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RE: August 1945

Posted: Mon Oct 01, 2018 3:52 pm
by SparkleyTits
Loving those morale/EXP numbers Stef that is still a force to be reckoned with even though the sustained fighting seems to be taking a heavy toll

They cumilatively must be witholding alot of plausible Soviet punctures by the idea of their forces alone as we have seen throughout the AAR
Would you advocate such a dynamic panzer counter force again or would you go for a more compromised approach in your next game?

RE: August 1945

Posted: Mon Oct 01, 2018 6:45 pm
by leverkuhn
ORIGINAL: STEF78


Not that impressive, I have only 3 Pzd using russian tanks

Thanks for the quick answer. I certainly expected some more T-34s doing their job for the Reich. Do you know if Germans ever make use of soviet anti-tank AFV in the game?
ORIGINAL: STEF78

It's funny to use these tanks when you see my pool

That is a known issue with the game. If Hitler had these many Tigers by 1945, no doubt new Heavy Companies would have been created, or existing PzD provided with divisional battallions. In fact that was the original plan.


RE: August 1945

Posted: Tue Oct 02, 2018 10:41 am
by No idea
ORIGINAL: leverkuhn
ORIGINAL: STEF78


Not that impressive, I have only 3 Pzd using russian tanks

Thanks for the quick answer. I certainly expected some more T-34s doing their job for the Reich. Do you know if Germans ever make use of soviet anti-tank AFV in the game?
ORIGINAL: STEF78

It's funny to use these tanks when you see my pool

That is a known issue with the game. If Hitler had these many Tigers by 1945, no doubt new Heavy Companies would have been created, or existing PzD provided with divisional battallions. In fact that was the original plan.


According to wiki, 1347 Tigers were built since 1942 to 1944. The problem doenst seem to be a high production, but low losses, as has been said many times.

Ps. I havent done any testing, but, from all my games, I think the problem with low losses comes because of very low attrition. This is, very low non combat losses.

RE: August 1945

Posted: Tue Oct 02, 2018 11:37 am
by leverkuhn
ORIGINAL: No idea

According to wiki, 1347 Tigers were built since 1942 to 1944. The problem doenst seem to be a high production, but low losses, as has been said many times.

Ps. I havent done any testing, but, from all my games, I think the problem with low losses comes because of very low attrition. This is, very low non combat losses.

In order to probe your point, you would need to replicate historical events in-game (i.e. a decisive soviet victory by early 1945 with a former stampede through western SU and huge numbers of german units routed, pocketed and surrendered) and see whether those casualties stack up. There's no point in expecting similar heavy tank casualties in a game like this where the germans are in much better shape and have not suffered significant encirclements.

RE: August 1945

Posted: Tue Oct 02, 2018 12:55 pm
by No idea
ORIGINAL: leverkuhn

ORIGINAL: No idea

According to wiki, 1347 Tigers were built since 1942 to 1944. The problem doenst seem to be a high production, but low losses, as has been said many times.

Ps. I havent done any testing, but, from all my games, I think the problem with low losses comes because of very low attrition. This is, very low non combat losses.

In order to probe your point, you would need to replicate historical events in-game (i.e. a decisive soviet victory by early 1945 with a former stampede through western SU and huge numbers of german units routed, pocketed and surrendered) and see whether those casualties stack up. There's no point in expecting similar heavy tank casualties in a game like this where the germans are in much better shape and have not suffered significant encirclements.


I am talking about NON combat casualties, which are very low in the game, so encirclements and defeats are irrelevant

RE: August 1945

Posted: Tue Oct 02, 2018 4:59 pm
by STEF78
ORIGINAL: SparkleyTits
.../... Would you advocate such a dynamic panzer counter force again or would you go for a more compromised approach in your next game?
I will do it the same way:
- it's the only way to earn morale
- inf units are worthless past 1943
- and above all, it's fun!

Major breakthrough!

Posted: Tue Oct 02, 2018 5:18 pm
by STEF78
Turn 220, 30th august 1945

This time, we are facing a major disaster... Stelteck turned South and managed to cross the carpathian mountains through the "rough" gap. I have no pzd/mot South of Poland and I will be unable to even slow the russian tank corps...

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Defences are holding South....

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and north, but it's useless

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I do my best to create a thin line of defence but evacuation of Romania and eastern Hungary is on. Most units won't be able to escape...
But in WITE, never throw good money after bad...

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The OOB, russian army is stronger than early 1945 and german army is melting

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RE: August 1945

Posted: Tue Oct 02, 2018 9:39 pm
by leverkuhn
ORIGINAL: No idea

ORIGINAL: leverkuhn

ORIGINAL: No idea

According to wiki, 1347 Tigers were built since 1942 to 1944. The problem doenst seem to be a high production, but low losses, as has been said many times.

Ps. I havent done any testing, but, from all my games, I think the problem with low losses comes because of very low attrition. This is, very low non combat losses.

In order to probe your point, you would need to replicate historical events in-game (i.e. a decisive soviet victory by early 1945 with a former stampede through western SU and huge numbers of german units routed, pocketed and surrendered) and see whether those casualties stack up. There's no point in expecting similar heavy tank casualties in a game like this where the germans are in much better shape and have not suffered significant encirclements.


I am talking about NON combat casualties, which are very low in the game, so encirclements and defeats are irrelevant

Might as well be, but even if you're right, the Axis side would be no worse than now with more attrition casualties, as those spare tanks cannot be used anyway. In the end, both of us are probably right. Non-combat losses are low AND the game should reward good axis players by letting them activate more heavy tanks.

RE: August 1945

Posted: Wed Oct 03, 2018 4:06 am
by Stelteck
ORIGINAL: STEF78
.../... Would you advocate such a dynamic panzer counter force again or would you go for a more compromised approach in your next game?

I will do it the same way:
- it's the only way to earn morale
- inf units are worthless past 1943
- and above all, it's fun!

One of the secret of this war is that i let a lot of good troops, including especially tank corps in the front line to be counter attacked by enemy forces in 1943 and 1944, because i noticed that during these counter attacks, the german troops took huge looses, while i thought i had so many tanks to spare.

And they did took huge looses. And i had 8000 tanks to spare.

Unfortunately, it looks like a failure :

- First, while formidable, my 8000 spare T-34 in 1943 were not enough and i lacked medium tanks since mid 1944.
- Second, although the german looses were heavy in such counter attacks, it looks like it was not enough to collapse the german army at all.



RE: August 1945

Posted: Wed Oct 03, 2018 8:42 am
by SparkleyTits
Interesting note on the losses caused defensively Stelteck and I imagine that tactic would be useful against the way Stef is using his PzD aslong as you could keep your pools healthy against it but it's still a great lesson learnt and adapted for your next games

Stefs forces seem to have been taking a beating for awhile now I am surprised he has not degraded sufficiently at this point
I wonder if the changes to losses and disabled pool make the losses sustained seem worse than they are and we all need a few more games under the current patch to get used to the new numbers needed to be hit?
Whatever the case Stef adapted well to the recent changes with gains/losses in morale to keep his panzers relevant threats

Either way great AAR for insight and stats of both sides later in the war that we oft don't see

Great job both of you

September 1945

Posted: Wed Oct 03, 2018 6:04 pm
by STEF78
Turn 221, 6th september 1945

As scheduled, we are facing a major disaster in Hungary. One rail line is still opened for evacuation

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A new line of defence is established east of Budapest. having a look at the rail net, russian supply should be very bad.

Image

RE: September 1945

Posted: Wed Oct 03, 2018 9:17 pm
by BrianG
what is your late war train capacity?

RE: September 1945

Posted: Thu Oct 04, 2018 3:11 am
by STEF78
ORIGINAL: BrianG

what is your late war train capacity?
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Late war imrovements

Posted: Thu Oct 04, 2018 3:15 am
by STEF78
I would suggest 2 improvements dor Denniss an Morvael [;)]

1) Either let jet fighter being used or don't keep them produced. It's frustating to see your best airplanes useless.

2) Set a cap for the stores. I have no fuel issue due to the huge stores. It's not logical

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RE: Late war imrovements

Posted: Thu Oct 04, 2018 5:43 am
by EwaldvonKleist
Given you have manpower problems, it would be useful to disband all forces which can't be evacuated in time.

RE: Late war imrovements

Posted: Thu Oct 04, 2018 3:51 pm
by STEF78
I thought about it but didn't do it as it would have been gamey. Not my way of play [;)]

September 1945

Posted: Thu Oct 04, 2018 5:09 pm
by STEF78
Turn 222, 13th september 1945

Moderate fights in Poland and major disaster in Hungary

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Hungary after my moves. all units eats of Arad are lost [:(]

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The OOB, germans are below 3,3M

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RE: September 1945

Posted: Thu Oct 04, 2018 5:12 pm
by SparkleyTits
That's certainly one way to make sure you use up that minor manpower [:D]

RE: September 1945

Posted: Fri Oct 05, 2018 4:19 am
by No idea
When does the game end?

Ps. I will miss it

RE: September 1945

Posted: Fri Oct 05, 2018 9:03 am
by BrianG
The Russians really have some major hate for Hungary. Every tank in the army is in there.