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Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 11:01 am
by Przemcio231
Hi im playing CHS right now as allies and im shocked i moved no units from India to Burma and my opponent landed in India... the one thing that i think is Rediculus is that lack of some static weak Def Bn. In most Bases in India!!!! my oponent is droping parts of Parachute units all around india and i can't help it as i need units to slow the jap advance and my supply is being cut bu some 0 or 1 AV units drop into empty bases... with i cant garrison as i do not have the necessary forces...[:(] and that i thik is rediculus!!!! so a suggestion to all designer add Weak immobile Def. Bn or something in every base in India!!!!! to cut this nonsense... [:@]
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 11:09 am
by Terminus
Your opponent is being extremely gamey. I'd drop that game, if you can't get him to stop...
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 11:54 am
by Ron Saueracker
Yep, very gamey. Hard to design a game or mod that can't be gamed though. Players have to be somewhat restrained or else any chance of a serious game goes out the window. Your game is already shot.
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 12:17 pm
by Mike Scholl
"Your opponent is being extremely gamey. I'd drop that game, if you can't get him to stop..."
"Yep, very gamey. Hard to design a game or mod that can't be gamed though. Players have to be somewhat restrained or else any chance of a serious game goes out the window. Your game is already shot."
Unfortunately, the designers "screwed the pooch" and allowed for such things in the basic code, so even mods trying for "historical accuracy" are susceptable to such "loophole" play...., and you've apparently run afoul of a "loophole lawyer" who will drive a battalion of Tigers (or in this case, Para's) through every design flaw. Drop the jerk like a "hot rock" and find someone who doesn't start every sentence with "It's a GAME!" (Which is "loophole legalese" for "I wanna WIN" and will make use of any gap in the rules to do so)
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 12:23 pm
by Przemcio231
Well nice suggestion but why did the designers screw it up[:D]
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 12:59 pm
by Herrbear
ORIGINAL: Przemcio231
Well nice suggestion but why did the designers screw it up[:D]
As Ron said, it is almost impossible to stop some types of gamey play. This has existed from the first board wargames.
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:01 pm
by Terminus
The only way to stop this is to stop playing this guy. 'Nuff said...
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:02 pm
by Przemcio231
Any way just noticed that my opponent landed 21[X(][X(][X(][X(] units in India how am i suppose to fight them??? with losuy 3 Brit/Aus Divisions + some indian units[&:] i must i predicted he will go for india and did not move a single unit to Burma from india[:(]
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:21 pm
by Guest
The only way to stop this is to stop playing this guy.
What do you know about me, that you wrote this way about me??
Sorry, but we have many house rules (maybe 30-40) and I use all of this rules. I have garrisons in all important basses. Przemcio hasn't got. He has 30 units in Mandalay and Mytkina, and only one units in port on east coast India.
I very quickly conquerd Malaya, Philipines and DEI and I have many free units to new operations. My parachutes atatcks aren't important for my, but are little suitable.
Sorry for my english.
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:24 pm
by Terminus
I know that you're bending the rules of the game to your own advantage (assuming that Prez isn't whining unduly); I didn't know it was you, and it doesn't matter to me.
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:28 pm
by KDonovan
maybe you can restart the turn..and install a house rule stating...
"para drops must untilize the entire unit, not fragments....if the fragment takes the empty base...then it must be reunited with its parent unit before the entire unit can be used again."
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:28 pm
by Andy Mac
Only way to stop an early invasion is to fight it out in Malaya and make sure you transfer US LBA to India plus dont try to stand in Burma at all.
Easiest method to garrison rear area bases for future reference is to take 20 AK's load an Indian Bde onto them and then send them in 1 AK TF's to coastal bases or unload them one at a time.
This will evenly split the Bde amongst the 20AK's with equal numbers of fighting and support troops in each you basically split a Bde into Company sized units for rear area garrison
I do this in most games as anti para defences
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:34 pm
by Guest
Simple english please.
I didn't think that conquering of EMPTY bases is a disturbing. It isn't important for me and I may take India without paratropers.
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:39 pm
by Guest
"para drops must untilize the entire unit, not fragments....if the fragment takes the empty base...then it must be reunited with its parent unit before the entire unit can be used again."
I like this rule.
But i have 5 para units. [:D]
In this case I will withdrawn my all parachutist in india and I won't drop more this units in India. And also I stop my army units for five days.
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:40 pm
by pompack
ORIGINAL: Przemcio231
Any way just noticed that my opponent landed 21[X(][X(][X(][X(] units in India how am i suppose to fight them??? with losuy 3 Brit/Aus Divisions + some indian units[&:] i must i predicted he will go for india and did not move a single unit to Burma from india[:(]
ANYBODY who moves units from India to Burma is just asking his opponent to land behind him. There are more than sufficient Indian units in CHS to garrison every Indian port AND every base within Tabby range of Mandalay AND maintain a reserve.
Using the Mavis transports to airdrop fragments behind those garrisons is a bit gamey; luring an overconfident Allied opponent into Burma and then landing "21[X(][X(][X(][X(] units" in India is simply good strategy.
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:42 pm
by Onime No Kyo
ORIGINAL: Andy Mac
Only way to stop an early invasion is to fight it out in Malaya and make sure you transfer US LBA to India plus dont try to stand in Burma at all.
Easiest method to garrison rear area bases for future reference is to take 20 AK's load an Indian Bde onto them and then send them in 1 AK TF's to coastal bases or unload them one at a time.
This will evenly split the Bde amongst the 20AK's with equal numbers of fighting and support troops in each you basically split a Bde into Company sized units for rear area garrison
I do this in most games as anti para defences
Wow. And speaking of gamey. (Just bustin' yer b*llz [:D])
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:48 pm
by Andy Mac
Hmmm I dont view that as gamey splitting a Bde into small chunks to garrison rear area bases seems sensible in India I do this after one after opponents did to me what Guest is doing. (I tend not to need to do it in Stock but in CHS there are so many rear area bases)
Lets not forget that the allies dont get masses of small units the way the Japanese do the ability to split a Division into 13 Bn sized forces for this type of work would be far more preferable as is done in War Plan Orange but you make do with what you have
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:49 pm
by Przemcio231
Well i did not move a single unit from India to Burma.... but there is just not enough of them to garrison all the Bases as Guest can tell i had Over a Divisions Guarding the base he landed[:)] but remeber that i had to garrison every base from Madras to Calcutta and Cejlon so well i had to be streched thin... well any way i will try to fight for India... as for Malaya , DEI i tryed to fight it out there but its not Nik Mode and the Zero CAP is unpragnable so there is not much i could do... i had a coupple of fun Naval battles through[:D] and the DEI fell in March...
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:54 pm
by Guest
KB did't fight in DEI, Philipines and Malaya. And I conquer this terrain without KB Cap.
RE: Suggestion to All scn Designers...
Posted: Sun Sep 03, 2006 1:54 pm
by Mike Scholl
ORIGINAL: pompack
ORIGINAL: Przemcio231
Any way just noticed that my opponent landed 21[X(][X(][X(][X(] units in India how am i suppose to fight them??? with losuy 3 Brit/Aus Divisions + some indian units[&:] i must i predicted he will go for india and did not move a single unit to Burma from india[:(]
ANYBODY who moves units from India to Burma is just asking his opponent to land behind him. There are more than sufficient Indian units in CHS to garrison every Indian port AND every base within Tabby range of Mandalay AND maintain a reserve.
Using the Mavis transports to airdrop fragments behind those garrisons is a bit gamey; luring an overconfident Allied opponent into Burma and then landing "21[X(][X(][X(][X(] units" in India is simply good strategy.
He specifically stated that he DID NOT move any units from India, Pompack.