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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Sun Apr 23, 2017 11:22 pm
by el lobo
ORIGINAL: Lowpe

Some people will complain that you are using Jakes on Iboats...but not me. Your game.[;)] It is a powerful naval search advantage.
Yes I know but that is why I stated right up front that that is how I am going to play, and the title of my AAR.

But everyone plays gamey.

This is not to be vicious at all, but let's take for example, "someone" [8D] who goes for Auto Victory. How realistic would that have been in RL? The only justification for that type of play is that Japan thought that they could do it. But by someone's definition, if achieved, would be very gamey.

And who has not pulled a pilot out of the Reserve Pool and had him in the unit a micro-second later, even though that unit may be in Rangoon or Truk. Realistic no, gamey yes. I could go on.

Besides, they, the Jakes, fit. The Devs could have stopped that. BTW, Rufes do not.[;)]

Thanks for the support.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Sun Apr 23, 2017 11:29 pm
by el lobo
ORIGINAL: PaxMondo

I have to say I'm impressed that your Jake tracked those subs... single unit NavSearch doesn't yield that good for me very often.
I am too. But I am a little skeptical as they did not see them prior if we assume they came via Wake. But then again, we are not sure from where they came.

Could the fact that they are in a multiple search area have helped?

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Apr 24, 2017 12:07 am
by PaxMondo
Possibly ... maybe they were the last 'hit' that got the DL to where they were 'seen'? not sure.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Apr 24, 2017 12:12 am
by PaxMondo
ORIGINAL: el lobo

Besides, they, the Jakes, fit. The Devs could have stopped that.
True. The devs gave the IJ a LOT of easter eggs to help the game balance. EX: With very few exceptions, where there were discrepancies in aircraft data, they chose the data set that favored the IJ.
Ditto on a number of devices. EX: the "DP" for the IJ DD's ... given that it had to fully depress to reload, so could only fire about 2/min ... calling that a DP gun is very generous.
There is a long list ...

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Apr 24, 2017 6:50 am
by el lobo
PRODUCTION Jun 11, 1943 Turn 552

Last turn the last two Locations for the Ki-84a Frank completed their repairs. This turn the Frank advanced to 8/43. With 11x30 and 1x60 (= 1x30), plus engines I will have the Frank by the end of this month.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Apr 24, 2017 9:01 am
by PaxMondo
gaining a month every 4-5 days us fun. [:D]

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Apr 24, 2017 9:17 am
by Lowpe
Then the question becomes how many facilities will you upgrade to the Frank R and how long till the Sam?

On paper the Frank R doesn't really look that much of an improvement over the Frank A...but it is.

I tell almost everyone that you need to be prepared to trade 3000 Frank A's (or George, Jack, or combination) to destroy 1000 Jugs during 1943 and 1944.

Plus all the other fighting you will do against Lightnings, Spitfires, Corsairs, Hellcats, Warhawks.

Nothing slows down the Allies more than depleted pools of Jugs. Well, sinking the Deathstar, but that is a really tall order.[;)]

Almost every JFB under produces the HA45...spend some time and plan accordingly.

Another thing, look at the plane facility at Harbin...it is your absolute safest and should be big and producing a late war fighter like the Frank A.


RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Apr 24, 2017 9:49 am
by el lobo
ORIGINAL: PaxMondo

gaining a month every 4-5 days us fun. [:D]
Yes indeed!!

Can you confirm this for me?

I am thinking that the way rounding works in the game that it will always be five days.

If I keep eleven Locations R&Ding (with engines) the Frank r, four days to 88 points and the .55 day will be rounded to an even day for five days.

The Frank Ki-84r is 25 months out (43/6 to 45/7).

25 months at 5 days per month = 125 days to complete. 125/30 = 4.2 months.

However, ten Locations should give me the same results, (20 x 5 = 100).

Thanks.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Apr 24, 2017 10:07 am
by el lobo
Hi Lowpe,

I posted the above before I read your post. I plan on committing ten Locations to the R.

The Sam is still repairing, the closest two are 15(15) and 11(19), so aways. I have ten Locations R&Ding it.

My Ha-45 is finely tuned, always slightly above 500.

Your factory locations are noted.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Apr 24, 2017 10:57 pm
by PaxMondo
ORIGINAL: Lowpe


Another thing, look at the plane facility at Harbin...it is your absolute safest and should be big and producing a late war fighter like the Frank A.

Safe, until 9/45 when the SOV activates, then you will lose it within 2 months ... doesn't mean not to produce Frank though ... just be aware that while it will survive the early B29's, it does have a very definite expiration date.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Apr 24, 2017 10:59 pm
by PaxMondo
ORIGINAL: el lobo
ORIGINAL: PaxMondo

gaining a month every 4-5 days us fun. [:D]
Yes indeed!!

Can you confirm this for me?

I am thinking that the way rounding works in the game that it will always be five days.

If I keep eleven Locations R&Ding (with engines) the Frank r, four days to 88 points and the .55 day will be rounded to an even day for five days.

The Frank Ki-84r is 25 months out (43/6 to 45/7).

25 months at 5 days per month = 125 days to complete. 125/30 = 4.2 months.

However, ten Locations should give me the same results, (20 x 5 = 100).

Thanks.
no rounding here. the remainder rolls over. at least in my games it does.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Tue Apr 25, 2017 11:59 am
by Lowpe
Yep, a r*d facility either generates 1 point or it doesn't. No rounding involved.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Tue Apr 25, 2017 8:24 pm
by el lobo
ORIGINAL: PaxMondo
no rounding here. the remainder rolls over. at least in my games it does.
ORIGINAL: Lowpe
Yep, a r*d facility either generates 1 point or it doesn't. No rounding involved.
Interesting, thanks guys.

The difference between ten and eleven Locations is eleven days. I think I will go with a little more early production and put one 1 x 30 Location and the 1 x 60 Location into production and the other ten Locations to R&Ding the R.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Tue Apr 25, 2017 8:35 pm
by el lobo
PACIFIC Jun 11, 1943 Turn 552

That's a lot of subs. Eight more shown to the south-east, in the marked hex. I have some ASW TFs two hexes west (under the list) that may engage next turn.



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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon May 01, 2017 9:35 am
by el lobo

BURMA Jun 18, 1943 Turn 559

The Allies occupied Magwe. I have units moving from Taung Gyi down the gray road and into Meiktila on their way to Toungoo or thereabouts. Meiktila has only IDs there to hold the forts until everyone is out.

Ramree has withstood its tenth DA.


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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon May 01, 2017 10:08 am
by el lobo
PACIFIC Jun 18, 1943 Turn 559

Things are about as set as I can get them in the Marianas. I have the islands stuffed as full as Av Support will allow with Zeros, Netties, Kates, Judys and Recon. I have two SCTFs. The ground is still weak but I will lose them all so no use putting much more there.

The full KB is sitting just north of Iwo but I will not commit it to the defense of the Marianas.


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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon May 01, 2017 10:11 am
by el lobo
PACIFIC-WAKE Jun 18, 1943 Turn 559

I have a feeling that the hex marked is the main invasion forces.

This can be confirmed later but based on what I have seen elsewhere and knowledge of my opponent, I predict that ninety to one-hundred percent of the Allies subs are present here and that eighty to ninety percent of the TOTAL Allied Fleet is involved or is supporting this juggernaut.

I also predict that Japan will not see 1945.



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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon May 01, 2017 10:37 am
by PaxMondo
This is a setting where I would fight. You've got the Allies in sight well in advance. If you have 1000 AC in Marianas, then with the KB you are at par or slightly better.

KB can be positioned just behind the Marianas to hit the amphib. You can see him, he can't see you. You can hit the amphibs, he can't hit you ... you can cycle in fresh air groups from the Bonins (I'd have +20 groups there), he can't.

Prolly to late, but just saying, this is the scenario I look for in '43 ...

This is how PzB did so well, anticipating, sighting, and then countering. Best IJ AAR ever. And it gives the roadmap on you can win .... if the allies come out to play before 6/44 ... which your opponent has ...

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon May 01, 2017 11:31 am
by Lowpe
This happened to me, and I got to Jan 1, 1945 and made many, many serious mistakes.

The first mistake was, I did not get Frank until 2/44. [X(] This was a fatal mistake.

You can win the air war in 1944. I came very close, and I only had 1000 Franks -- another 2000 I would have won for a while. You want to make sure that you can make more than 3000 Franks, as that is how many you will lose. George and Judy need to be over 1500. You have to be ruthless and creative at killing his planes.

Do not be afraid of land combat losses, just make sure you fly out splinters of the most expensive PP units so they can rebuild. This is one of your absolute strengths. Your air transport is huge, massed it is able to fly several hundred points of AV in a day.

You can follow several options...from not sending in the KB, to trying to pick off stragglers fringe, to getting behind the invasion fleet, to sending in everything, to hitting only the invasion beach(es)! So many choices.

And finally, make your goal now to reach 1945. That means you can feel free to spend all your supply so that it runs out on Jan 1, 1945....so take a look at the plane and engine builds! Frank George and Jack production should be sky high. Think about what plane you want now as a kamikaze (jill and judy seem to make sense, others swear by Nicks). Double check your Sam r&d...you really want that plane, but it could be really dicey getting it. Don't forget NF, if you inflict huge losses during the day (and you should be able to do that) then the Allies will switch to night and you will need lots of Nick D and Irving S (and Sa).


The most important thing to do is be true to yourself. It is your game, don't let the peanut gallery talk you into doing something you don't fully understand whether it is attack or retreat or something in between.

Be aware that if he is going for Saipan full strength now, then the next logical move is Hokkaido/Bonins.

Also remember you can't sweep your own bases; he can replenish lost fighters on his carriers from CVE; he is a long way from repair bases for his ships.

If this is it, good luck!








RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon May 01, 2017 12:01 pm
by Lowpe

this is pretty much like the Mr. Kane vs Spidery match with MrKane invading Java in mid 43. There Spidery never saw any of the troop transports, and lost a CV battle, primarily due to bad weather. Then he rushed in with a night naval bombardment and lost that series of fights. Well worth reading both sides of the AAR. I seem to recall Spidery's George production was like 350 or more per month and was not enough.

Also remember that we are seeing the game with super limited information.