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Strange Behaviour
Posted: Mon Aug 28, 2006 7:34 pm
by Joram
Couple Issues:
Is there anyway to tell why a country declares war on you? Playing a game as Sweden and I had just beaten France who I was forced to fight thanks to a treaty I had with Great Britain. Anyway, they were weakened enough that it wasn't a big deal. After about 6 months, Austria declared war on me, and month later, France did again. What was strange though was that France was still at war with other countries even after having surrendered to me earlier, and that the relationship actually shows them as happy with me. Why in earth would they declare war on me? Naturally I'm laying siege to their capital as we speak! In fact, they are still happy with me even though I'm occupying their capital!
Second issue, after beating down France and before Austria had declared war on me, I decided to declare war on Prussia since I wanted Pomerania as it's part of my overall objectives and it's armies were weak and spread out. So, I took over their capital and quickly forced them to surrender. I remember this issue from before but I still don't know why it hasn't been changed. As part of my surrender agreement, I wanted Prussia to give back to France one of the four French provinces they owned (poor French weren't doing so well this game!) so I could help restore the balance of power as well as ingratiate myself with the French. Another criteria of course was for me to get Pomerania. To my surprise the treaty was rejected, presumably by France since Prussia had to agree.
So why would France disagree to getting a province back, and even if you for some reason don't want us to do it (which I can't imagine why but I'll allow for the assumption), why does that have to negate the whole treaty?? Thanks to that, Prussia who had quickly surrendered to Turkey and Spain a month after surrendering to me (so I knew i had first dibs), gave Pomerania to Spain!!! Now if I want that objective I have to trapse across Europe and declare on a country that has if not helped me, at least not caused me any trouble! I don't get it and it's quite frustrating and nonsensical behaviour.
Finally, a couple bugs to report, my Batavian Army disappeared while sieging Paris. I know it's there as it's still laying siege and French have been fighting hard (but fruitlessly) to kick me out. I don't know how to order it out now since it's invisible.
Another bug, there are ships stuck in the middle of France.
Possible bug, French armies seem to be stuck plundering the province just south of Paris (it's not in front of me, I forget the name) which is owned by Turkey since they beat up on the French too. They have literally plundered it so much that there are almost no levels of anything left. This also is the same province with the ships stuck in it but don't know if that's related. Anyway, if it's not a bug (they have left occasionally), it's awfully silly behaviour as it's likely a province they would get back if they ever attacked Turkey.
RE: Strange Behaviour
Posted: Mon Aug 28, 2006 8:03 pm
by jimwinsor
First issue: Yes, generally when the Events say "All Europe is alarmed at the rise of Sweden" or something similar to that, take note. It means the AIs are getting real worried and will then tend to gang up on you for balance of power reasons. You tend to get that message after a successful glory-filled war like the one vs France you described.
Second issue: Moral of the story...NEVER include a 3rd party in a peace treaty! Yep the 3rd party can reject it, and then your kinda screwed. And you know what? Had I been France in your game...I probably would have done the same! Gotten back at ya for beating me in our previous war. But then, I'm kinda eeeevil that way.

Better way would have been to taken those former French yourself in the peace treaty, then ceded them to France for nothing in a seperate treaty next turn with them. It's pretty darn likely they would have accepted, and liked you for it.
RE: Strange Behaviour
Posted: Tue Aug 29, 2006 2:19 am
by Joram
To be honest, I expected both answers though in both cases they just don't make sense. I did get the rise of power message but even after defeating both France and Prussia, I was still 4th place in the glory score. Even now, I think I'm only 3rd. So why are they afraid of me and not the people who have been out front almost the whole game.
And the second response makes no rational sense either. If you want to try to inject the human element into it, if you were France, you would have realized the only reason I had to declare war in the first place was because it was a treaty I signed earlier for protection. Odd as it may sound, Britain wasn't even at war with France when I signed it. This was my way to make amends and help France regain her former glory. You're nuts if you refuse that just for revenge purposes. Though if you want to throw in real life, I'm sure stranger things have happened. Doesn't make it rational. You're right about one thing though, I have learned my lesson, or perhaps re-learned, the AI stinks in this regard.
Anyone help me recover my Batavian army or do I just need to wait till they surrender so it get's moved out automatically?
RE: Strange Behaviour
Posted: Tue Aug 29, 2006 3:13 pm
by JReb
ORIGINAL: Joram
Couple Issues:
Is there anyway to tell why a country declares war on you? Playing a game as Sweden and I had just beaten France who I was forced to fight thanks to a treaty I had with Great Britain. Anyway, they were weakened enough that it wasn't a big deal. After about 6 months, Austria declared war on me, and month later, France did again. What was strange though was that France was still at war with other countries even after having surrendered to me earlier, and that the relationship actually shows them as happy with me. Why in earth would they declare war on me? Naturally I'm laying siege to their capital as we speak! In fact, they are still happy with me even though I'm occupying their capital!
Second issue, after beating down France and before Austria had declared war on me, I decided to declare war on Prussia since I wanted Pomerania as it's part of my overall objectives and it's armies were weak and spread out. So, I took over their capital and quickly forced them to surrender. I remember this issue from before but I still don't know why it hasn't been changed. As part of my surrender agreement, I wanted Prussia to give back to France one of the four French provinces they owned (poor French weren't doing so well this game!) so I could help restore the balance of power as well as ingratiate myself with the French. Another criteria of course was for me to get Pomerania. To my surprise the treaty was rejected, presumably by France since Prussia had to agree.
So why would France disagree to getting a province back, and even if you for some reason don't want us to do it (which I can't imagine why but I'll allow for the assumption), why does that have to negate the whole treaty?? Thanks to that, Prussia who had quickly surrendered to Turkey and Spain a month after surrendering to me (so I knew i had first dibs), gave Pomerania to Spain!!! Now if I want that objective I have to trapse across Europe and declare on a country that has if not helped me, at least not caused me any trouble! I don't get it and it's quite frustrating and nonsensical behaviour.
Finally, a couple bugs to report, my Batavian Army disappeared while sieging Paris. I know it's there as it's still laying siege and French have been fighting hard (but fruitlessly) to kick me out. I don't know how to order it out now since it's invisible.
Another bug, there are ships stuck in the middle of France.
Possible bug, French armies seem to be stuck plundering the province just south of Paris (it's not in front of me, I forget the name) which is owned by Turkey since they beat up on the French too. They have literally plundered it so much that there are almost no levels of anything left. This also is the same province with the ships stuck in it but don't know if that's related. Anyway, if it's not a bug (they have left occasionally), it's awfully silly behaviour as it's likely a province they would get back if they ever attacked Turkey.
1. You are winning and they want to be the big dog so "sorry old friend, you have to go" is their attitude.
2. What I have done in the same situation is to make, in your example, Prussia cede the province(s) to you and then 2 turns later when you own them, do a treaty with France where you give them to her.
3. The disappearing army can be found and given orders by pressing CNTL and right clicking on the province. This pops up a panel with all units in the province listed. Just select the one you want and move the cursor to its new destination or it should be on the info screen at the bottom as the active, selected unit. Sometimes there are simply too many to display.
4. Ships in the middle of France are considered "docked" in the harbour. If they are yours, you can select them and move them anywhere you want. If they are not, then the AI has decided to keep them tied to the piers for what ever reason.
5. Yes, it is silly behavoir on the surface and there probably should be a game function to limit the plunder in the country's original provinces. Also consider that the AI sees it simply as part of the enemy nation wherever it may be and subject to total destruction.
Hope that does it![8D]
RE: Strange Behaviour
Posted: Tue Aug 29, 2006 5:52 pm
by Syagrius
By the way I have a question about war declaration. It seems I doesnt receive any message when another empire declare war on me, or is it included in the "events" box?
Also what determine when you are ready to declare your country an empire? In my last game as Spain I never had the opportunity but in my Turkish game after a few turns I was offered to become an empire?
RE: Strange Behaviour
Posted: Tue Aug 29, 2006 6:47 pm
by jimwinsor
Yeah, alot of times a DOW won't be noted in the reports or trumpeted in any major way, esp if caused by a treaty clause I think. It's always a good idea to make a habit of reviewing your relations at the start of a turn, otherwise the first notice you'll see are troops swarming over your borders and attacking you.
You have to have 20 Empire points to delare yourself an empire, see new rules 5.13; Turkey starts at that level (barely) in some scenarios, and is an option for them although somewhat risky in that the penalties for dropping below the 20 point requirement and hence losing Empire status can be very bad.
RE: Strange Behaviour
Posted: Tue Aug 29, 2006 6:49 pm
by JReb
Don't know about the first. I have seen it too and make a habit of checking the "View Relations"? panel in the Diplomacy advisor each turn looking for the crossed swords.
Empire score for each nation is determined from (pg91/92 of updated manual):
+1 ea protectorate
+1 ea 10 colonies owned
+1 ea province w/8 levels courts
+2 ea province w/10 levels courts
+4 if nation has highest culture score
+2 for 2nd highest culture
+2 ea conquered province including starting ones
-3 ea home province captured
Empire score must be 20 minimum and once reached, player will be prompted for Empire declaration at (according to manual) "the beginning of the next season". Not sure what months make up which seasons (is winter DEC, JAN, FEB?) but you probably get the gist.
RE: Strange Behaviour
Posted: Tue Aug 29, 2006 7:08 pm
by Syagrius
Okay thanks for the answers guys [;)]
RE: Strange Behaviour
Posted: Tue Aug 29, 2006 7:30 pm
by Joram
ORIGINAL: JReb
1. You are winning and they want to be the big dog so "sorry old friend, you have to go" is their attitude.
2. What I have done in the same situation is to make, in your example, Prussia cede the province(s) to you and then 2 turns later when you own them, do a treaty with France where you give them to her.
3. The disappearing army can be found and given orders by pressing CNTL and right clicking on the province. This pops up a panel with all units in the province listed. Just select the one you want and move the cursor to its new destination or it should be on the info screen at the bottom as the active, selected unit. Sometimes there are simply too many to display.
4. Ships in the middle of France are considered "docked" in the harbour. If they are yours, you can select them and move them anywhere you want. If they are not, then the AI has decided to keep them tied to the piers for what ever reason.
5. Yes, it is silly behavoir on the surface and there probably should be a game function to limit the plunder in the country's original provinces. Also consider that the AI sees it simply as part of the enemy nation wherever it may be and subject to total destruction.
Hope that does it![8D]
1. See, that's just thing. I wasn't winning. I was doing well, I had jumped from next to last to 4th but that is rarely someone's definition of winning.

And second, why would the country that has the best relationship with me (in diplomacy it had a green happy face) who is also fighting other wars be the first to jump on me. I realize they could have been bribed but considering I had an army right next to their capital and they were still fighting two other countries (Britain and Turkey I believe), why would they accept?
2. That's pretty much what I thought as a workaround but considering it seems like it would be most logical to do it my way, I'm just surprised it still hasn't been fixed so it could be done my way.
3. Appreciate it, I will give that a shot. I need that army since i have over a quarter million austrians making their way to my capital!
4. Docked where? They are docked in a landlocked province!

Or are you saying it's a graphical bug and they are really in a coastal province.
5. Yeah, I can see some limited benefit in them plundering but I would think there would be a significant cultural penalty for destroying the homes of a bunch of fellow Frenchman. I realize the social model isn't built that way but it just is odd to look at. They've been plundering it for over a year!
RE: Strange Behaviour
Posted: Tue Aug 29, 2006 8:18 pm
by jimwinsor
1. I have to disagree. Actually I'd say that guaging the RATE of a player's increase in Glory is a highly advanced, incredibly intelligent, and remarkably astute way to determine the relative threat of a player in balance-of-power terms. If you, as you say, went from next to last to 4th in a very short time span, the YES you are the major threat, Europe is quite justified in being "alarmed" at your rise, and in taking the necessary pre-emptive collective action.
You may not have been #1 in victory at the time, but at the RATE you were climbing you were on a course to be in that position in VERY short order, and hence the AIs' reactions were, IMO, an example of very good AI programming.
The best time to take down the leader is before he becomes so poweful he cannot be toppled. An AI that gages the RISE in power, rather than just looking at power in a snapshot of time, will be most effective at doing this. Again, the AI is acting smartly and in fact mimicking exactly the way *I* would play if I were a player.
RE: Strange Behaviour
Posted: Tue Aug 29, 2006 9:21 pm
by Joram
ORIGINAL: jimwinsor
1. I have to disagree. Actually I'd say that guaging the RATE of a player's increase in Glory is a highly advanced, incredibly intelligent, and remarkably astute way to determine the relative threat of a player in balance-of-power terms. If you, as you say, went from next to last to 4th in a very short time span, the YES you are the major threat, Europe is quite justified in being "alarmed" at your rise, and in taking the necessary pre-emptive collective action.
You may not have been #1 in victory at the time, but at the RATE you were climbing you were on a course to be in that position in VERY short order, and hence the AIs' reactions were, IMO, an example of very good AI programming.
The best time to take down the leader is before he becomes so poweful he cannot be toppled. An AI that gages the RISE in power, rather than just looking at power in a snapshot of time, will be most effective at doing this. Again, the AI is acting smartly and in fact mimicking exactly the way *I* would play if I were a player.
I can agree with that.

That would explain why Austria certainly jumped on me. But it still doesn't make sense that France declared war on me.
That's actually what spawned my original question on if there is any way to tell why a country declared war on you. Because in France's case, it just doesn't seem to make sense. And so far, everyone has made a case why other countries would declare war on me, but haven't rationalized why the weakest country, still being at war with other countries, suffering from low morale, economy doubtless in shambles from losing over 50% of their original territory, would attack their only friendly relation, unprovoked, bribed or otherwise, the single power that could march and occupy their capital within one month's timeframe.
If there was any inkling from the game that could help shed light on why they did that, I would at least be able to attribute it to something. But so far it sounds like two countries were picked at random to attack me with my rise to power since the one country with the least likely chance to succeed and proportionally the most to lose was one that attacked me. Thus the "strange behaviour".
By the way, I've always been a fan of the game and I only criticize because I want it to be better. I really enjoy the era and this is one of the best computerized representatives of the conflict of that time. But being relative, that's not always a compliment as in this case when the AI just seems, well, wonky in some regards. If WCS hasn't abandoned supporting this (beyond fixing, hopefully, some of the lingering bugs) since they are moving on to the new ACW game, I think they could still make significant upgrades to the interface and AI that would drastically increase the enjoyment of this game.
RE: Strange Behaviour
Posted: Thu Aug 31, 2006 3:49 am
by AvalonHillfan
Once I'm way ahead, especially if I'm playing as France, I keep paying nations to stay allied with me. In the game I'm playing now, I've got Spain and Turkey on my side. I eliminated Austria, Prussia, Sweden, and Britain. Russia has six provinces. Spain fought me once and lost, thanks to my patriotism upgrade and an encirclement battle -- they outnumbered by 300,000 troops in the field to 150,000, but their army came at me in pieces, and part of it fled east from Ile de France. I surrounded the partial with militia units, went in, won a battle, and got about 70,000 POWs. BTW, after the war, when the POWs were returned, Spain had virtually zero army.
More Strange Behaviour
Posted: Fri Sep 01, 2006 1:21 am
by Joram
I generally do things like that to. To update my game, Prussia's forced peace with me just ended. France finally surrendered to me and in lieu of taking anything from them (well, I took some colonies), I forced them to ally with me for the next year and added an enforced peace for another 6+ months right after that.
Right after I beat France, both Russia and Britain declared war on me within a month of each other. Ironically they were happy with me at the time (though I had repeatedly violated Britains neutrality as it I needed to to get through Hanover). That actually confused me because they weren't for awhile. Guess they liked me after they declared war?!?! Anyway, I didn't think anything of it. Britain has a humongous army at home yet only ships out a tiny portion of it. Though they have had Hannover and Mecklenberg for so long there's a veritable army of divisions just standing around. Though they have beat my fleet (which I had reinforced heavily but not enough) they aren't really making an effort to attack me. I am laying siege to Hanover and will soon move on to Mecklenberg.
Russia at first thought made a decent move until I realized that whatever army they had left was being beaten around by Spain (at one time Russia had several of their provinces under control). Spain mobilized though and is kicking them out (and in fact has almost a half a million troops in one province I saw!). On top of that Prussia was actually strong enough after my whipping of them to march on Moscow and take it over. Even while occupied and having not surrendered to anyone yet, Russia declared war on me.... [&:] Whatever, i give up trying to make sense of it.
I'm trying to stay friendly with Spain (who is in the lead, followed by Britain), because their monstrous army will certainly defeat my small and far flung armies. But at this rate, I guess they too will declare war within the year!