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Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 3:39 pm
by Orm
May/Jun '41
Impulse #10 (Axis)

USSR has two AA (halved strength due to surprise) that can fire on two Axis bombers. How will they be used? If at all?
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Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 3:50 pm
by NatRapsEno
Don't fire either AA.

Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 5:18 pm
by Orm
May/Jun '41
Impulse #10 (Axis)

7 out of 8 units disorganized by the ground strikes.
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Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 8:24 pm
by Orm
May/Jun '41
Impulse #10 (Axis)

Rail Movement:
Graziani 82, 57 -> Damascus

Land Movement:

Italy:
5-3 MIL 77, 69 -> Baghdad
1-3 INF Div 76, 67 -> 76, 70

Japan:
Manchuria
CAV 3-4 -> W,W,NW,NE
INf 6-4 -> NE,NE,W
TER 3-2 -> NW,NW
HQI 5(3)2 -> W,NW
INF DIV 2-3-> NW

TER 4-2 -> E,NE

HQI 8(4)3->E,SE
INf 8-3->SE,NE
CAV DIV->E,E,NE,SE,SW (end move at res hex)
MTN 5-4->E,SE,SE,E

China North
MOT 5-5 -> SE,E,E
MAR 4-4 ->E,E,SE
INF 6-3->E,E,E
MOT DIV ->W,SW,SW
HQI (6(2)3->E,E
MIL 4-2 Man -> SW,W

MOT 6-4->W,W,W,W

China South
MIl 2-2 -> Nanning

Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 8:28 pm
by Orm
May/Jun '41
Impulse #10 (Axis)

German panzer forces begin the land offensive against USSR by making two overruns. First against a 4-1 garrison where one unit was doubled by the offence to be able to get the 28:4 needed to make the overrun. Then the road was open to reach the 2-5 MECH, and it was overrun as well (19:2).
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Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 8:45 pm
by Orm
Japan makes three land attacks, and fly one aircraft is support to each attack. 17 points of shore bombardment is added to the assault on Vladivostok.

Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 8:49 pm
by Orm
Germany makes 9 land attacks. Most are automatic before ground support. Two attacks in southern Poland recive some air support. Two bombers support the attack on the 3-4 CAV, and one LND2 with 6 points support the assault on the 1-3 ENG.

The Soviet AA can fire on the LND2 supporting the attack on the ENG. Current odds is 7:2. If all ground support is cleared then the odds will be 14:2, or 7:1.

Will USSR use their AA here?
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Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 9:29 pm
by NatRapsEno
Don't fire the AA, thanks

Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 9:38 pm
by Orm
May/Jun '41
Impulse #10 (Axis)

The seven remaining offensive doublings are:
4 units vs hex 47,49
1 unit vs hex 50,49
2 units vs hex 55,48
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Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 9:39 pm
by Orm
The other Japanese attacks are against the Mongol cavalry, and against the disorganized Communist Chinese 7-3 INF.

Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 9:40 pm
by Orm
Any attack you want to know more details about?

Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 9:49 pm
by NatRapsEno
No thanks

Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 9:59 pm
by Orm
May/Jun '41
Impulse #10 (Axis)

What unit should be shattered?
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Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 10:00 pm
by NatRapsEno
Shatter the 5-4 mountain unit please

Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 10:11 pm
by Orm
May/Jun '41
Impulse #10 (Axis)

The only attack that was not automatic for Germany went well.
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Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 10:13 pm
by Orm
Two Soviet FTR2 were overrun, and destroyed, in the region just eastwards of Brest-Litovsk. One in a combat hex, and the other was destroyed by a blitz move after combat.

Over to the Japanese attacks.

Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 10:20 pm
by Orm
May/Jun '41
Impulse #10 (Axis)

First Japanese assault goes well.
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Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 10:26 pm
by Orm
May/Jun '41
Impulse #10 (Axis)

The isolated Chinese Communist is finally eliminated.
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Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 10:30 pm
by Orm
May/Jun '41
Impulse #10 (Axis)

Vladivostok is captured.
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Re: A Blazing World (4-player game)

Posted: Mon Oct 02, 2023 10:42 pm
by Orm
May/Jun '41
Impulse #10 (Axis)

Air rebase:

Japan:
LND2 Ki-30 Manchuria -> NE Harbin
LND2 ki-32 near Nanning->1 hex NE

Germany:
FTR2 Danzig -> SE Poland
FTR3 Central Poland -> NE Poland

Germany reorganize a couple of bombers in southern Poland.
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