1157 Pamekasan should be Soemenep (port facilities are represented by Kalianget).
1184 Manado should be Menado
1197 Noemfoor should be Noemfor
1214 Bara should be relocated to 75/108 and renamed Tifoe
1223 Endeh should be Ende (seems to be more common)
1228 Kai-eilanden should be Kei-eilanden (more common)
1229 Kalao should be renamed to Bonerate (the place)
1242 Molu should be Moloe
1252 Ruteng should be renamed to Reo
1254 Saumlaki should be Saumlakki
1255 Sawoe-eilanden should be Sawoe
1266 Tanahdjampea should be Tanah Djampea
1269 Tockangbesi-eilanden should be Toekangbesi-eilanden (Toekang Besi-eilanden)
1473 Salajar should be Saleier
1498 Sipora should be Sipoera
Source: Nederlands-Indiƫ contra Japan
1211 Terempa should be Terempah
Source: Vleugels van de Vloot
1262 Subi-besar should be Soebi Besar
Source: De Koninklijke Marine in de Tweede Wereldoorlog Deel 2
Regards
Harald
RE: AE Map, Base, Economic Issues
Posted: Sun Dec 20, 2009 11:38 pm
by bradfordkay
ORIGINAL: Bradley7735
ORIGINAL: Buck Beach
ORIGINAL: Andrew Brown
In remote areas bases are put on the map to help with moving resources and air units around, if that is required.
Most have no resources. I checked before my previous post sensing the obvious reply if resources were present. That is what stimulated the question thinking that unless the were barren desserts some resources may be in those locations.
Here are some names: Meekatharra (and the road east to no where); Corunna Downs; Exmouth; Birdsville; Oodnanatta; Coen; Fenton; Winton; Emerald;Condamine; Cunderdin; Tooumwal; and Bisselton. Should there be resources in those areas?
Exmouth was heavily used as a fueling spot for subs out of Perth from 43 or so until the end of the war. If a Japanese player wanted to invade North Aust., a lot of those places would have significant military value for that game.
And it is my understanding that Coen is the location of the "Iron Range" bomber bases that the USAAF used for their 4E aircraft during the Buna/Lae campaign.
RE: AE Map, Base, Economic Issues
Posted: Tue Jan 19, 2010 8:56 am
by chesmart
Hi Andrew,
I have reached june 1945 in my game against the AI(japan) and decided to take a sneak peak on the dark side and i discovered that the okhas were not being produced, I asked on the tech forums and redirected me here. Is there supposed to be a factory producing okhas in tokyo ? in Witp there was in AE unfortunately ther is not. My okhas have their payload greyed out btw.
RE: AE Map, Base, Economic Issues
Posted: Thu Jan 28, 2010 6:12 pm
by tacfire
Hi Andrew,
I was wondering why Wewak has the smallest AF build capacity (2) of all the bases in Northern New Guinea? I admit that I am no expert, but I thought that was Japan's main AF there during the war.
RE: AE Map, Base, Economic Issues
Posted: Mon Feb 08, 2010 1:28 pm
by Buck Beach
Is there anything built into the game model that accounts for the supplies needed to support the various country's civilian populations? Or put another way are the supplies produced in the game net of domestic needs? If so how was war machine machine supplies versus domestic consumption calculated?
My favorite WITP mod RHS attempted to consider this issue and I was wondering if such an important concept is included in this great game?
RE: AE Map, Base, Economic Issues
Posted: Mon Feb 08, 2010 4:10 pm
by Barb
Japanese resources and fuel requirements are supposed to have civilian needs included - limiting troop lift capacity of merchant navy.
RE: AE Map, Base, Economic Issues
Posted: Sat May 01, 2010 10:50 pm
by n01487477
Andrew,
as you may or may not know I work on Tracker with Floyd ... I've been asked to include the atoll troop stacking numbers. I assume these are coded into the map rather than the savefile. Can you confirm this?
Any chance you could give me a link or info to work out the format of the pwhexe.dat file ? Also what does the sopachex.dat file contain ?
Thanks
Damian
RE: AE Map, Base, Economic Issues
Posted: Sun May 02, 2010 9:41 am
by Andrew Brown
ORIGINAL: n01487477
Andrew,
as you may or may not know I work on Tracker with Floyd ... I've been asked to include the atoll troop stacking numbers. I assume these are coded into the map rather than the savefile. Can you confirm this?
Yes, it is based on island size, which is stored as part of the map data.
Any chance you could give me a link or info to work out the format of the pwhexe.dat file ? Also what does the sopachex.dat file contain ?
Hmmm.... no idea about sopachex.dat sorry.
RE: AE Map, Base, Economic Issues
Posted: Sun May 02, 2010 2:45 pm
by witpqs
Andrew, does witploadAE have settings to dump/load the map data the way it does the scenario data? Or, better to ask, what should we use to look at it?