Question about PDS
Posted: Wed Sep 06, 2006 12:57 am
Hello Everyone,
I am new here so forgive me if I'm posting in the wrong area. I have some question about the PDS.
Do you use a mouse to draw the routes or are they defined by typing?
Is it possible to draw a whip route?
What do I mean by a whip route? A whip route (sometimes referred to as a twirl) would be a route where the receiver breaks in toward a linebacker or behind a defensive end and then he curls and runs back to the outside? typically this route is run at a depth between 5 and 6 yards.. it is NOT a hook and go, which is a vertical route, the whip by contrast is more of a horizontal route.
How crazy can you get with your formations? I personally prefer a LOT of unorthodox formations, The Swinging Gate, Lonesome Polecat,Emory and Henry, Unbalanced Lines (ala the old single wing coaches like Charlie Caldwell or Bud Wilkinson's Power line formation where the Center was the end man on the line of scrimage with everyone else aligned to his left or right), Stacked Receivers behind one another. Can you make the center an elgible receiver?
Can you hand the ball to a man in motion? The fly or jet sweep is a very popular play in US College and High School Football, the qb snaps the ball and hands it to a man in full speed motion who then runs it around the end, the man in motion never breaks stride it is one fluid hand off.
Can you design any type of Option running game, like the console versions have (triple option?)
What is the current PDS comparable too? For instance, I'm sure a lot of people have the console game Madden, but before Madden many of the old PC games had SUPERIOR play editors, for instance Unneccessary Roughness 96, Legends 98, Front Page Football all had great and versatile play editors that were ahead of their times, is the PDS comparable to any of those games?
Thank you in advance, even if these abilities are a few releases off, I want to encourage you to continue working toward them. The big companies are getting fat and greedy, the games truly are become an arcade button pushing skillfest (look mom I can tweak my left thumb 5x's fast than that guy) with strategy (one of the things that makes the game of football very unique) being left in the dust bin. I appreciate that there are people I believe very much like me who are frustrated by this development. If your game is a step back in the right direction than it deserves high praise indeed.
Not to mention the ability to modify the rules in itself would be an a great service to the community.
Thank you again
XO Guy
I am new here so forgive me if I'm posting in the wrong area. I have some question about the PDS.
Do you use a mouse to draw the routes or are they defined by typing?
Is it possible to draw a whip route?
What do I mean by a whip route? A whip route (sometimes referred to as a twirl) would be a route where the receiver breaks in toward a linebacker or behind a defensive end and then he curls and runs back to the outside? typically this route is run at a depth between 5 and 6 yards.. it is NOT a hook and go, which is a vertical route, the whip by contrast is more of a horizontal route.
How crazy can you get with your formations? I personally prefer a LOT of unorthodox formations, The Swinging Gate, Lonesome Polecat,Emory and Henry, Unbalanced Lines (ala the old single wing coaches like Charlie Caldwell or Bud Wilkinson's Power line formation where the Center was the end man on the line of scrimage with everyone else aligned to his left or right), Stacked Receivers behind one another. Can you make the center an elgible receiver?
Can you hand the ball to a man in motion? The fly or jet sweep is a very popular play in US College and High School Football, the qb snaps the ball and hands it to a man in full speed motion who then runs it around the end, the man in motion never breaks stride it is one fluid hand off.
Can you design any type of Option running game, like the console versions have (triple option?)
What is the current PDS comparable too? For instance, I'm sure a lot of people have the console game Madden, but before Madden many of the old PC games had SUPERIOR play editors, for instance Unneccessary Roughness 96, Legends 98, Front Page Football all had great and versatile play editors that were ahead of their times, is the PDS comparable to any of those games?
Thank you in advance, even if these abilities are a few releases off, I want to encourage you to continue working toward them. The big companies are getting fat and greedy, the games truly are become an arcade button pushing skillfest (look mom I can tweak my left thumb 5x's fast than that guy) with strategy (one of the things that makes the game of football very unique) being left in the dust bin. I appreciate that there are people I believe very much like me who are frustrated by this development. If your game is a step back in the right direction than it deserves high praise indeed.
Not to mention the ability to modify the rules in itself would be an a great service to the community.
Thank you again
XO Guy
