Taxman66 wrote: Wed Aug 30, 2023 7:51 pm
A thought for consideration:
Since the main reason for buffing the AA was a counter to denying AA upgrades to resources, why not consider restoring/nerfing the AA and automatically upgrading resources with AA tech? Or if that is not possible, reduce the cost of AA resource upgrades to something very small or even 0?
2 - Already done for next patch (current change log list below)
6 - The Axis can counter any Allied Diplomacy but Russia not doing the Winter War. Maybe the answer is if they do not do it then they loose Mobilization and if they do it then they get some mobilization.
7 - It is their but goes up more slowly. I HATED the old setup as it made no sense. Literally one month after Germany had more than 18 units on the Russian border then Russia would be in the war. It is now a slow progression and to help the Russians they get a bunch of units and they have the cheapest infantry in the game. It is not suppose to be easy to stop the Germans.
As for weather it is 60% chance till October 21st and then after that it is 70% chance of mud.
Notes for coming release
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# TRP 1.4 Europe
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- (New) Strategic Bombers no longer get a second attack
- (New) ZoC Penalty for ships increased from 1 to 10 (but requires 2 ore more Surface Combat Ships)
- (New) ZoC Penalty for subs increased from 1 to 10 (you only need 1 sub to apply the penalty)
- (New) Partisans no longer exert a ZoC
- (New) French Navy will no longer become part of the UK if Vichy is not formed. Instead a new Navy will appear for Free France
- (New) Malta AA guns will come upgraded if you choose to improve them
- (New) France will fully cooperate with the UK and USA again
- (New) Major Fortress (Malta) Spotting Land increased to 3 and Spotting Sea Increased to 7
- (New) Mech Divisions Spotting Land increased to 2
- (New) Lowered Naval Damage chance in bad weather
- (New) Sub Sea view range increased from 1 to 2 (Note: this only works the first time you stop in movement, after that it is 1)
- (New) Sub retreat percentage increased
- (New) Subs retreat range increased from 4 to 15 (It only retreats the distance needed so no enemy units are next to them)
- (New) Subs Base Dive Percentage Chance increased from 25 to 40
- (New) ASW Tech/Sub Tech no longer raise Dive Percentage nor ASW Percentage subs will always have a 40% chance to dive.
- (New) Capital Ships had their starting sub attack changed from 1 to 0
- (New) Norway Convoys to Germany redesigned with a Mining Decision that the Allies can choose
--- Allies say yes then in March 1940 the Norwegian coast will be mined
----- 40% chance the Norwegians will stop the mining if they are upset about Raiding their coast
----- This will force the Convoy route to come out of Oslo at a greatly reduced rate
----- Swedish Convoys will be reduced during non-summer months and closed during the winter
--- Allies say no to mining (or upset the Norwegian government and raiding their coast)
----- Convoy routes will shift to Oslo but will send more to Germany
----- Swedish Convoys will continue to flow at 100% all year
- (Map) Desert Terrain is no longer passable (AI Reasons), adjusted map
- (Map) Sevastopol (hex 212,96) added to NM Objective
- (Map) Saudi Arabia trade information more descriptive and added a 100% resource if mobilization is 100%
- (Map) Kiel Canal reworked so it is blocked on both ends
- (Map) Italy can use the Suez Canal while neutral
--- Recommend MP game house rule that only transports can go through
- (OOB) France, lowered Max Fighters from 4 to 3
- (OOB) France, lowered Max Tactical Bombers from 3 to 2
- (OOB) Yugoslavia, moved garrison from 184,100 to 182,99
- (Bug) French Colonies will now form if Axis do not form Vichy and will get an army in North Africa
- (Bug) Typo fixed in Decision for cruiser Blรผcher was spelled wrong Bulcher
- (Bug) Typo fixed in Popup giving advice to Germany to strike at Egypt, changed "with the war" to "win the war"
- (Bug) Command and Control Tech will give 1 full AP to Major Power HQs per level
- (AI) Axis added hex 214,60 (Vyshniy Volochyk) to their ignore list
- (AI) Axis, removed from ignore list hexes 212,96 and 214,94 (Crimea area)
- (AI) Finland, made some adjustments to how it reacts near Petsamo
- (AI) Finland, made some adjustments on how it attacks near Leningrad
- (AI) France, has a 70% chance of saying yes to decision 203 to get the Engineers
- (AI) France, has a fortification AI
- (AI) France, should build more fighters
- (AI) USSR, made some adjustments on how it defends nears Leningrad
- (AI) USSR, changed its fortification locations and order
- (AI) USSR, will no longer auto DOW Italy if Germany is at war with USSR
- (AI) Italy, Peacetime Fleet, movements adjusted so they start in a better defensive position
- (AI) Italy, will no longer auto DOW USSR if Germany is at war with USSR
- (AI) Italy, may invade Malta if left undefended
- (AI) Germany, Improved Garrisoning of Russian Territory
- (AI) Germany, 1942 will focus offensive against Russia better 40% chance against Moscow, 60% chance against Stalingrad
- (AI) Germany, may invade Malta if left undefended
- (AI) Germany, Sea Lion has a chance after Fall of France
--- NOTE: If Human player invades the UK (Italy invading the UK) German AI will reinforce and transport troops
--- NOTE: After UK Falls Germany will transport some troops back to main Europe