Sorry, but it's not finished
Posted: Fri Aug 25, 2006 8:00 am
OK. Bad news first, Battlefront isn’t finished. The good news is that the reason for the delay is that we’re working on a brand new AI system. This is based on the Warcard system, which did such a great job of controlling the AI in our Carriers at War game. The problem has always been that it’s much, much harder to apply the Warcard system to a land battle, which has more units, more combats, more objectives and even more terrain than a carrier battle. We now think that we’ve solved this problem.
There are two main benefits to the new Warcard system. The first is that AI will be a lot smarter. It will have a much better idea of the overall game situation, better information on the tactical level and a better capacity to react to changing events. The second benefit is that there will be a shift in power from the programmer to the scenario designer. The new AI system works using mechanisms that are much closer to the way in which human players view the game, which will make it much easier for scenario designers to create their own AI.
I know that the delay will cause disappointment and we apologise for that. If we had simply used an improved version of the Decisive Battles AI then the game would have been finished by now. However, we truly think it will be worth the wait. So as to not cause further disappointment, I have been strongly advised to nominate Fall 2006 as the new release date. We’ll continue to keep people informed via the website Designer Notes and in the forums on various aspects of the game.
Gregor
There are two main benefits to the new Warcard system. The first is that AI will be a lot smarter. It will have a much better idea of the overall game situation, better information on the tactical level and a better capacity to react to changing events. The second benefit is that there will be a shift in power from the programmer to the scenario designer. The new AI system works using mechanisms that are much closer to the way in which human players view the game, which will make it much easier for scenario designers to create their own AI.
I know that the delay will cause disappointment and we apologise for that. If we had simply used an improved version of the Decisive Battles AI then the game would have been finished by now. However, we truly think it will be worth the wait. So as to not cause further disappointment, I have been strongly advised to nominate Fall 2006 as the new release date. We’ll continue to keep people informed via the website Designer Notes and in the forums on various aspects of the game.
Gregor
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