Odds Estimation
Posted: Tue Sep 05, 2006 2:42 pm
I've looked through the manual and cannot find a section that specifcally discusses how the attack values (number next to the crossed swords symbol in the unit panel) relate to defense values in estimating the odds of an engagement being won/lost. Also, I'd like to have a more clear sense for what the "flank attack penalty" equals.
I'm playing Vietnam 1965-68. NVA have flung themselves across the border at the Ban Don SF camp which is about 100 kliks northwest of Lac Giao (Ban Me Thuot), the capital of Dar Lac Province.
In Ban Don I have the following ARVN units:
Prof Read Supp
Inf Def: 6 62 96 96
Arm Def: 1 62 90 90
MI Def: 2 63 92 92
The camp is pre-prepped with entrenchment 100%
The NVA have surrounded the tile except for the southeast tile.
Here are the NVA units, all from the 5th NVA Div, almost surrounding:
South: Inf Atk: 5+5
SW: Arm Atk: 4+7 (river hex)
NW: Inf Atk: 5+6 (river hex)
Arm Atk: 3+3 (river hex)
North: Inf Atk: 5+5 (river hex)
NE Arm Rec Atk: 1+1 (river hex)
So, I have a chance to reinforce the SF camp this round, but I'm not sure if I need to, i.e., I don't know how to calculate my odds ratio of winning, and the manual does not seem to address the numbers in this way, but rather goes into great detail about how each squad shoots so many times, and the effect of different weapon types on different opponents, etc.
I realize that, because the game engine works in this highly detailed way (not to mention flanking effects, density effects, proficiency, etc.), a summary odds ratio might be misleading, but I'd nonetheless like to be able to come up with an at least seat of the pants number, and know that it is at least accurate short of the caveats of flanking, density, and quality checks.
Prof Read Supp Quality Check
Inf Def: 6 62 96 96 79
Arm Def: 1 62 90 90 76
MI Def: 2 63 92 92 77.5
Total defensive strength 9 * 6 (for entrenchment) = 54
Average Quality Rating = 77.5
I've got a green target density light under my stack on the left, so I'm assuming I'm about right as far as number of defenders being good to cover all the frontage, thus, I might actually make matters worse if I were to airlift in some big American unit, no?
I'm not sure if the "plus" values get added in or what?
If so it would be
South: Inf Atk: 5+5 = 10
SW: Arm Atk: 4+7 (river hex) 11 * .7 = 7.7
NW: Inf Atk: 5+6 (river hex) 11 * .7 = 7.7
Arm Atk: 3+3 (river hex) 6 * .7 = 4.2
North: Inf Atk: 5+5 (river hex) 1 * .7 = 0.7
NE Arm Rec Atk: 1+1 (river hex) 2 * .7 = 1.4
Sum attack value: 31.7
Also, all of these units are from the 5th NVA division, so whatever factor flanking amounts to would apply.
So prima facie, I've got
Total defensive strength = 54 with Qual = 77.5, and green target density
versus
Total attack strength 31.7 (if the plus values shown next to the attackers attack strengths do not figure in directly as I have shown them, then it would be even less advantageous to the attacker)
That is 1 : 0.59 odds
BUT, I do not know what the "flanking effect" is (because all the units are from the 5th NVA Div), and none of my searches in the manual reveal a specific reference to what this amounts to.
Does the flanking penalty multiply the raw attack vs defense numbers comparison? Or will it force my defenders to undergo a quality check at the beginning of the round, despite the fact that 54 vs 31.7 does not reflect a "large difference between the combined attack strengths of your current unit when the attack is ordered and the combined defense strengths of the enemy units in the defending location"??
I'm playing Vietnam 1965-68. NVA have flung themselves across the border at the Ban Don SF camp which is about 100 kliks northwest of Lac Giao (Ban Me Thuot), the capital of Dar Lac Province.
In Ban Don I have the following ARVN units:
Prof Read Supp
Inf Def: 6 62 96 96
Arm Def: 1 62 90 90
MI Def: 2 63 92 92
The camp is pre-prepped with entrenchment 100%
The NVA have surrounded the tile except for the southeast tile.
Here are the NVA units, all from the 5th NVA Div, almost surrounding:
South: Inf Atk: 5+5
SW: Arm Atk: 4+7 (river hex)
NW: Inf Atk: 5+6 (river hex)
Arm Atk: 3+3 (river hex)
North: Inf Atk: 5+5 (river hex)
NE Arm Rec Atk: 1+1 (river hex)
So, I have a chance to reinforce the SF camp this round, but I'm not sure if I need to, i.e., I don't know how to calculate my odds ratio of winning, and the manual does not seem to address the numbers in this way, but rather goes into great detail about how each squad shoots so many times, and the effect of different weapon types on different opponents, etc.
I realize that, because the game engine works in this highly detailed way (not to mention flanking effects, density effects, proficiency, etc.), a summary odds ratio might be misleading, but I'd nonetheless like to be able to come up with an at least seat of the pants number, and know that it is at least accurate short of the caveats of flanking, density, and quality checks.
Prof Read Supp Quality Check
Inf Def: 6 62 96 96 79
Arm Def: 1 62 90 90 76
MI Def: 2 63 92 92 77.5
Total defensive strength 9 * 6 (for entrenchment) = 54
Average Quality Rating = 77.5
I've got a green target density light under my stack on the left, so I'm assuming I'm about right as far as number of defenders being good to cover all the frontage, thus, I might actually make matters worse if I were to airlift in some big American unit, no?
I'm not sure if the "plus" values get added in or what?
If so it would be
South: Inf Atk: 5+5 = 10
SW: Arm Atk: 4+7 (river hex) 11 * .7 = 7.7
NW: Inf Atk: 5+6 (river hex) 11 * .7 = 7.7
Arm Atk: 3+3 (river hex) 6 * .7 = 4.2
North: Inf Atk: 5+5 (river hex) 1 * .7 = 0.7
NE Arm Rec Atk: 1+1 (river hex) 2 * .7 = 1.4
Sum attack value: 31.7
Also, all of these units are from the 5th NVA division, so whatever factor flanking amounts to would apply.
So prima facie, I've got
Total defensive strength = 54 with Qual = 77.5, and green target density
versus
Total attack strength 31.7 (if the plus values shown next to the attackers attack strengths do not figure in directly as I have shown them, then it would be even less advantageous to the attacker)
That is 1 : 0.59 odds
BUT, I do not know what the "flanking effect" is (because all the units are from the 5th NVA Div), and none of my searches in the manual reveal a specific reference to what this amounts to.
Does the flanking penalty multiply the raw attack vs defense numbers comparison? Or will it force my defenders to undergo a quality check at the beginning of the round, despite the fact that 54 vs 31.7 does not reflect a "large difference between the combined attack strengths of your current unit when the attack is ordered and the combined defense strengths of the enemy units in the defending location"??
