looking for japanese opponent vanilla scenario 15, slow pace
Posted: Tue Aug 29, 2006 5:56 pm
sub doctrine: both on or both off
fog of war: on
advanced weather: on
allied damage control: on
historical first turn: on (with vary setup) or off (see below)
player defined upgrades: on (but see below)
Dec 7 surprise: on
auto sub: off (please)
all auto expansion, upgrades or replacement at start: off
1 day turns
slow pace means 3-7 turns a week (am a physician! oh there goes another weekend)
historical first turn off house rules
try to stay out of areas inside the search range of my patrol aircraft. this means any area next to an area you control is possible (Malaya, north and west borneo, philippines, new guinea, and the islands east of celebes, rabaul and the central pacific islands (Guam etc.) yes, java, Sumatra, Celebes, Timor no). actually, staying somewhere close to initial landings of an automatic turn 1 of scen. 15 or the landings of scen. 16 would be nice. port attacks: as many as you like (although it hurts); Kido Butai->base attack (no searching for carriers or TFs) inside the range mentioned above (no hitting of Java, for example).
on return, i will not move or change anything on turn one.
player defined upgrades
once again, please be reasonable; try to stay close to the historical upgrades please (changing Ki-27 to Ki-43I (all fighters) or Ki-21 to Ki-49 (all heavy sentai) is ok , changing Ki-48 to Ki-49 is not really ok, although all are level bombers so i guess it would be ok (light sentai, not a heavy), changing dive bombers to level bombers is a no; changing the float planes on subs to something else then glen is a no etc (guess you get the point). i generally stay with the historical upgrades (no 1000+ 4 engine bombers etc.), although if i loose all B 17c, then i will manually upgrade the bolos to B17e, for example
generally, if you want to move units out of a HQ area, please change the HQ accordingly (paying th PPs in the process)
if someone still is interested, please reply
fog of war: on
advanced weather: on
allied damage control: on
historical first turn: on (with vary setup) or off (see below)
player defined upgrades: on (but see below)
Dec 7 surprise: on
auto sub: off (please)
all auto expansion, upgrades or replacement at start: off
1 day turns
slow pace means 3-7 turns a week (am a physician! oh there goes another weekend)
historical first turn off house rules
try to stay out of areas inside the search range of my patrol aircraft. this means any area next to an area you control is possible (Malaya, north and west borneo, philippines, new guinea, and the islands east of celebes, rabaul and the central pacific islands (Guam etc.) yes, java, Sumatra, Celebes, Timor no). actually, staying somewhere close to initial landings of an automatic turn 1 of scen. 15 or the landings of scen. 16 would be nice. port attacks: as many as you like (although it hurts); Kido Butai->base attack (no searching for carriers or TFs) inside the range mentioned above (no hitting of Java, for example).
on return, i will not move or change anything on turn one.
player defined upgrades
once again, please be reasonable; try to stay close to the historical upgrades please (changing Ki-27 to Ki-43I (all fighters) or Ki-21 to Ki-49 (all heavy sentai) is ok , changing Ki-48 to Ki-49 is not really ok, although all are level bombers so i guess it would be ok (light sentai, not a heavy), changing dive bombers to level bombers is a no; changing the float planes on subs to something else then glen is a no etc (guess you get the point). i generally stay with the historical upgrades (no 1000+ 4 engine bombers etc.), although if i loose all B 17c, then i will manually upgrade the bolos to B17e, for example
generally, if you want to move units out of a HQ area, please change the HQ accordingly (paying th PPs in the process)
if someone still is interested, please reply