Aggressive Japanese opponent wanted for Scenario 15
Posted: Tue Aug 29, 2006 9:43 pm
Hi. Don't fear the fact this is my first post. I lost my old login when I moved and lost my email address when I changed ISPs. ...not that I was a serious message board jockey. I think I only had like 50 posts.
...anyways.
I'm looking for a very aggressive Japanese opponent for a game using 1.801, unmodded version of Scenario 15. I'd like to completely ignore "points" and auto-victories, and consider this game as a "war" in the closest sense. I'm not really looking for a historical simulation, so house rules are very limited. In other words, I realize that I'm going to get beat down hard for the first game year, and then it would be up to me to take it all back. Game will go on until someone surrenders (though I'm hoping it doesn't happen anytime soon)... and I can guarantee it won't be me that's surrendering... at least not unless you are still kicking my butt in 45. [:'(]
My only requests:
1.) No Japanese LCU's within 6 hexes of Karachi. Bombardments, LBA, etc are all fair game there, I just don't want an opponent gaming the map edges by capturing it.
2.) I am only allowed to move existing TF's for turn 1. Japan is allowed unlimited port attacks and invasions on turn 1. Hit me hard, please [;)]
3.) I'm open to other house rules, provided they aren't too restrictive.
4.) Let's keep the following game options: Sub doctrines for both - off, damage control - on, PDU - on, reinforcements -whatever you want... I prefer fixed, but that's only because I like my own connected units arriving together instead of peicemeal, and not because I've memorized the Japanese reinforcement schedule. [:)]
I can handle more than 1 turn a day (provided you are in my time zone, which is eastern US). If you want an idea of what kind of game I'm looking for, look at the Sneer vs. Raverdave AAR thread.
...anyways.
I'm looking for a very aggressive Japanese opponent for a game using 1.801, unmodded version of Scenario 15. I'd like to completely ignore "points" and auto-victories, and consider this game as a "war" in the closest sense. I'm not really looking for a historical simulation, so house rules are very limited. In other words, I realize that I'm going to get beat down hard for the first game year, and then it would be up to me to take it all back. Game will go on until someone surrenders (though I'm hoping it doesn't happen anytime soon)... and I can guarantee it won't be me that's surrendering... at least not unless you are still kicking my butt in 45. [:'(]
My only requests:
1.) No Japanese LCU's within 6 hexes of Karachi. Bombardments, LBA, etc are all fair game there, I just don't want an opponent gaming the map edges by capturing it.
2.) I am only allowed to move existing TF's for turn 1. Japan is allowed unlimited port attacks and invasions on turn 1. Hit me hard, please [;)]
3.) I'm open to other house rules, provided they aren't too restrictive.
4.) Let's keep the following game options: Sub doctrines for both - off, damage control - on, PDU - on, reinforcements -whatever you want... I prefer fixed, but that's only because I like my own connected units arriving together instead of peicemeal, and not because I've memorized the Japanese reinforcement schedule. [:)]
I can handle more than 1 turn a day (provided you are in my time zone, which is eastern US). If you want an idea of what kind of game I'm looking for, look at the Sneer vs. Raverdave AAR thread.


