Page 50 of 50

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Tue Sep 09, 2025 2:28 pm
by Jorgen_CAB
Damaged components will generally not work either, a damaged engine for example will owner the speed of the ship and a damaged weapon will not be able to shoot or at least shoot more rarely, not sure which. A damaged shield certainly don't work at least.

Regarding Ion damage... if you manage to stack enough Iron damage in short enough time that damage will stack. This is how for example Iron damage weapons on fighters actually can overwhelm ship Ion defenses even if they only do a few points of Ion damage. So if you have enough Ion weapons that fire at the same time ships Ion defenses will become overwhelmed and components will start to shut down.

The cost of ships are roughly 5% of the total cost of a ship... but remember that the cost are always depending on the demand of resources so maintenance cost can fluctuate. If you go into a protracted war and start spending accumulated resources and demand goes up so does your maintenance cost of older ships as well.

Income of planets are depending primarily on the population, development and quality of the planet. The higher the tax level the more corruption you will get which means less income of the taxed money will go to both the state and civilian treasuries, this is important. Also once the population reaches above half the supported population the Support Cost of planets will start rising above 1000 credits again. So there is a diminish return after this.
But if you have a healthy economy you might want to lower taxes and raise the happiness of planets so civilian economy get more funding. You can actually extract more funds through bonus income that way than actually collecting taxes. As long as the taxes can cover your ship; troop and facility maintenance plus Colony Growth and Research funding and be at a slight net positive you might consider lower taxes as you can get more money from filtering them through the civilian economy as bonus income. It is a fine and delicate balance act. During wars consider just lowering your Colony Growth and/or Science investment for a time to make sure you cover the additional cost on maintenance of the war effort and war weariness effects.
The economy in the game are a bit deeper than you might first find it once you delve into the dynamics of the different ways you can manipulating it.
When colonizing planets look for big planets with good quality and make sure you have a steady migration to those planets, they will easily become a huge part of your empires income generator. Consider using outposts for potential planets rather than colonizing them properly... building up a large high quality planets first should be a priority.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Sun Sep 21, 2025 12:59 pm
by kanliot2
thinking of buying this game...

Can I ask- does anyone know what spending on growth actually does? What I've noticed that even high skill players (threatx or sethar on youtube) get caught by the curve between colony maintenance and population growth. I have a theory that spending on growth also increases the development of colonies.

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Sun Sep 21, 2025 1:51 pm
by zgrssd
kanliot2 wrote: Sun Sep 21, 2025 12:59 pm thinking of buying this game...

Can I ask- does anyone know what spending on growth actually does? What I've noticed that even high skill players (threatx or sethar on youtube) get caught by the curve between colony maintenance and population growth. I have a theory that spending on growth also increases the development of colonies.
I think it only increases population growth. Which also means it increases the base number for private and thus state finances.

But it is more a longterm investment. Short term you get more keeping that money.

Re: DW2 FAQ/QnA megathread - Game Timing Mode?

Posted: Wed Dec 10, 2025 1:58 pm
by ArcaneTourist
A "game timing mode" was added to the settings screen about a year ago. It's listed in the patch notes in the crashes section and says:
Rare Timing Issues: added game setting to allow changing how time progression works in-game. Can be used to fix crashes and timing issues on some CPU/hardware configurations. If you are experiencing otherwise unresolved crashes, especially if you see timing mentioned in the crash log, please use the setting 'Game Timing Mode' at the bottom of the General section to switch to 'Always Use Safe Mode'
Does this setting affect "simulation debt"?

The "time progression" language makes me suspect that it does reduce simulation debt (and probably slows the game down when needed). The rest of the description makes me think it's something unrelated, maybe a different low-level thread synchronization model or something else that should only be enabled when seeing certain problems.

I can't find any description of "game timing mode" other than the one blurb that I quoted above. Does anybody have more detail?

Re: DW2 FAQ/QnA megathread - Ask your question here!

Posted: Thu Jan 01, 2026 2:06 am
by bbenham
I generally think there are too many ships in the game and that the cost for maintaining huge fleets should be at least triple what they are. Is there a way I can adjust maintenance costs for ships globally for all races, and would that effectively limit the overall number of ships that can 'effectively' exist ?